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At least hes not a deformed human-hedgehog anymore. Download free jeek sonic 7. Download Free Jeek sonic boom. Download free jeek sonic game. What you see is what you get! Just a guy that loves adventure! I'm Sonic the Hedgehog! — Sonic the Hedgehog, Sonic Adventure 2 [7] Sonic the Hedgehog ( ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu?, born 23 June [8]) is Sega 's mascot and the eponymous protagonist of the Sonic the Hedgehog series. He is an anthropomorphic hedgehog born with the ability to run faster than the speed of sound, hence his name, and possesses lightning fast reflexes to match. As his species implies, Sonic can also roll up into a concussive ball, primarily to attack enemies. Ever since stepping into the battle against iniquity, Sonic has been the champion of peace and is renowned all over the world for saving it countless times. During his many adventures, Sonic has traveled from the ends of the world to the far reaches of space and time, facing countless trials that have tested him to the fullest, earning him many titles, allies and the scorns of several foes. Well-known for his legendary cocky attitude, easy-going demeanor and somewhat short temper, yet strong sense of justice, compassion, and love for freedom and adventure, Sonic uses his abilities to protect the innocent from his world and those beyond from the forces of evil, especially his arch-nemesis, Dr. Eggman. Concept and creation Sonic's original appearance. While several people have been involved in the creation of Sonic, the artist Naoto Ohshima, programmer Yuji Naka and designer Hirokazu Yasuhara are generally credited with the creation of the character. In April 1990, Sega requested a game capable of selling more than 1, 000, 000 copies; a character who could compete against Nintendo's Super Mario, and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department. These included an armadillo (who was later developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (who was later used as the basis of the design of the main antagonist Dr. Eggman) and a rabbit (who would use its extendable ears to collect objects, an idea that was later used for a separate Sega character named Ristar). [9] [10] Eventually, the mascot they selected was Naoto Ohshima 's submission, a spiky teal hedgehog codenamed "Mr. Needlemouse, " later renamed Sonic. [11] Initial ideas for names for Sonic included "Raisupi" and "LS", truncation and plays on the word "light speed". [12] Sonic's color was based on the Sega logo, his shoe buckles based on Michael Jackson, his shoe color based on Santa Claus, and his personality was inspired by future-President Bill Clinton 's "get it done" attitude, whom Ōhshima felt embodied a modern sensibility of wanting to get things done right away, righting wrongs as they presented themselves instead of letting them linger. [9] [13] [14] [15] According to Yuji Naka, Sonic's color also serves to symbolize peace, trust, and coolness (which are the attributes of Sonic's character). His trademark speed is based on Super Mario Bros. World 1-1, with Sonic creator Yuji Naka stating in issue 260 of Nintendo Power that "I always tried to get through the level as fast as I could, " which inspired the initial concept for Sonic the Hedgehog. Sonic was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so. [16] A group of fifteen started working on Sonic the Hedgehog and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release. [17] The original concepts gave Sonic fangs and put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led by Madeline Schroeder, [9] "softened" the character up for an American audience by removing these elements. This sparked a heated issue with Sonic Team. Naka later admitted it was probably for the best. [9] Sonic's precise age, weight, height and other physical characteristics vary depending on the continuity in which he appears and the style in which he is drawn. In the video games, Sonic's original design by Naoto Ohshima was with short spikes, a round body, and no visible irises. Artwork featuring this design and drawn by Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog and most subsequent Sonic video games featured similar designs. [18] When Sonic the Hedgehog 2 for the Mega Drive appeared, Sonic's proportions changed. The original 1:2 head to height ratio changed to 1:2. 5. [18] Beginning with Sonic Adventure in 1998, Sonic was redesigned by Yuji Uekawa as a 15-year-old character, with longer legs and a less spherical body, longer and more drooping spikes, and emerald-green-colored eyes. Sonic was also purposefully made more of a “bad boy” for Sonic Adventure, so that his character did not become too cutesy like so many other character mascots (Yuji Naka stated that Hello Kitty already owned the market in cuteness). [12] Further changes to the character's design were made in subsequent games, namely in Sonic the Hedgehog (2006) and Sonic Unleashed, adding visible fur, a more realistic design for a human world, and making him a bit lankier. Appearance Sonic, from Sonic Rush Adventure. Sonic is a slim anthropomorphic hedgehog with blue fur that covers most of his body and peach skin that covers his arms, muzzle and front torso. He had a round head and an equally round torso in his younger years, with black eyes. However, he developed green eyes as he became older. Sonic was also shorter and stubbier, but he has since grown significantly taller and thinner since then. He also has six long quills on the back of his head, two spines protruding from his back behind his shoulders, and a short tail. For attire, Sonic wears two light-weight, hyper friction resistant red sneakers with white cuffs around the ankles, gray soles, and white straps across the top, the last of which are held down by a golden buckle on each foot. He also wears a pair of white gloves with sock-like cuffs on his hands. Personality Sonic's profile in Sonic Jam. Sonic is said to be "like the wind"; [19] a drifter that is always on the move and is noted for being free-spirited and adventurous. He values freedom above all else and strives to live his life according to his own rules rather than the standards of those around him or for the sake of heroism and duty, [20] [21] never thinking twice about what other people say or think. [19] Born to run, Sonic enjoys nothing more than traveling the world. Endowed with a strong passion for enjoying life, he is never in one place for long and always moves forward to look for his next challenge, making his life a never-ending series of adventures. Because of his need for freedom, Sonic loathes the idea of being constrained [22] and being cooped up for too long makes him twitchy and restless. Sonic's demeanor is always easygoing, cool, and carefree. [19] [20] However, he is often impatient, hates boredom, and at times possesses a short temper. [2] [23] Because of his impulsive nature, Sonic can be reckless and quick to act before thinking, throwing himself into trouble without a second thought and regards for others' warnings. [23] Nevertheless, he is honest and always keeps his promises. [2] Sonic's personality is a juxtaposition of kindness and ferocity. [23] He is extremely benevolent, driven by his own strong sense of justice and fair play [19] [24] and firmly stands for truth and freedom. [6] However, he is never the one to rest in the face of injustice or oppression. He hates lies and evil in all its forms, [6] [25] exploding with anger when witnessing anything unjust and will do all he can to snuff it out, throwing his life on the line without hesitation. [23] However, he usually sees his heroics as an opportunity to have fun, making him a thrill-seeker. To Sonic, saving the world is no big feat and just another thrilling episode in his life. [19] [26] When he finds himself in a pinch, he acts as though nothing can stop him. [19] In times of crisis, though, he is aggressive and focuses intensely on the task at hand as if his personality has undergone an astonishing change. [20] [2] At the same time, Sonic has a big and kind heart and is fully committed to helping out anyone in need at any time, even if it means getting himself into trouble or being despised by others. [26] Sonic's profile in Sonic Generations. Sonic has a lot of self-confidence and possesses an enormous ego to match it, making him sassy, quick-witted, cocky, and at times overconfident. No matter the threat or how dangerous, Sonic always remains cool under pressure. [19] In the original Japanese version, Sonic omits honorifics and speaks informally (if not rudely), using " ore " instead of " I " when addressing himself or others (" ore " is a boastful way to say " I " in Japanese). However, he sometimes uses honorifics when addressing close friends or acquaintances. Possessing a narcissistic tongue and big attitude, he often jokes around to light the mood and will also take any opportunity to taunt his opponents. Being so smug, he has developed a habit of talking to mindless robots, even when he knows they cannot hear him. Despite this, he can be quite the gentleman when he wants to and be modest with fancy titles. Also, while Sonic generally assumes he can deal with things on his own, he also realizes he has friends to back him up in troubled situations and believes strongly in teamwork. Owing to his smugness and confidence, he often engages in playful banter with his enemies, such as his asking Infinite, as "optional" questions to glean into what the secret behind the latter's powers were, what the latter's favorite color was and whether he liked long romantic walks on the beach, as well as "asking" a Zavok replica if he would let Sonic join a party occurring on the Death Egg (referring to the commotion resulting from the Resistance's infiltration of the area). Sonic is likewise very competitive; while he takes no interest in challenges he know he can win easily, Sonic always welcome a good competition that has him squaring off against others on even ground. Sonic likewise never holds back when pitted against others in a test of skills and abilities, and is not above trash talking to his opponents. Following his free-spirited nature, Sonic never dwells on the past or allows his painful experiences to weight him down. Instead, he lives in the present and always looks forward to his next adventure, holding no regrets for what has transpired. It is only in the moments of greatest loss that his macho and carefree appearance falls away. Sonic is also of incredibly strong character and will: No matter the situation, he never doubts himself or gives up, never once submitting to the darkness in his heart. Sonic is extremely loyal to his friends and will risk his life for them without any due consideration. [2] [23] While he can leave them hanging, act rude towards them, or endanger them due to his fast-paced nature, Sonic never intends to make his friends unhappy and values them above all else, treating each of them as the most important person in his life. Equally, Sonic will always accept help from his friends and show great trust in them, though he is not above making mistrusting assumptions of them. [27] Regardless of the many foes he has faced, Sonic rarely considers them true enemies and instead tends to admire them for how powerful some of them are and how much fun they can give to him. [28] Likewise, he is shown to have a remarkable capacity to forgive, forgiving Silver and working with him after he had tried to kill him twice. Despite his outward demeanor, Sonic has shown to be much more insightful than he usually lets on, capable of seeing things others would have overlooked and give valuable and comforting advice that drastically changes the outlook of others, such as in the case of Elise, Merlina, and Blaze. This insight, combined with a charismatic personality, allows Sonic to get along with virtually anyone he meets, even if they were his enemies at one point. Sonic has a fondness of the beauty of nature and he stands as a protector of it. He appreciates scenic views as seen in Sonic Colors and showed anger and rage when he found out that Eggman was polluting Planet Wisp 's beautiful environment. In Sonic the Hedgehog (2006), Sonic is also shown to have a fondness for locations that are filled with flowers, trees, and other kinds of plants. Ironically, despite his inability to swim, Sonic also loves going to the ocean. [29] Sonic as a disc jockey. Sonic has been shown to enjoy music, but seems to have a special interest in rock music. [30] Furthermore, it was displayed during the Sol Emerald incident that Sonic also enjoys break dancing, which is reflected in his Trick Actions. His battle moves seen during the Emerl incident are also based on break dancing as mentioned in the attack descriptions. He also break dances in numerous games, usually when he is victorious. He also tends to get irritated when his enemies often misidentify his species, namely by calling him a rat, making him correct them and state his actual species is a hedgehog. This was best demonstrated with his encounters with Erazor Djinn, and to a lesser extent with his encounter with Infinite at Mystic Jungle. Powers and abilities Despite not having undergone any known training, Sonic's years of battles have made him a skilled and powerful fighter. He has defeated giant robots, demons, and god-like beings on his own, gone up against and bested those with far more combat experience, and even beaten people who are his equal in abilities. It has also been noted that Sonic is steadily growing stronger; [31] [32] during the Time Eater incident, Sonic could beat the Egg Emperor / Perfect Chaos on his own where he previously required additional power. Sonic even told Infinite upon holding his own against the latter compared to the previous time they fought that he becomes more powerful every second. [33] It is safe to say that Sonic is far more powerful than he lets on, but his overconfidence and reluctance to go all out usually keeps him from fighting at full strength. His victories over Emerl at the Gizoid 's maximum potential and Perfect Chaos in his base form are prime examples of Sonic's true power. Regardless of his blocks, Sonic ranks amongst the most powerful characters in the series. Sonic running at supersonic speeds. Sonic's greatest strength is his super speed, an innate talent that members of the hedgehog species possess. [34] Sonic, however, has proven himself in a class of its own with his speed, having been credited as "the fastest thing alive" and even the fastest being in the universe. [35] He has the ability to instantly accelerate to the speed of sound and run at speeds far greater than Mach 1, [36] [37] which is at the blistering speed of about 768 mph, and can run backward just as well as he can forwards. [38] Due to such speed, he can scale vertical surfaces and ceilings, run over water, outspeed lasers, and even cause the ground to explode in his wake. Even then, Sonic can take his speed even further. By revving up in one place, he can take off at turbo speeds in an instant. He can also envelope himself in a blue energy field that lets him accelerate beyond the sound barrier on both the ground and in midair for a short time, [39] allowing him to not only smash straight through enemies and obstacles like a living projectile, but also fly immense distances through midair. Using certain techniques, he can even achieve light-speed momentarily. It is unknown what Sonic's unaided top speed is. In Sonic Battle, it is stated he can move several times the speed of sound and when facing Ultimate Emerl, he went at least ten rounds with him in less than thirty seconds. It has also often been stated that Sonic can move at supersonic speed [23] (which ranges from 915-3, 840 mph), and he has once been called the "the world's fastest, hypersonic hedgehog" [40] (which ranges from 3, 840-7, 680 mph). There are as well records stating that Sonic can move faster than the speed of light, although their accuracy cannot be guaranteed. [41] [42] However, E-123 Omega himself calculated that Sonic's speed could potentially exceed light speed and Sonic has boasted that light speed is "small time" to him. [43] Sonic easily avoiding an Egg Fighter at high speed. Sonic has demonstrated complete mastery of his speed in any environment and can use it for both high-speed offense and defense. [44] Not only can he run at maximum tilt in straight lines, but also in full tight circles and through sharp turns with full control over his momentum. As far as stamina goes, Sonic's is seemingly limitless as he is never winded from running. His speed also allows him to perform several impressive feats: he can heal himself by vibrating his body, launch shockwaves by spinning rapidly, leap in midair, launch stunning waves with fast kicks, increase the force of his blows by striking with increased momentum, [45] and create barriers of super speed. He can also spin in circles or rotate his extremities at super speed to create winds strong enough to attack or blow away opponents, similar to aerokinesis. Sonic easily dodging a flying car. Sonic possesses astounding kineticism, precision and has reaction time to match his speed. He has profound acrobatic skills and agility, along with enhanced reflexes that lets him avoid any incoming obstacles with precise and delicate movements. As seen in his first meeting with Silver, Sonic can even detect attacks beyond his field of vision due to his sharp reflexes. When launched into the air, he can also pull off several tricks before landing. He also has incredible jumping skills, capable of jumping up to several hundred meters even with extra weight. Sonic possesses enhanced strength, though he has been noted to lack overall raw power by comparison. [46] He can push and lift things several times bigger and heavier than himself, run with extra weight slowing down and his attacks can smash through metal and rock, and damage foes countless times his size. However, it is debatable whether the latter's power comes from his speed, strength, or a combination of both. Sonic's strength particularly lies in his legs; with a single kick, he can topple the Egg Golem, knock back several Egg Gunners at once and send Badniks flying. This does not mean that Sonic's arms are not strong either; he has enough strength to tear robots apart by hands and punch through a collapsed wall. [47] [48] Sonic has several times demonstrated extreme resilience to damage. He can survive getting caught in the crossfire from all angles by Eggman's robots (which only knocked him out cold briefly), withstand the force of a massive explosion and a Hyper-go-on -based black hole unscathed, being pummeled with swords, and smash through several robots with his fist without discomfort, and take a ruthless pummeling from the Time Eater. [49] Additionally, Sonic has more than once survived impacts from falls at extreme heights, bordering at the edge of space, only to shake it off when landing, and has even withstood atmospheric entry. Sonic possesses an unbreakable and incorruptible spirit; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders. This trait enables him to keep on fighting when utterly exhausted or after taking an abnormal amount of damage. His will even lets him withstand mind-controlling powers, like the corruptive influence of Dark Gaia and the Overmind 's psychic powers, though he did have some protection in the latter case. Even when possessed by the Ifrit, Sonic was arguably able to occasionally regain control. Sonic has also demonstrated the ability to harness chaos energy for his own use; with a Chaos Emerald, Sonic can perform Chaos Powers, such as Chaos Control, and occasionally gain a boost in power too. Sonic performing the Spin Attack. Sonic's core offensive maneuver is the Spin Attack, a technique where he curls into a concussive ball or cutting disk and directs himself at his targets. With it, Sonic can shred or burrow through just about any substance given enough speed and hit with enough force to pierce colossal boulders. [50] Highly adept in its usage, Sonic can utilize several variants of the Spin Attack for both ground- and aerial maneuvers, including the Spin Dash, Spin Jump, Homing Attack and the super-charged Focused Homing Attack. Even without his Spin Attack, Sonic is a skilled hand-to-hand combatant. He mostly relies on his fast footwork since the majority of his power lies in his legs, though he has been known to use his fists and arms as well, albeit in a rather straightforward manner. His fighting style is mostly derived from breakdancing moves [51] [52] which utilize Sonic's legs to their fullest, allowing him wide-ranged and swift kicks. He has also been known to use flying forward kicks, split kicks, and scissor kicks. [53] What Sonic lacks in strength for combat, he makes up for it in speed which he use to deliver lightning fast strikes in a short time. [46] Sonic is also shown to excel in swordsmanship. Even as a rookie swordsman, Sonic could beat a dragon and after receiving formal training, he could best master swordsmen like the Knights of the Round Table. In addition to using advanced techniques, Sonic can apply his speed to his swordplay for quick and swift slashes, and become a buzzsaw by spinning with his sword, enabling him to slice clean through enemies. He has also learned the martial art of Linshao Kung Fu from Shuifon, though he is yet to be seen using it. Sonic has proven himself as a world-class Extreme Gear rider. He is said to move faster than he can run on an Extreme Gear [54] and can go head-to-head with legendary Wind Masters like Jet the Hawk. Sonic seemingly has a knack for Extreme Gear riding, quickly grasping the controls on his first try and later developing advanced techniques despite being self-taught. After the second World Grand Prix, Sonic can be considered the best Extreme Gear rider in the world, having beat Metal Sonic in a race, who at that point was an "unbeatable" rider with the skills of the world's finest Extreme Gear riders at his disposal. Sonic have extraordinary skill in operating vehicles. He has excellent skills when it comes to piloting planes like the Tornado, driving and racing at high speeds in cars like the Speed Star, and water bike surfing on vessels like the Wave Cyclone. He is also experienced in a variation of sports such as boarding and surfing (he is skilled enough to keep from bailing) and other recreational activities like grinding. Sonic also appears to be an excellent gunner, capable of using the Tornado and Tornado-1 's on-board weaponry with immense accuracy. Sonic accelerating a cart's speed. It appears that Sonic can control the strength and durability of his otherwise soft quills at will. [55] While he is in spinball form, they appear to be extremely hard like buzzsaw blades; as demonstrated during the Neo Metal Sonic incident, his quills (and body) are durable enough to slice through battleships without even moving at the speed of sound. In addition, Sonic's quills can sense nearby dangers, which they warn him about by creating a tingling sensation. [56] Sonic has also demonstrated the ability to transfer his speed throughout various parts of his body, allowing him to immediately set off from stationary positions and even channel it into objects to speed up their movements and make them pierce through solid objects as he does while running. [57] He can also create an effect reminiscent of a time halt, even though it is unknown what it is derived from. Equipment Though he does not prefer to use weapons (mainly dissing firearms [58]), Sonic has wielded a number of tools during his adventures, albeit never permanently. During the Space Colony Ark incident, Sonic used Hi-Speed Shoes, which were specifically made for grinding. [2] Also, during the Emerl incident, he utilized deployable landmines in battle, and one time, he would wield his own version of the Piko Piko Hammer. On his trip through the world of the Arabian Nights, he also wore Shahra's Ring, allowing him to harness Shahra 's magic for himself. Similarly, in the world of Camelot, Sonic would wield swords; he initially wielded Clarent, but later exchanged it for Caliburn, a sentient sacred sword with magical properties. Transformations Super Sonic Super Sonic By using all seven Chaos Emeralds, Sonic can enter a Super State, transforming him into Super Sonic. Easily his most frequent transformation, Super Sonic is Sonic's ultimate form. In this state, all of Sonic's abilities far surpass his normal ones. He is also able to fly and is nearly invulnerable. [59] However, this transformation consumes a lot of energy, meaning it cannot be maintained for long. Hyper Sonic Hyper Sonic By using the power of the seven Super Emeralds, Sonic can achieve an extended and more powerful form of Super Sonic called Hyper Sonic. This form basically shares the same traits as Super Sonic, except Hyper Sonic commands greater power and his Super State abilities are all upgraded. Hyper Mode A weaker variant of the super transformation. Sonic is capable of using this mode for a brief time on his own in Sonic the Fighters by drawing power from the Chaos Emeralds. In Hyper Mode, Sonic's speed and attack power greatly increase. Darkspine Sonic Darkspine Sonic By harnessing the World Rings of rage, hatred, and sadness, Sonic can become Darkspine Sonic, a form powered by his emotions over Shahra 's death. In this state, he can fly, has greater strength, unlimited usage of his Soul Gauge powers and pyrokinetic abilities. However, because of the intense emotions sealed inside the World Rings that Sonic uses to transform, he becomes slightly darker and more violent. Excalibur Sonic Excalibur Sonic By using the power of the four sacred swords, Sonic is able to transform into Excalibur Sonic. This form grants Sonic a strong golden armor with a red cape, the ability to fly, greater strength and the power to wield the legendary sacred sword Excalibur. Sonic the Werehog Sonic the Werehog After unwillingly absorbing the corruptive energies of Dark Gaia, Sonic gained the power to turn into a werewolf-like form named Sonic the Werehog at night time. In this state, Sonic loses his trademark speed, but he still retains his lightning reflexes and agility. He also gains super strength, sharp claws, extendable arms, and limited energy control. While Sonic's strong will prevents him from going bonkers like most others would, he does gain some minor feral behavior. He permanently lost this form before his battle with Dark Gaia when the energy from Dark Gaia that granted him his Werehog form was re-absorbed by Dark Gaia to complete its full awakening into Perfect Dark Gaia. Color Powers By harnessing different variants of Hyper-go-on from Wisps, Sonic can use specific Color Powers to transform into a certain form, such as a drill, a laser or even a fireball, each one possessing its own unique abilities. So far, Sonic has been able to transform into the Cyan Laser, Yellow Drill, Blue Cube, Green Hover, Pink Spikes, Purple Frenzy, Violet Void, Orange Rocket, Red Burst, Indigo Asteroid, Magenta Rhythm, Crimson Eagle, Ivory Lightning, Gray Quake and Black Bomb. However, these transformations require a steady supply of Hyper-go-on to be maintained. Weaknesses Sonic is incapable of swimming properly and sinks like a stone in water, which may be due to aquaphobia (Sonic thinks that if he falls into water, he will be trapped with no one to get him out), [16] though he does not demonstrate that fear very often. A notable exception is in Sonic Free Riders, where he is able to effortlessly swim underwater in the Dolphin Resort; in Mario & Sonic at the Olympic Games and Mario & Sonic at the London 2012 Olympic Games, Sonic is the only character to wear a life-preserver. In some games, he can bypass his weakness to water by running or sliding across its surface, leap out of the water with successive jumps, and survive extended periods of time underwater with Air Bubbles. It has been stated that if Sonic does not sleep for eight hours during the night, it will spoil his running. [60] In addition, he has trouble keeping his balance when coming to a sudden halt when running at high speed. Relationships Sonic with some of his closest friends. During his adventures, Sonic has encountered many people and throughout it all, he has received many friends and foes alike. Sonic is well-known with his brotherly relationship with Tails, his friendly rivalry with Knuckles and his fierce arch-rivalry with Shadow. Sonic's arch-enemy is Dr. Eggman, but Sonic has come across even greater enemies throughout his adventures and escapades. Dr. Eggman No, seriously, we beat this guy every time. It's like it's our job or something! — Sonic the Hedgehog, Sonic Generations Dr. Eggman is Sonic's eternal arch-enemy and nemesis, whom he has known longer than anyone else. Along with Tails, Eggman is one of the figures who has often shaped Sonic's destiny. [61] Because of Sonic's hatred of anything unjust, he holds a great mutual loathing for the doctor and his evil plans to take over the world and has spent years rescuing the victims of Eggman's conniving schemes. [62] Whenever Eggman hatches a plan to conquer the world, Sonic always shows up and thwarts him. Because they always fight each other to win, Eggman has become a longtime rival of Sonic's as well as an enemy. [63] Also, whenever Sonic's anger explodes over injustice, he always makes Eggman the receiving end of this aggression. [20] Sonic remaining casual even after defeating Eggman in his robot Despite his dislike of Eggman, Sonic has never really taken account of his adversary and does not consider him his enemy in the true sense of the word. [28] [64] Whenever dealing with Eggman, Sonic remains fully confident that he can spoil his plans and never really takes them seriously. In fact, Sonic finds entertainment in spoiling Eggman's plans, seeing as a way of making his life an adventure, and is so used to beating him that he considers it an everyday job. [28] [65] Sonic breaking Eggman 's victory laugh in Mario & Sonic at the Rio 2016 Olympic Games. Usually, Sonic is rather frank or taunting towards Eggman and will almost always seize the opportunity to tease him with jokes and sarcasm. Sometimes, Sonic even finds Eggman more bothersome and annoying than threatening: when he discovered Eggman was behind the Time Eater in Sonic Generations, Sonic just facepalmed and shrugged disapproving. Nevertheless, he remains vigilant about Eggman and his actions, like when he alone refused to believe that Eggman had turned over a new leaf in Sonic Colors. In the cases Sonic does deem Eggman a legitimate threat though, he becomes very serious about the doctor and targets him with fierce anger. When presented with a more terrible threat that endangers both of them and their goals, Sonic is willing to put aside his differences with Eggman and join forces with him to stop it. Even in such cases though, Sonic remains reluctant about it, feeling that teaming up with Eggman is like the end of the world and a dirty affair, [66] and will in some cases suspect the doctor has an ulterior motive (which is often proven true). Because of Dr. Eggman's complicated tendency to instantly switch between morals, Sonic has a hard time figuring him out. While Sonic has been know to make fun of Dr. Eggman by using his alias instead of his real name [67] (which was possibly given by Sonic), he actually uses this name affectionately rather than trying to make fun of him. [68] In spite of Eggman's horrible deeds, Sonic is content with just stopping him and is never out to put him out of commission for good on purpose. Because of Eggman's tendency to survive their encounters and refusal to give up however, the doctor always returns with a new scheme, prompting Sonic to stop him again. As such, Sonic remains forever locked in a conflict with Eggman where it is nearly impossible for both individuals to defeat the other once and for all, making their battle a never ending one. Miles "Tails" Prower I've changed a lot since I've started hanging out with Sonic, but I can't depend on him forever. — Miles "Tails" Prower, Sonic Adventure. Sonic and Tails are best friends. Miles "Tails" Prower is Sonic's best friend and sidekick, as well as his most faithful and loyal friend. [69] Besides Eggman, Tails is one of the figures in Sonic's life who has often shaped his destiny. [61] Sonic first met Tails on West Side Island where he noticed Tails following him. Though he was not interested in Tails at first, Sonic grew impressed with his tenacity when he kept up with him and let him tag along. When Dr. Robotnik then attacked West Side Island, Sonic joined Tails when the fox followed him into the conflict. [70] In time, Tails proved himself a great ally to Sonic, and after defeating Robotnik, the two had built the foundation for the friendship that would define their future. Eventually, Sonic took Tails under his wing [71] as his sidekick and took upon himself to train him. In time, the fox would become his protégé. [72] Additionally, Sonic would stop bullies from teasing Tails for his twin-tails, which only improved Tails' admiration of him. [73] The brotherly relationship between Sonic and Tails. Since meeting each other, Sonic and Tails have been inseparable, their friendship having grown to the point where they have a brotherly relationship. In Sonic Advance 3, they are even noted to have an "Unbreakable Bond" and when Tails was once mind-controlled into fighting Sonic, Sonic never laid a finger on him in refusal to hurt his friend. Sonic himself sees Tails as a cute "adopted" kid brother and looks over him accordingly. [71] [73] [74] Nevertheless, he respects and trusts Tails immensely and treats him as his equal partner in their adventures. Whenever on an adventure, Sonic always asks him to come along and will accept his help at any time. That said, however, Sonic will at times ignore Tails when he gives advice or information, often when it is most useful, though he is big enough to admit he should have listened to him. Sonic cares very much for Tails' well-being. He will not hesitate to threaten those who endanger him and will always make his safety his top priority, regardless of the matters on hand, like when he sent Tails away against his will when the Nega-Wisp Armor attacked them. Similarly, after Wave the Swallow mocked Tails, Sonic was angered by her behavior and exasperatedly defended him. When Tails finds himself in doubt, Sonic is always there to give him moral support. Throughout their adventures, the two have proven themselves a perfect team who can handle nearly anything; both provide strengths to the other's weaknesses (Sonic handles the muscle while Tails handles the smarts) and neither of them would get far without the other's aid. Tails as in particular proven himself Sonic's most reliable ally, always providing him with invaluable help, knowledge, and machines. In turn, Sonic is impressed with Tails' work and considers his technical skills unparalleled, though this faith makes him leave all the tech work to him. [75] Sonic usually holds absolute faith in Tails' skills, although that faith has been known to waver. When Sonic planned for Dr. Eggman to do the tech work to save the world from the Deadly Six 's abuse of the Extractor, his own frustrations over having caused the mess made him doubt Tails' skills. This would strain their friendship over time. At the end though, Sonic apologized for doubting Tails, mending their brotherly bond. Amy Rose Amy Rose is one of Sonic's oldest and most loyal friends, [76] and his self-proclaimed girlfriend. [77] Since before meeting Sonic, Amy has looked up to him as her hero and been madly in love with him, and her greatest wish is to marry him. Sonic first met Amy during his adventures on Little Planet where he saved her from Metal Sonic and Dr. Robotnik 's captivity which made them fast friends. [78] Right from the start though, Sonic has not liked her like a girlfriend or reciprocate her advances. [76] [79] However, this attitude has done nothing to deter Amy. Sonic not being fond of Amy 's affection. Since their first meeting, Amy has chased Sonic down wherever he goes, with Sonic seemingly unable to escape her, [80] and has tried to win his heart by any means. Sonic, however, is rather annoyed by her affection and even disturbed by her over-the-top displays, which makes him treat Amy as little more than an annoyance and deem her weird. [81] [82] As such, Sonic considers Amy a near constant pain in his life. [83] Whenever Amy tries to show him affection, Sonic gets rather uncomfortable, exasperated or embarrassed and will try to avoid her when she goes overboard, usually by running away or by more rude means. Rejecting the idea of marrying Amy, Sonic would rather be locked up in a cell than marrying her (which is no small statement considering Sonic's loathing of being constrained) as seen in Sonic Adventure 2. Additionally, Sonic fears Amy's anger; he will become nervous or run away when he thinks he has provoked her, and Sonic often finds himself overwhelmed by her powerful personality. [84] Over the course of the series, Sonic running away from Amy has become a running gag. Sonic and Amy in Sonic Adventure. Regardless of how much dismay Amy has put Sonic through, she is considered one of his closest friends. [35] It is stated that in his heart he may not dislike her as much as it seems, [20] and that deep down he might actually have some feelings for her. [85] In Sonic Unleashed, Sonic was stumped that Amy did not recognize him as the Werehog, and when he shortly after saved her from some of Dark Gaia's Minions, he initially chose to run away than face her with his condition. Fortunately, learning that Sonic was inside the monster form, she claimed to him that he was still the Sonic she loves. [86] Additionally in Sonic Lost World, Sonic was crestfallen when he thought Amy and the others had died from the Extractor. When Amy does show maturity, Sonic's friendship with Amy becomes much more positive. An example of this is shown just before and during Dodon Pa's Grand Prix, where Amy very rarely obsesses over him, which in turn makes Sonic more comfortable about being around her, like when she invited him to a picnic, and he agreed. Overall, Sonic cares about as Amy a good friend and worthy comrade whom he can rely on, and he appreciates her efforts to help him when she is not flirting with him. Also, whenever Amy is in trouble, Sonic will always be there to help her out should the need arise, though he tends to overlook her when she is caught in the middle of his showdowns with the villains. Metal Sonic Sonic fighting Metal Sonic. Sonic... I was created for the sole purpose of destroying you... But I can never seem to defeat you. That is why I transform my own body with my own hands. — Metal Overlord, Sonic Heroes. Metal Sonic is Sonic's robotic alter ego, created by Dr. Eggman for the sole purpose of destroying him. He is one of Sonic's earliest foes [87] and his first true rival, being able to copy both his speed and power. Both of them share a violent rivalry/enemy relationship with each other. Sonic first encountered Metal Sonic on Little Planet where the robot kidnapped Amy Rose, forcing Sonic to defeat him to save Amy, inadvertently turning Metal Sonic from one viewing him as an enemy [88] into a bitter and deadly rival. On the other hand, Sonic has never considered Metal Sonic his enemy in the true sense of the word. [28] Since meeting each other, Sonic and Metal Sonic have almost always fought whenever they meet, never once having an instance where their objectives align. In Sonic's opinion, Metal Sonic is the worst creation Dr. Eggman has ever made due to how it always causes trouble for him, and he views Metal Sonic as a very serious threat. [89] Regardless, Sonic always remains confident that he can beat Metal Sonic and considers him a "lame robot copy" which can never match up to the original that is him. [90] Still, this does not keep him from enjoying testing his skills against him. [28] Over time, Sonic and Metal Sonic have had countless fights, with Sonic always managing to beat or tie with Metal Sonic in the end, though not without cutting it close on most occasions. However, these defeats have only increased Metal Sonic's hatred for Sonic and endowed him with an obsession to surpass and defeat him, promoting him to repeatedly challenge Sonic in vain. At one point, Metal Sonic's hatred and obsession for Sonic pushed him over the brink, making him usurp control of the Eggman Empire to build a robot kingdom with the goal of killing Sonic. He even adopted the warped belief that Sonic was his copy and that he was the real Sonic. While Sonic has managed to defeat Metal Sonic time and time again, he rarely condemns Metal Sonic for his villainous actions in the aftermath. Instead, he gets a satisfaction from the challenge Metal Sonic provided him with and will promise his robot double he will await their future rematches. Knuckles the Echidna Heh, just letting Knuckles pilot the shuttle on the way over here was more dangerous than you could ever be! — Sonic, Sonic Adventure 2 Knuckles the Echidna is one of Sonic's greatest rivals and best friends. [24] [80] They have known each other for a long time, but their relationship is somewhat complicated, the two of them having been summed up once as "best frenemies. " [91] When Sonic first met Knuckles, they started off as enemies, with Knuckles trying to keep him from stopping the Death Egg 's re-launch after being deceived. However, when the echidna discovered that Dr. Robotnik had tricked him, the two of them joined forces to keep Robotnik and his robots from stealing the Master Emerald, and they departed on good terms, befriending each other. Sonic having a hard time around Knuckles. Sonic and Knuckles are much like oil and water. While Sonic exemplifies the wind and is laid-back, cool and free, Knuckles exemplifies the mountain and is stern, serious and unmovable, [92] which cause them to argue a lot. Because of their differences and viewpoints of life, they do not understand each other or always see eye to eye. [93] They share a competitive rivalry and often end up fighting when clashing, though their rivalry has become more friendly over time, being now more a play between the two. With Sonic's speed equaling Knuckles' strength in every way, their fights are always climactic. Knuckles sees himself as Sonic's rival, though it has been implied several times it is because he envies Sonic's free lifestyle and self-reliant nature. [74] Sonic meanwhile, always welcomes a challenge from Knuckles and enjoys teasing him for fun because of his serious nature, and will even try getting him angry so he can fight him. A majority of their confrontations have been caused by Dr. Eggman, who would trick Knuckles into thinking Sonic (and to a minor extent, Tails) is the enemy; though, as time passed, Knuckles has stopped falling for Dr. Eggman's lies and is generally more aware of his plans. Whenever Sonic discovers Eggman has tricked Knuckles, he always chides him by calling him "Knuckle-head, " which Knuckles does not take too well, though they always make peace with each other at the end of the day. Sonic and Knuckles in Sonic Adventure. Despite their differences, Knuckles is Sonic's best friend next to Tails, having been described as such many times through the series, and being a vital part of Sonic's team. The two of them are connected by a hot-blooded friendship [94] and according to Tails, they are "funny" together. While Sonic does not hold back on Knuckles' shortcomings, they deeply acknowledge each other [94] and Sonic knows he can count on him to do what is needed to succeed. [93] Over time, their relationship has improved greatly, though Sonic is still somewhat reluctant to admit when Knuckles is right and he was wrong. [95] While Knuckles at times rebuts his help and claims he could do better, Sonic just rolls with it and is merely glad to help him. They are also great and loyal teammates, having worked together multiple times, being called "Fighting Buddies" in Sonic Advance 3, and when they do work together, they form an unstoppable team. For better or worse, Sonic will also be there to give Knuckles needed, if not harsh, consoling whenever he is in doubt. Additionally, in Sonic Lost World, Sonic was crestfallen when he thought Knuckles and the others had died from the Extractor. Shadow the Hedgehog Sonic with his arch-rival Shadow. Shadow the Hedgehog is Sonic's arch-rival. They look almost identical (to the extent that many initially got them confused), and they can match each other in speed, agility and abilities, [96] [97] including Chaos Control. The two of them first met each other as enemies, with Sonic holding a grudge at Shadow for getting him into trouble with GUN, but they put aside their differences to team up and save the world from Gerald Robotnik 's doomsday plans. Since then, they have been both lethal adversaries and comrades. [98] In addition, immediately before their final fight, Sonic, when explaining how he survived Eggman's earlier death trap against him, credited Shadow for "saving him" (referring to Shadow's frequent use of Chaos Control inspiring Sonic to do the same via a Fake Emerald), and also freely answered Shadow's question of who he was as "just a guy who loves adventure. " [99] Shadow is the antithesis to all that Sonic stands for, [61] and ever since they first met they have fought, argued, and even had outright death matches, though Sonic is never out to take Shadow's life and does not consider him an enemy in the true sense of the word. [28] Their moral differences are as far apart as black and white, always causing the two of them to clash. Sonic has a joyful, free-spirited attitude that looks for fun adventures, while Shadow is a brooding loner with a merciless and excessively violent edge. [100] Sonic has few limitations on his goals and will do anything to help save the world, but Shadow will stop at nothing to get what he wants without any concern for who or what it affects. [100] Nevertheless, they do not care of each other's views and they always see their conflicting differences as yet another reason to fight each other. Both Sonic and Shadow shared a bitter arch-rivalry. When they first met, Sonic accused Shadow of copying him, with Shadow maintaining a mutual belief regarding Sonic. This feeling is still present in both of them because each thinks he is better than the other. Regardless, their rivalry has developed over time and is now more friendly, [101] yet still fiercely intense. Sonic fighting Shadow. Out of all his rivals, Shadow is the one whom Sonic struggles most with. As shown in all their clashes, they are each other's equal, [102] with both sides neither lacking in any category that separates them from skill in their respective prowess: while Sonic is becoming faster and more honed than Shadow, Shadow is becoming stronger and more destructive than Sonic, which has only increased the intensity of their rivalry. They have an unshakable need to showcase their growth and improvement for every encounter they have, and anything considered competitive is suitable for their arch-rivalry, though Sonic usually remains more casual about it than Shadow and enjoys testing his skills against him. [28] Despite their differences, Sonic and Shadow share a mutual respect for each other, [103] though this is rarely apparent because they always argue and fight. Sonic himself has acknowledged Shadow's capabilities, [104] even admitting that Shadow is only one who would have a chance against him in a race, [37] and after Shadow sacrificed himself to save the world in Sonic Adventure 2, he recognized him as a brave and heroic hedgehog. [105] Sonic also appears to hold faith in Shadow's sense of right and wrong to a certain extent as seen in some of the scenarios of Shadow the Hedgehog where he would show disbelief and confusion about Shadow siding with the Black Arms, [106] [107] even admitting in one scenario that he did not believe Shadow had it in him for his selfish acts. [108] Regardless of their disagreements, they are willing to put their differences aside for the greater good, and together they are an unbeatable team. Overall, there is always extreme tension between Sonic and Shadow, but they have matured over time, with Shadow having more faith in Sonic's capabilities and Sonic becoming more tolerant of Shadow's violent tendencies. [109] Rouge the Bat Sonic giving Rouge Shadow's gold ring to comfort her after his supposed death. Sonic and Rouge the Bat do not seem to have any dislike for each other, despite the latter having antagonized Sonic's friends, notably Knuckles, on various occasions. In fact they appear to be on good terms. They were initially enemies when they first met (though they did not interact until much later), mainly because Rouge was working with Shadow and Eggman, but they became allies towards the end in order to save earth. Also after Shadow's supposed death after defeating the Finalhazard, Sonic comforted Rouge by giving her Shadow's gold ring. Even when antagonized by Rouge herself, Sonic has yet to hold anything against her. Most noticeably, during the Emerl incident, Rouge challenged him to a battle; if she won, he would have to get her gems and work for her. Although Sonic managed to win, he did not hold any grudge against her as seen later on. Later, Sonic even let Emerl say hello to Rouge, which suggests Sonic somehow trusts her. However, even Sonic noted during the Wisp incident that she is a shady character, suggesting that he knows he has to be careful around Rouge due to her thieving nature. At his birthday party, Rouge was shown to be one of the attendees. Sonic likewise treated her like all of his other friends, which shows a friendly relationship between them. Additionally, Rouge would show up to motivate Sonic to defeat the Time Eater during the final battle. Although they do get along with each other quite well, they still have been on opposing sides on a few occasions, like during the Neo Metal Sonic incident when Team Sonic and Team Dark fought in Jungle, and during the Emerl incident when she kidnapped Emerl to train him to be a thief. He also told her that if she did something to Emerl, he would not let her off easily. Also, when Rouge was introduced to Emerl, she gave them an idea to help Emerl, but Sonic refused, calling her 'a thief'. Whether this means their friendship has grown since then or that Sonic just does not trust her completely is yet to be seen. While there is technically no hostility between the two, Sonic, along with Tails and Knuckles, displayed some noticeable disgust towards Rouge's selfishness during the second World Grand Prix where she and Shadow held no empathy for their teammate E-10000B, and exerted him past his limits in order to get the cash prize. Cream the Rabbit Cream and Cheese with Sonic Cream the Rabbit is basically like a younger sister to Sonic. [110] Cream similarly looks up to Sonic like an older brother. [111] Cream also takes him as her savior and respects him a lot. She often calls him by the name of "Mr. Sonic" due to her education in manners. The two of them first encountered each other when Sonic saved Cream from Dr. Eggman, which led to a smooth relationship between the two. When they met, Sonic was surprised at how polite Cream was. In Sonic Rush, Cream marks Sonic as the first person to seek help from for Blaze. This shows the high caliber of respect Cream has for Sonic. She was also the one who made the ties between Blaze and Sonic closer. Blaze the Cat You need to be true to yourself. — Sonic, Sonic Rush Blaze the Cat is one of Sonic's friends and most valuable allies. [112] He first met Blaze in Sonic Rush where he initially suspected she was involved with Dr. Eggman Nega 's scheme. Once he learned Blaze was working on saving the world, albeit alone, Sonic insisted to help her only to be rejected. Sonic still followed Blaze, but his insistence to aid her only made Blaze fight him to make him leave. Even while battling however, Sonic tried to reason with Blaze, who berated him with the full fury of her emotions. Afterwards, Sonic came to understand Blaze's past and he told her to be true to herself. His advice helped Blaze realize that accepting help would benefit her, and they became friends. Sonic soon after established a firm belief in Blaze, which helped restore her confidence when the Sol Emeralds lost their power and led to her first transformation into Burning Blaze. After threat had passed and they returned home, they thanked each other and promised to meet again. Super Sonic and Burning Blaze shaking hands. Since then, Sonic and Blaze have steadily become better friends and allies. They have a developed a custom where they shake hands as they depart, signifying their growing friendship and respect, and the promise to meet once more. Sonic and Blaze are alike in many ways, having similar skills and duties, yet very different backstories and contrasting personalities: Sonic being inwardly free and adventurous, yet outwardly level-headed and cool, whereas Blaze is outwardly stoic and blunt, yet inwardly highly emotional. However, their differences does little to hurt their relationship and is later shown to mix very well as their friendship and mutual understanding grows. They are also shown to be great partners in combat, working in sync. Sonic and Blaze share a great deal of mutual respect and trust. Like Blaze respects Sonic and his skills, Sonic acknowledged Blaze's, especially since she is one of the few who has tied with him in combat. Even shortly after befriending her, Sonic entrusted her to save Cream, while Blaze trusted him to face Eggman Nega. Also, whenever Blaze's emotions get the better of her, Sonic will be there to remind her of what is important. Additionally, Sonic is responsible for many changes in Blaze's outlook on life; their time together has enabled Blaze to discover the meaning of friendship which ultimately let her use the Sol Emeralds, [113] and his advices helped Blaze to see her pyrokinetic powers as a gift rather than a curse. Silver the Hedgehog Sonic and Silver racing each other. Sonic and Silver the Hedgehog first met during the events of Sonic the Hedgehog (2006). The two were enemies at first because Silver had traveled though time and was intending to kill Sonic believing that he was responsible for destroying the world by releasing Iblis onto it and was bent on saving the future. But Silver befriended Sonic when he discovered, with Shadow's help, that Sonic was not the Iblis trigger and that Mephiles the Dark had lied to him. The two worked together to save Princess Elise and when Sonic was killed by Mephiles, Silver realized that they could save Sonic with the power of the Chaos Emeralds. Afterwards Silver teamed up with Sonic and Shadow to defeat Solaris. But since the events of the game were erased from history, Sonic and Silver never met. In their new meeting in Sonic Rivals, Silver had traveled to the past to bring Eggman Nega back to the future, but he seems to be more competitive to Sonic as they raced each other see who would get to Eggman Nega first but later they teamed up with each other at the end to defeat Eggman Nega and also in Sonic Rivals 2 to defeat the Ifrit. Silver seems to have a bit of a disliking towards Sonic mostly because he thinks that he is cheeky and foolish, much the same how Shadow thinks of Sonic at times. Sonic seems to dislike Silver as well, mainly because he found Silver and his haughty attitude annoying, and an example of this is seen in Sonic Rivals when he says, "Yo Silver, you're starting to get on my nerves". But they will work together and lay aside their differences whenever the time is right. An example is in Sonic Colors after Silver challenges Sonic to a mission, he asks if he needs any help. By the events of Sonic Generations Sonic's relationship with Silver seems to have improved and is now a lot friendlier, and they seem to no longer hold any kind of dislike for each other. After Silver is convinced that Sonic is the real Sonic and not an imposter, Silver happily hands over his Chaos Emerald and, later, gladly accepts Sonic's challenges to a rematch, claiming that it should be fun. He also appeared at the Center of Time after Sonic was knocked out by the Time Eater, Silver says to Sonic: "I know you can do this Sonic! ". They are even more friendlier in Sonic Forces, where they work together to reclaim the world from Eggman's reign. Dr. Eggman Nega Dr. Eggman Nega is another adversary of Sonic. When Sonic first met Eggman Nega, Sonic displayed an enmity towards him, as he was constantly chasing him for a while before managing to defeat him later. Princess Elise Sonic and Elise laughing together. Sonic and Princess Elise the Third had a very close relationship with each other, and they shared a strong bond. Mephiles was aware of this, and decided to take advantage of it, so he killed Sonic which caused Elise to cry, which freed Iblis. Elise later revived Sonic with the Chaos Emeralds, kissing him as he awakens as Super Sonic. Sonic was very grateful towards Elise, thanking her with a hug. After the defeat of Solaris, Sonic and Elise found Solaris in its frail, core form. She theorized that by putting out the flame now, Solaris would have never existed, which would make it so that she would never have met Sonic. Elise nearly broke down and declared that she did not care what happened to the world, but Sonic simply reminded her to smile, convincing her to be brave and blow out Solaris. This event instantly resulted in a time reboot. In the aftermath, Sonic watched the Festival of the Sun in the distance as Elise sensed something familiar about his presence. Marine the Raccoon Sonic and Marine running together Marine the Raccoon is a good friend of Sonic from Blaze's world, as they quickly befriended each other soon after meeting. When making herself captain, Marine declared Sonic one of her assistants despite Sonic never agreeing to it. Sonic was likewise genuinely annoyed by Marine's antics, her bossy behavior, and the way she insisted that he followed her orders. Though Marine would get jealous at Sonic for tackling their more dangerous enemies, she admires his skills and marked him as her "best pupil" and deputy captain. [114] Despite this, Sonic was willing to endure it, as he often noted how "hopeless" a case Marine was. When Marine learned that Sonic thought of her as a nuisance, she felt betrayed and called him stupid. They later made up though when Marine stopped bossing Sonic around. When Sonic later departed Marine's home with Tails, Marine earned his respect with a newfound sense of maturity and told him how he and Tails were the best friend ever. [115] Though she cried at Sonic's departure, she vowed to meet him and Tails again no matter the boundaries. Shahra Sonic and Shahra as they part ways. When Sonic first met Shahra, she asked for his help so that he could save her world from the Erazor Djinn. While Sonic agreed to help, he could only go into Shahra's world on one condition; he had to wear a ring and have her serve as his wish granter. Although Shahra was bound to treat Sonic as his master from then on and would refer to him "Master" on several occasions after that, Sonic would feel uncomfortable about this title and insist that she referred to him by his real name. Like his other allies, Sonic would go to great lengths to keep Shahra safe. This led him to take the shot from Erazor Djinn 's Flame of Judgment curse when he tried to cast it on Shahra. With the curse slowly burning away Sonic's life force, Shahra regretted getting Sonic involved in her world's affairs. Not wanting Shahra to feel sad, Sonic promised her with a pinky swear that he would have her smiling at the end of this adventure, not as her master but as a friend. Throughout their adventures, Sonic would often annoy Shahra with his reckless behavior and easy-going attitude. Nevertheless, they were never apart from one another, and Sonic often received helpful advice from Shahra. Also, while Sonic was curious about Shahra's relationship with the Erazor Djinn, he respected Shahra's privacy enough to not press her for details when she was reluctant to reveal it. Regardless, towards the end of their adventure, the two of them had build up a relationship of great trust, enough for Shahra to tell Sonic about her own wish: for the Arabian Nights to go back to the way they were. When the time came to face Erazor, Sonic, much to his shock, saw Shahra force herself to obey Erazor. Refusing to let Shahra go through with this and let her wish be in vain, Sonic commanded her, as her master for the first time, to " do what you truly think is right ". This caused Shahra to faint. When Shahra later took a lethal blow from Erazor to protect Sonic, Sonic assured her in her final moments that he held no ill will against her for bringing him into this mess in spite of what she thought herself. Later, Sonic forced Erazor to revive Shahra with the first of the three wishes he was forced to grant him, hinting that he prioritized Shahra before anything else. After then sealing Erazor away, which made Shahra cry, Sonic wished for a mountain of handkerchiefs so she could cry for as long as she needed to. Erazor Djinn Sonic has been enemies with the Erazor Djinn ever since he found out that the Djinn had been erasing the pages of the Arabian Nights. Being against any form of evil, Sonic tried to stop him from carrying out his ambitions. When meeting him, Sonic casually treated Erazor like any other power-hungry despot he had faced by showing no fear of him and teasing him with his carefree banter. However, he came to dislike Erazor greatly for constantly calling him a rat, and would attempt again and again to remind him that he was a hedgehog. Meanwhile, Erazor initially just saw Sonic as an insignificant vermin. However, when Sonic took the Flame of Judgment for Shahra in their first encounter, Erazor decided to use Sonic and told him to gather the seven World Rings for him before the Flame of Judgement burned out, or he would die. Throughout their subsequently encounters, Sonic would casually ask Erazor to remove the curse he had place on him while both teasing him and maintaining his bravado in the face of the Djinn's malice. When Sonic finally arrived with the World Rings however, Erazor betrayed him, and attempted to kill him to gain full access to the World Rings' power. After defeating Erazor, Sonic, using Erazor's Magic Lamp, wished for Erazor to bring Shahra back to life, restore the Arabian Nights, and spend eternity trapped in his lamp, all of which Erazor has no choice but to do. Sonic also showed disappointment in Erazor as he got dragged into his lamp while begging for Shahra to help him. Knights of the Round Table When Sonic and the Knights of the Round Table first met, they started off as enemies, as the formers where ordered to slay Sonic on sight by King Arthur. However, Sonic's adversarial relationship with the group came to an end when he gained their respect, and when they realized Arthur was a fake. Individually, Sonic would often make comparisons to their counterparts, and kept a casual, yet vigilant attitude around them. When Sonic first met Sir Lancelot (the alternate reality doppelgänger of Shadow), who challenged him to a duel, Sonic displayed an attitude similar to the one he shows towards Shadow; a competitive, but fierce demeanor. Despite this, Lancelot had a small degree of respect for Sonic, as he respectfully acknowledged him as a worthy adversary. Sir Gawain (the alternate reality doppelgänger of Knuckles) held an inhospitable attitude towards Sonic, and accused him of trying to steal a dragon's treasure before attempting to slay Sonic. Sonic however, was reluctant to fight Gawain since he was in a hurry to save some villagers, and would admit out loud that he was a knucklehead, much like Knuckles. Regardless, Sonic later stopped Gawain from committing suicide. Sonic would then slightly open Gawain's eyes to new possibilities when he asked him if their was more to being a knight then serving a king. Sonic saving Percival. Initially, Sir Percival (the alternate reality doppelgänger of Blaze) was another adversary of Sonic. However, it was not until Sonic came after her sword that they met. In comparison to the other knights, Percival was the only one who showed Sonic respect from the beginning. She then challenged him, under the name "Sir Sonic, Knight of the Wind", being the first person to call him that. After Sonic defeated her, Percival fell off a ledge, but was saved by Sonic. Although Percival was confused by Sonic's act of chivalry, she nonetheless did not object to this. Percival would later repay Sonic's kindness by being the first of the Knights of the Round Table to show faith in him when he came to them with news about their king. Chip Sonic and his good friend, Chip. I'll never forget you. I'll be here by you, always. A part of the earth you tread. — Light Gaia, Sonic Unleashed. Chip (also known as Light Gaia) is a dear and good friend to Sonic. When Chip first saw Sonic, he was afraid of his Werehog form, but he soon realized he was a good guy. When Sonic then told Chip that he would help him recover his memories, Chip quickly took a liking to Sonic and thanked him wholeheartedly. In addition, Chip subconsciously felt kindness in Sonic and wanted him to help him. Chip spent most of his time next to Sonic, and soon formed a great friendship with him. Chip also enjoyed participating in friendly competitions with Sonic, like when they fought for the last dumpling in Chun-nan. However, Chip was sometimes a nuisance to Sonic due to his naive frankness would occasionally annoy him, although he never had a bad intention. Also, when he accidentally caused Sonic to become depressed with his Werehog form, Chip tried to cheer him up. After recovering his memories, Chip was deeply grateful to Sonic for everything he had done for him. However, he did not want Sonic to get involved in his conflict with Dark Gaia and he tried to leave. However, Sonic persuaded him to help him anyway, and Chip thanked him. During his battle with Dark Gaia, Chip prioritized Sonic's well-being whenever he was weak, such as when he was weakened by the loss of Dark Gaia energy or when he fell unconscious after defeating Perfect Dark Gaia. When the last continent fell and they had to leave, Chip gave him a goodbye before returning him to the surface. There, Chip contacted Sonic telepathically, telling him that he would never forget him and that he would always be with him. Jet the Hawk Sonic and his Extreme Gear rival Jet. Even without wings, I can still fly!.. — Sonic, Sonic Riders Sonic has been rivals with Jet the Hawk since they first met, and their dynamic relationship is based on their competitive nature and distinct respect for one another. In their first meeting, Sonic lost to Jet in an Extreme Gear chase, but rather than being upset, Sonic eagerly recognized him as a worthy new rival. Early on, Sonic's rivalry with Jet was rather one-sided, and Jet would often anger Sonic with his constant mockery of him. Nevertheless, Sonic recognized Jet's skills as an Extreme Gear rider and kept a professional, yet competitive, attitude around him. Eventually, Sonic settled his own dispute with Jet after he beat him in a race. Soon after, they would establish a more friendly relationship based on mutual respect, and promised each other to compete again later, though they still remain firm rivals. Despite their rivalry, Sonic and Jet are willing to put aside their differences when a greater threat is present. In fact, they have teamed up on a few occasions. Since defeating Jet, Sonic has kept a more relaxed and tolerant attitude towards Jet, taking his insults and rash determination to beat him in stride. Nevertheless, their rivalry remains as strong as ever, and Sonic will gladly, if given the right opportunity, race him for fun. However, even when determined to beat Jet, Sonic does not wish to have any unfair advantages, and will give Jet the chance to race him at his best. Despite how many times they face each other, their rivalry has seemingly no end in sight, although Sonic always looks forward to his next rematch with Jet. The Deadly Six Sonic and the Deadly Six. The Deadly Six are some of the worst enemies Sonic has ever faced. Unlike his past foes whom he has never viewed as actual enemies, the Deadly Six are the only ones Sonic has shown true contempt for. Sonic first met the Deadly Six while they were under Eggman's control, where he treated them with confident mockery like any foe. However, when Sonic recklessly got rid of the Cacophonic Conch used to control the Deadly Six, they rebelled and planned to destroy the world, making Sonic responsible for the subsequent danger to the planet. As such, Sonic set out to stop them with more seriousness. He soon grew extremely hostile towards them when they captured Tails, an act of which made Sonic lose his cool for once. As he sought to save Tails, Sonic threatened the Deadly Six with aggressiveness and spite which only intensified as Zavok taunted him with his plans to roboticize Tails and his friends' apparent deaths. By the time of their final showdown, Sonic was thoroughly tired of them and threatened them aggressively when he thought they had turned Tails into a robot. In the end though, Sonic defeated the Deadly Six and got Tails back, redeeming himself and proving himself the hero he is. When encountering Zavok again (or rather, his replica) aboard the Death Egg, his demeanor towards him was more laid back, as evidenced by Sonic engaging in his usual confident mockery towards Zavok both prior to and immediately after the fight. Classic Sonic Sonic fist bumping Classic Sonic. Sonic is shown to be on very good terms with Classic Sonic. When they first met during the Time Eater incident, they were left somewhat confused about standing face-to-face with another one of themselves, although they put that aside to sort out the crisis at hand. After that, they quickly forged a bond based on their common interest in the adventure they faced together. Due to having so many things in common with each other, Sonic and Classic Sonic have demonstrated great collaboration and teamwork in battle. Overall, Sonic and Classic Sonic share a great degree of mutual respect and admiration for each other, and Sonic seems to enjoy teaching Classic Sonic techniques he has yet to learn, such as the Homing Attack and the Boost. Infinite Sonic against Infinite. Sonic first encountered Infinite in the City, where he was beaten easily by the mysterious henchman of Dr. Eggman. Later, when encountering Infinite at Mystic Jungle and had his first formal meeting with Infinite, Sonic dismissed the latter's insinuation that his sweat was due to fear and explained he ran all the way to the location to save Silver, and also proceeded to smugly explain to Infinite that the latter failed to leave an impression on him at all despite the earlier beating, not even knowing his name. Upon learning it, however, Sonic, in his trademark banter, then tried to get Infinite to reveal the secret to his power, although Infinite refused to divulge the ability. [116] He also expressed some annoyance at the latter's reference to him as a "sewer rat. " [117] Although he managed to do much better against the enigmatic warrior than before, he still ultimately lost the battle due to Infinite's powers. Ultimately, he alongside the Avatar managed to defeat Infinite for good at Eggman Empire Fortress, with him also telling Infinite that the reason he lost was because he and his replicas lacked heart, soul, and the bonds of friendship. [118] Avatar Sonic and the Avatar fist bumping. Here goes, partner! When we join forces, the sky's the limit! — Sonic, Sonic Forces. Sonic met the Avatar after the former escaped from the Death Egg and latter having arrived with a shuttle to rescue him. Together they proceeded to team up on various missions. He ultimately inspired the Avatar to not give in to their fear against Infinite. [119] Likewise, the Avatar was shown to be loyal to Sonic, making an attempt at saving him from the Null Space, and ultimately succeeding, despite being sucked in with him. After the war was over, Sonic suggested they would see them around when the Avatar went their own way and took their leave from the Resistance after it was disbanded. [120] Friends/allies Miles "Tails" Prower (best friend and sidekick, close as brothers) Knuckles the Echidna (best friend and rival) Amy Rose (good friend) Big the Cat Cheese Omochao Shadow the Hedgehog (ally and arch-rival) E-123 Omega Vector the Crocodile Espio the Chameleon Charmy Bee Mighty the Armadillo Ray the Flying Squirrel Bean the Dynamite [121] Bark the Polar Bear [121] Tikal Lumina Flowlight Blaze the Cat (close friend) Coconut Crew Colonel Daikun Kylok Muzy Setter Tabby Norman Gardon E-102 Gamma Emerl Vanilla the Rabbit G. U. N. The Commander GUN Official The President Ali Baba Sinbad the Sailor King Shahryar King Solomon Caliburn Merlina Nimue Blacksmith Shade the Echidna Professor Pickle Chip (good friend) Professor Pickle's Assistant Wisps Yacker Classic Tails Avatar (partner) Dodon Pa Rivals Shadow the Hedgehog (arch-rival) Knuckles the Echidna (friendly rival) Jet the Hawk (in speed) Johnny Mario (friendly rival) Enemies Eggman Empire Dr. Eggman (arch-enemy) Orbot Cubot Metal Sonic (robotic doppelgänger and second arch-enemy) Fang the Sniper Biolizard Captain Whisker Mini & Mum Black Arms Black Doom Ifrit Babylon Guardian SCR-HD Nocturnus Clan Imperator Ix Overmind Thelxe Dark Gaia Uh Su King Arthur Classic Eggman Time Eater References ↑ Masato Nishimura on Twitter (Japanese). Twitter (9 July 2017). Retrieved on 6 December 2018. ↑ 2. 0 2. 1 2. 2 2. 3 2. 4 2. 5 2. 6 2. 7 Sonic Channel (Japanese). Characters: Sonic. Sega. Archived from the original on 26 May 2019. Retrieved on 3 July 2015. ↑ Sonic the Hedgehog Technical Files ↑ 4. 0 4. 1 4. 2 4. 3 media:CS S ↑ 5. 0 5. 1 Sega of America (February 2004). Sonic Central. Sega of America. Archived from the original on 24 January 2004. “: When Sonic and his friends sit down to eat after a long hard day of chasing Dr. Eggman, what do they like to eat? / Yuji Naka: They probably eat McDonald's® hamburgers, I suppose? And I think they will get a complete line-up of Happy Meal® premiums. ” ↑ 6. 0 6. 1 6. 2 Pedigree Books (August 2013). "Sonic's Count the Rings Time Trial". Sonic the Hedgehog Super Interactive Annual 2014. Pedigree Publishers. p. 9. ISBN 978-1908152077. "Fact: Sonic hates lies and always searching for the truth! " ↑ Sonic to Shadow before battling him after Final Rush. ↑ Pedigree Books (August 2013). "Profile: Sonic". p. 14. "Sonic's birthday is June 23rd and he was born on Christmas Island. " ↑ 9. 0 9. 1 9. 2 9. 3 Sonic the Hedgehog GameTap Retrospective at YouTube ↑ Sega Visions Interview with Yuji Naka (October 1992). Retrieved on 2007-06-28. ↑ Kennedy, Sam. The Essential 50: Sonic the Hedgehog. Retrieved on 2006-06-03. ↑ 12. 0 12. 1 Sonic the Hedgehog – Developer Interview Collection. Retrieved on 19 May 2018. ↑ Brandon Sheffield. Out of the Blue: Naoto Ohshima Speaks. Gamasutra. Retrieved on 2009-12-13. ↑ Yahoo Playback. Yahoo Playback #94. Yahoo, Inc.. Retrieved on 2009-12-13. ↑ Brian Ashcraft. Sonic's Shoes Inspired by Michael Jackson. Kotaku. Retrieved on 2009-12-13. ↑ 16. 0 16. 1 Revealed: Why Sonic can't swim (February 2009). Retrieved on 2009-02-27. ↑ Masato Nakamura interview (flash). Retrieved on 2006-02-07. ↑ 18. 0 18. 1 Sega Video Game Illustrations. Nippon Shuppan Hanbai (Deutschland) GmbH. 1994. ISBN 3-910052-50-9. ↑ 19. 0 19. 1 19. 2 19. 3 19. 4 19. 5 19. 6 Sega of America. Sonic the Hedgehog. Sonic Characters. Archived from the original on 5 March 2005. Retrieved on 26 October 2017. “Like the wind Sonic never stands still and is always on the move. Sonic is cool under pressure, particularly when faced with his arch enemy, Dr. He thinks that saving the world is no big feat, and he always protects and fights for the underdog. Sonic hates boredom and is constantly looking for his next adventure. Sonic lives and dies by his own rules. He never thinks twice about what others think or say; he is driven by his own sense of justice and fair play. Sonic was born to run and loves to cover as much ground as fast as he can. His demeanor is always cool and calm. When he finds himself in a pinch, he acts as though no thing can stop him When faced with a serious situation, Sonic bears down on the task at hand, focused on the challange. ” ↑ 20. 0 20. 1 20. 2 20. 3 20. 4 Sonic Heroes ( PlayStation 2) North American instruction manual, p. 4. ↑ Shadow the Hedgehog (PlayStation 2) European instruction manual, pg. 5 ↑ Super Smash Bros. Brawl (2008). In-game description of the "Sonic" trophy. ↑ 23. 0 23. 1 23. 2 23. 3 23. 4 23. 5 Sonic Unleashed (PlayStation 3) European instruction manual, p. 9. ↑ 24. 0 24. 1 Sonic Runners. Retrieved on 20 February 2015. ↑ Sonic Generations (PlayStation 3) European instruction booklet, p. 5 ↑ 26. 0 26. 1 SEGA (23 June 2016). Mario & Sonic at the Rio 2016 Olympic Games Wii U. Nintendo. Area/Level: Collectibles (Flags). "A blue hedgehog with a penchant for high speed, Sonic is a free spirit with a love for adventure. He despises anything that is unfair and will get intro trouble to help anyone in need. For Sonic, saving the world is just another thrilling episode in his life. " ↑ Sonic Chronicles: The Dark Brotherhood chapter 10 ↑ 28. 0 28. 1 28. 2 28. 3 28. 4 28. 5 28. Sonic Q and A. Archived from the original on 13 June 2004. “ Jake B. : Which bad guy is the biggest pain in your neck? Dr. Eggman, Metal Sonic, Shadow the Hedgehog, Other? / Sonic: Well I really don't consider any of these guys my enemy in the true sense. Dr. Eggman has always found a way to make life an adventure for me and I love spoiling his evil plans. As for Shadow and Metal Sonic, I just enjoy testing my skills against them too. You know me, I love adventures! ” ↑ Sonic and the Secret Rings ↑ Sonic Team, Dimps (November 12, 2010). Sonic Colors. Nintendo DS. Area/Level: Sweet Mountain. " Sonic: Heh! That was barely a warm-up! / Silver: Not half bad, Sonic. / Blaze: You're even sharper now than when we last met. " ↑ BioWare (September 26, 2008). Sonic Chronicles: The Dark Brotherhood. Area/Level: Blue Ridge Zone. " Shadow the Hedgehog: You... You're been practicing. " ↑ Sonic Team (November 7, 2017). Sonic Forces. Nintendo Switch. Area/Level: Mystic Jungle: Vs. Infinite. " Infinite: Impossible! Your abilities exceed your previous data! / Sonic: Unlike mechs, I can grow. I get more powerful every second! / Infinite: I will teach you to hold that tongue next time we meet. You can count on it. " ↑ BioWare (26 September 2008). " Codex: As a member of Sonic's team, Amy lends both speed and strength to the group, using her innate hedgehog speed and her immensely powerful Piko-Piko Hammer to good effect. " ↑ 35. 0 35. 1 Sonic Rivals (PlayStation Portable) United States instruction booklet, p. 8. ↑ media:CS S ↑ 37. 0 37. 1 Sega of America. Archived from the original on 13 June 2004. “ From Your Ultimate Fan: How fast can you go (MPH) and how long would it take you to run around the world once? Also, who could beat you in a race, Knuckles, Tails, Shadow, Cream, Rouge, Amy or Dr. Eggman? / Sonic: I have the ability to instantly accelerate to the speed of sound. That's about 760 MPH at 59* fast, huh? The only character that would really have a chance against me would be Shadow…but then again, I've never lost a race! ” ↑ Sonic Team (February 6, 2004). Sonic Heroes. PlayStation 2. Area/Level: Opening (Team Sonic) ↑ Sonic Unleashed ( PlayStation 3) European instruction booklet, pg. 12. ↑ Sonic Adventure (Dreamcast) North American instruction manual, p. 18. ↑ Audureau, William; Petronille, Marc (1 January 2013). The History of Sonic the Hedgehog. UDON Entertainment. ISBN 978-1926778563. "During the day, he was his usual self, able to run anywhere at the speed of light; but at night, he became a slow and savage "werehog", prone to giving his enemies violent smackdowns. " ↑ Pedigree Books (August 2013). p. 8. "Sonic runs faster that the speed of light and according the Guinness Book of Records, he is officially the fastest video game character of all time! " ↑ Sonic Team, Dimps (November 12, 2010). Area/Level: Asteroid Coaster. " Sonic: Too Easy! / Omega: Data 130% higher than previous entry. Suspected error... / Tails: Nice run, Sonic! / Omega: Impossible... At this rate, light speed will be exceeded. / Sonic: Light speed? That's small time. There's no challenge! / Omega: Does not compute... " ↑ Sonic Rivals 2 (PlayStation Portable) United States instruction booklet, pg. 7. ↑ Sonic's Side Smash, Super Smash Bros. Brawl ↑ 46. 0 46. 1 Sonic Chronicles: The Dark Brotherhood (DS) - Video Insider, Episode 6: Sonic & Knuckles. Youtube. planetnintendoit (17 September 2008). Retrieved on 8 August 2015. “Sonic may not be the strongest, but he is the fastest. Sonic's speed and combat techniques allow him to attack more times in a round that most other characters, which makes up for his lack of strength. ” ↑ Sonic Team (November 19, 1993). Sonic the Hedgehog CD. Sega Mega-CD. Area/Level: Credits. ↑ Sonic Team (March 13, 2009). Sonic and the Black Knight. Nintendo Wii. Cutscene: World Destruction. ↑ Sonic Team (4 November 2011). Sonic Generations. PlayStation 3. Cutscene: The Final Battle!. ↑ Sonic Team (November 19, 1993). Area/Level: Opening sequence. ↑ Sonic Battle ( Game Boy Advance) European instruction booklet, p. 3. ↑ Sonic Team, Sonic Team USA (27 February 2004). Sonic Battle. Gameboy Advance. " Sonic Flare: Sonic's heavy attack. He performs a Downward Kick using break dance moves, which knocks opponents away. " ↑ Super Smash Bros. for Nintendo 3DS and Wii U ↑ Sonic Riders: Zero Gravity ( Wii) European instruction booklet, p. 4. ↑ Sonic's Up Throw, Super Smash Bros. Brawl ↑ Sonic Team (20 February 2007). Sonic and the Secret Rings. Wii. Level: Dinosaur Jungle. " Sonic: Uhh. My quills are starting to tingle... " ↑ Sonic Unleashed (Wii/PlayStation 2)/ Sonic Generations (Console/PC) ↑ Sonic Team (November 15, 2005). Shadow the Hedgehog. GameCube. Area: Westopolis. " Sonic the Hedgehog: To swap your weapon for another weapon that's on the ground, just press the X Button! Personally, I wouldn't be caught dead using those things! " ↑ Sonic Team. Super Sonic's official character profile from Sonic Team (Japanese). Archived from the original on 2008-07-01. Retrieved on 25 June 2008. ↑ Sega of America (February 2004). Archived from the original on 24 January 2004. “: Sonic sure is busy -- how many hours of sleep does he need per night? / Yuji Naka: Hmm, I suppose he sleeps the ordinary eight hours a night or so, because unless he sleeps well, lack of sleep will affect his run... ” ↑ 61. 0 61. 1 61. 2 Black, Fletcher (14 November 2006). "Cast". Sonic the Hedgehog: Official Game Guide. Prima Games. p. 5. ISBN 978-0761555100. ↑ Sonic Colors (Nintendo DS) United Kingdom instruction booklet, p. 3-4 ↑ Sonic Generations (PlayStation 3) instruction manual, pg. 6 ↑ Sonic the Hedgehog (Sega Mega Drive) Japanese instruction manual, pg. 7-10. ↑ Sonic Team, Devil's Details (November 4, 2011) Sonic Generations. PC. Level/Area: Egg Dragoon. " Sonic: No, seriously, we beat this guy every time. It's like it's our job or something! " ↑ Sonic Team (October 18, 2013). Sonic Lost World. Wii U. Level/Area: Tropical Coast. " Sonic: Pfft, yeah well, teaming up with you feels like the end of the world, Eggman. I'm gonna want to take a long shower by the time we're done. " ↑ Prima Development (20 June 2001). "Dr. Robotnik, a. k. a. Eggman". Sonic Adventure 2: Prima's Official Strategy Guide. p. 3. ISBN 978-0761536147. ↑ Sega of America (February 2004). Yuki Naka on Sonic's Past, Present, and Future part 2. Archived from the original on 24 January 2004. “: Did Sonic have a hand in changing Dr. Robotnik's name to Dr. Eggman for the United States games? If so, was he trying to make fun of his nemesis? / Yuji Naka: To tell the truth, his name has not changed. Robotnik is his real name and Eggman is a common name taken after his shape. Possibly, it may have been Sonic, who uttered this alias for the first time! I feel, though, Sonic uses this name affectionately rather than trying to make fun of the doctor. ” ↑ Tails the Fox, Codex, Sonic Chronicles: The Dark Brotherhood ↑ Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction manual, pg. 4-8. ↑ 71. 0 71. Miles "Tails" Prower. Retrieved on 26 October 2017. “Tails is a young fox that has a knack for building things. He's as talented as Dr. Eggman, but has yet to discover the true potential of what he really can accomplish. Sonic has taken Tails under his wing and treats him like a younger brother. Tails wants to prove to Sonic that he's someone to be counted on. Besides his ability to fly using his twin tails, he has become an experienced pilot with the "Tornado, " a plane that Sonic helped him build. Tails' fearless character and natural talent with mechanical devices come in handy to help Sonic out of danger. ” ↑ Sonic Team (March 13, 2009). Gallery. Vault 5. [Blacksmith] "His real name is Miles Prower. His nickname is Tails. As Sonic's protégé, he loves to tink with gadgets. He is only 8 years old. " ↑ 73. 0 73. Archived from the original on 13 June 2004. “ JamMai6: Have you ever wished you had a brother? I don't mean Shadow. / Sonic: Well I actually have a little "adopted" brother in Tails. He and I go way back! Ever since I stopped the bullies from teasing him about having two tails, he's been like my shadow, following me on every adventure. He's a really cool inventor and has mad mechanical skills to boot! ” ↑ 74. 0 74. 1 Sonic Heroes ( PlayStation 2) North American instruction manual, pg. 5 ↑ Sonic Team (10 November 2010). Sonic Free Riders. Xbox 360. Area/Level: Dolphin Resort. " Tails: Just make sure you take enough time to tune up your Gear, okay, Sonic? You always leave all the tech work to me. / Sonic: Heh, well of course! I know you'll do it better than anybody else! " ↑ 76. 0 76. 1 Amy Rose the Hedgehog, Codex, Sonic Chronicles: The Dark Brotherhood ↑ Sonic Adventure (Dreamcast) North American instruction manual, p. 24. ↑ Sega of America. Amy Rose. Retrieved on 26 October 2017. “Once Sonic saved Amy from the clutches of Dr. Eggman in Sonic CD, the two became fast friends. Amy is graceful and powerful at the same time and though she often gets into trouble, she is stronger than most give her credit for. She has a big crush on Sonic and wouldn't mind if they became more than friends, but Sonic is too busy saving the world to think about having a girlfriend, let alone a wife and kids! With her Piko Piko Hammer and Tarot Cards, Amy has proven herself a valuable member of Sonic's team. ” ↑ Character Introduction: Hero/ characters for 2P battle. Archived from the original on September 27, 2011. Retrieved on November 30, 2014. ↑ 80. 0 80. 1 Sonic Advance 3 (Game Boy Advance) North American instruction booklet. ↑ Sonic Heroes ( PlayStation 2) North American instruction manual, pg. 8. ↑ Sonic Team, Sonic Team USA (June 2003, 2010). Sonic Adventure. Area/Level: Station Square. " Sonic: I give up! She's so weird! /Ugh, that girl is such a pain! " ↑ Sega of America. Archived from the original on 13 June 2004. “ Dudenc2: Hey Sonic, who is a better friend, Amy Rose, Cream, Knuckles, or Tails? / Sonic: They're all my friends…I like them all, but that Amy sure can be a pain…sometimes or should I say most of the time! ” ↑ Sonic Riders: Zero Gravity (Wii) European instruction booklet, pg. 3. ↑ Prima Development (20 June 2001). "Amy Rose". ISBN 978-0761536147. ↑ Sonic Team (December 9, 2008). Sonic Unleashed. Area/Level: Spagonia:" Amy Rose: I still can't believe it's you inside that... THING. But! No matter the package, you're still my Sonic, Sonic! " ↑ Sega of America. Metal Sonic. Retrieved on 26 October 2017. “Metal Sonic was created by the evil genius, Dr. Eggman, and is one of Sonic's earliest foes. He is modeled with extreme accuracy after our blue hero, giving him the ability to predict Sonic's moves and match his great speed. The red-eyed Badnik first appeared in Sonic CD in 1993. ” ↑ Sonic the Hedgehog CD (Sega Mega-CD) Japanese instruction manual. ↑ Backbone Entertainment, Sega Studio USA (December 7, 2007). Sonic Rivals 2. PlayStation Portable. Level/area: Neon Palace Zone. " Sonic: I got a bad feeling about this, Tails! Whenever Metal Sonic's involved, it always means trouble! " ↑ Backbone Entertainment, Sega Studio USA (December 1, 2006). Sonic Rivals. Level/area: Death Yard Zone. " Sonic: What, that lame robot copy of yours again? You really need to get a hold of some better toys, you know. / Eggman: Heh heh heh... The previous Metal Sonic was able to capture data from your last match... Data I was able to recover! I've already upgraded this new model with that data so that it'll be wise to your little tricks. This time, it's YOU who's going to get sent to the junkyard, Sonic! / Sonic: A copy is still just a copy! It'll never be able to top the original! ↑ SEGA (23 June 2016). "A red echidna that boasts some serious muscle, Knuckles is what one might call "best frenemies" with Sonic. " ↑ Sega of America. Knuckles the Echidna. Retrieved on 26 October 2017. “Knuckles was born alone on Angel Island, brought into this world to defend the Master Emerald. That is Knuckles' destiny and fate. If Sonic exemplifies the wind, then Knuckles is the mountain: stern and unmovable. Knuckles is quick to anger, but cool and determined in battle. Even though he considers Sonic his friend, the disposition of the Master Emerald is his ultimate concern. His determination to protect the gem from harm or ill use is set in stone and is unshakable. He is often envious of the adventurous lifestyle Sonic lives and the fame that has followed from Sonic's deeds, but Knuckles is well known in his own right, as a treasure hunter versed in the martial arts. ” ↑ 93. 0 93. 1 Knuckles the Echidna, Codex, Sonic Chronicles: The Dark Brotherhood ↑ 94. 0 94. 1 Sonic Advance 3 Japanese website (Japanese). Retrieved on 1 May 2015. ↑ Sonic Team (February 6, 2004). Area: Final Fortress. " Knuckles: Boy, talk about cutting it close... / Sonic: Eeh, not really. / Knuckles: Come on, tell me you weren't scared. If it wasn't for us, you wouldn't of had a chance! / Sonic: Well, maybe you're right. Thanks Knuckles. ↑ Sonic Heroes (PlayStation 2) North American instruction manual, pg. 6. ↑ Shadow's Profile, Shadow the Hedgehog ↑ Sonic Team (March 13, 2009). [Lancelot] "His real name is Shadow the Hedgehog. He is a black hedgehog and he is is fast like Sonic. Though Sonic's rival, he is also a comrade. " ↑ Sonic Team (May 3, 2002). Sonic Adventure 2: Battle. " Shadow the Hedgehog: You never cease to surprise me blue hedgehog. I thought that the capsule you were in exploded in space. / Sonic the Hedgehog: You know, what can I say... I die hard! You actually saved me, you know. / Shadow the Hedgehog: It was a Chaos Emerald, wasn't it? But, there's no way you could have activated the Chaos Control using an Emerald that was fake. So, there's more to you than just looking like me. What are you anyway? / Sonic the Hedgehog: What you see is what you get! Just a guy who loves adventure! I'm Sonic the Hedgehog! " ↑ 100. 0 100. 1 Shadow the hedgehog, Codex, Sonic Chronicles: The Dark Brotherhood ↑ "Shadow is an artificial life form, created by Dr. Eggman's grandfather. His initial hatred of Sonic has now developed into a friendly rivalry", Sonic & Sega All-Stars Racing. ↑ Sonic Team, Dimps (November 12, 2010). " Shadow: I'm happy to leave the racing around all day to them, thanks. / E-123 Omega: Unable to process. According to data, your ability equals Sonic's. " ↑ Sonic Central: Since Shadow is Sonic's enemy, what does this game mean for Sonic? Is he your main enemy in this game? How does Robotnik fit into things? / Sonic Team: Shadow is more of a nemesis to Sonic rather than a true enemy; they may be adversaries but there is a mutual respect between the two of them. ↑ Sonic Team, Sonic Team USA (May 3, 2002). Nintendo GameCube. Area/Level: Finalizard. " Sonic: Shadow, I understand. You're unstoppable. Let's destroy this creature now! Everyone is waiting for us back on earth! " ↑ Sonic Team, Sonic Team USA (May 3, 2002). Area/Level: Ending sequence. " Rouge: Do you really think... that the professor created Shadow to carry out the revenge on all those who live there, on earth? / Sonic: He was what he was. A brave and heroic hedgehog, who gave his life to save his planet. Shadow the Hedgehog... " ↑ Sonic Team, Sega Studios USA (November 18, 2005). PlayStaion 2. Area/Level: Sonic and Diablon (Final Haunt). " Sonic: Shadow! Why are you siding with those black creature?! / Shadow: Siding with them? You're joking, right? I'm just siding to whoever goes up against you. This time, you're going down, Sonic! / Sonic: If that's how it's gonna be, Shadow, then bring it on! / Shadow: Just say when" ↑ Sonic Team, Sega Studios USA (November 18, 2005). Area/Level: Sonic and Diablon (Black Comet). " Shadow: Finally... I've got ALL the Chaos Emeralds! / Sonic: Shadow... Why... why are you siding with them? " ↑ Sonic Team, Sega Studios USA (November 18, 2005). I've got ALL the Chaos Emeralds! / Sonic: Man... I didn't think you had it in ya. " ↑ Sonic Team (February 25, 2015). Sonic Runners. iOS. Area/Level: Birthday on Windy Hill. " Sonic the Hedgehog: Shadow's never going to change. Still, it was good to see him, however briefly. Now, let's keep moving! " ↑ Sonic Advance 3 Japanese website. Retrieved on 1 May 2015. ↑ Mario & Sonic at the London 2012 Olympic Games ↑ "Blaze the cat, another one of Sonic's friends, is an All-Around competitor. As her name indicates, she also possesses no small amount of speed and will be a formidable contender in events like the vault. " - Blaze the Cat's profile in Mario & Sonic at the Olympic Games ↑ File:Blaze profile ↑ Sonic Team, Dimps (September 14, 2007). Sonic Rush Adventure. Level/area: Machine Labyrinth. " Marine the Raccoon: Sonic, you were tops! Since you're my best pupil, I'll let you 'ave a go at bein' leader when I step down. " ↑ Sonic Team, Dimps (September 14, 2007). Level/area: Ending. " Marine the Raccoon: Sonic... Tails... / [... ] / Th... thanks, guys. You're the best mates ever. " Infinite: Well, looks who's back from the dead: The Little Blue savior. But what's that I smell? You reek of fear. Glad to see I left an impression. / Sonic: That's not fear. I ran all the way over here. And you haven't left an impression. I don't know anything about you, not even your name! / Infinite: You may call me, 'Infinite' in the brief moments that remain to you. / Sonic: Oh, great! See, Infinite? Now we're getting to know each other. So, what's your favorite color? Do you like long romantic walks on the beach? What's the source of your power? You can skip the first two questions if you'd like. / Infinite: The source of my power is none of your concern. / Sonic: Sorry, but you've just GOT to share the secret of your power with me, I insist!! / Infinite: Your insistence is futile! " ↑ Sonic Team (November 7, 2017). " Infinite: Still thrashing around, I see... you filthy little sewer rat! / Sonic: Haven't you seen a hedgehog before? C'mon, I'll show you my spines! " ↑ Sonic Team (November 7, 2017). Area/Level: Eggman Empire Fortress: Vs. " Sonic: Wrong, loser! The things that can't be defeated are heart, soul, and the bonds of friendship. 3 things you and your Counterfeit Cronies lack! " ↑ Sonic Team (November 7, 2017). Area/Level: Vs. " Sonic: Hey don't be scared. This is your moment to shine. /... / Sonic: Keep going. Don't let your fear own you! " ↑ Sonic Team (November 7, 2017). Level/Area: Ending sequence. " Sonic: Hey, you taking off, too? I was thinking the same thing. Ya gonna keep moving forward, no matter what, yeah? Heh, you and I aren't so different. See ya later, buddy! " ↑ 121. 0 121. 1 (June 1996) " Sonic the Fighters " (in Japanese). Gamest No. 173, pg. 40. Retrieved 15 July 2018. Sonic the Hedgehog characters.
Sonic the Hedgehog Sonic the Hedgehog character Modern (left) and Classic (right) Sonic designs as they appear in Sonic Generations First appearance Sonic the Hedgehog (1991) Last appearance Mario & Sonic at the Olympic Games Tokyo 2020 (2019) Designed by Naoto Ohshima (1991–1997) Yuji Uekawa (1998–present) Voiced by English Jaleel White ( Adventures of Sonic the Hedgehog, Sonic the Hedgehog, Sonic Underground) Martin Burke ( 1996 OVA) Ryan Drummond (1998–2004) [1] Jason Griffith (2003–2010) [2] Roger Craig Smith (2010–present) [3] Ben Schwartz ( 2020 film) [4] Japanese Takeshi Kusao ( SegaSonic the Hedgehog) Masato Nishimura ( Sonic the Hedgehog CD) Masami Kikuchi (1996 OVA) Jun'ichi Kanemaru (1998–present) Taishi Nakagawa (2020 film) Sonic the Hedgehog is the protagonist of the Sonic the Hedgehog video game series released by Sega, as well as numerous spin-off comics, animations, and other media. Sonic is a blue anthropomorphic hedgehog who can run at supersonic speeds and curl into a ball, primarily to attack enemies. In most games, Sonic must race through levels, collecting power-up rings and avoiding obstacles and enemies. Most of the games are developed by Sonic Team. Programmer Yuji Naka and artist Naoto Ohshima are generally credited with his creation. [5] The original Sonic the Hedgehog (1991) was released to provide Sega with a mascot to rival Nintendo 's flagship character Mario in June 1991. [6] [7] Sonic was redesigned by Yuji Uekawa for Sonic Adventure (1998), with a more mature look designed to appeal to older players. Sonic is one of the world's best-known video game characters and a gaming icon. His series had sold more than 80 million copies by 2011. [8] In 2005, Sonic was one of the first game character inductees into the Walk of Game alongside Mario and Link. [9] Origins and history While Sega was seeking a flagship series to compete with Nintendo's Mario series with a character to replace Alex Kidd as the company's mascot, several character designs were submitted by its research and development department. Many results came forth from their experiments with character design, including an armadillo (who was later developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (who would later be the basis of Dr. Robotnik/Eggman 's design), and a rabbit (who would use its extendable ears to collect objects, an aspect later incorporated in Ristar). [10] [11] Naoto Ohshima took some of these internal designs with him on a trip to New York City and sought feedback by asking random passersby at Central Park their opinions; of the designs, the spiky teal hedgehog, initially codenamed "Mr. Needlemouse", [6] led this informal poll, followed by Eggman and the dog character. Ohshima felt that people selected it because it "transcends race and gender and things like that". [12] On return to Japan, Ohshima pitched this to the department, and the hedgehog was ultimately selected as the new mascot. The detailed design of Sonic was aimed to be something that could be easily drawn by children and be familiar, as well as exhibit a "cool" attitude, representative of the United States at the time. [12] Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, and his shoes evolved from a design inspired by Michael Jackson 's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's 1987 album Bad; his personality was based on then-presidential candidate and later President of the United States Bill Clinton 's "Get it done" attitude during the 1992 presidential campaign. [10] [13] [14] [15] To help sell the idea to Sega's higher-ups, Ohshima pitched the concept framed by a fictional fighter pilot that had earned the named "Hedgehog" due to his spiky hair, and had decorated his plane with images of Sonic. When this pilot retired, he married a children's book author, who wrote stories about the Sonic character, the first which became the plot for the first Sonic game; Ohshima stated that this influence can be seen in the logo of the game, which features Sonic in a pilot's wing emblem. [12] The origins of Sonic can be traced farther back to a tech demo created by Yuji Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by designer Hirokazu Yasuhara. [16] Sonic was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so. [17] A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release. [18] The original concepts gave Sonic fangs and put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led by Madeline Schroeder, who calls herself "Sonic's mother", [10] "softened" the character up for an American audience by removing those elements. This sparked a heated issue with Sonic Team. Naka later admitted that it was probably for the best. [10] Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Oshima was short and round, with short quills, a round body, and no visible irises. Artwork featuring this design and drawn by Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog. [19] Sonic's proportions would change for the release of Sonic the Hedgehog 2 on the Mega Drive; Sonic's head to height ratio was changed from 1:2 to 1:2. 5. [19] For the 1998 release of Sonic Adventure, Sonic was redesigned by Yuji Uekawa as a character with longer legs and a less spherical body, longer and more drooping quills, and green-colored irises. For the 2006 game, Sonic was redesigned to make him look adult-like and taller to appeal to the next generation players. [20] This was also done because Sonic would interact with humans more often and his design was supposed to fit. [21] An alternative "Werehog" form was introduced in Sonic Unleashed, placing more emphasis on Sonic's melee skills rather than speed. Although Tetsu Katano acknowledged the large negative fan response to the Werehog, he believes it could return in a future game. [22] Bob Raffei, CEO of Sonic Boom developer Big Red Button, stated that Sonic Boom 's Sonic is "very different... both in tone and art direction". [23] Voice portrayal Roger Craig Smith, the voice actor for the character in English language media since 2010. Different actors have provided Sonic's voice in his game appearances. Sonic originally had a few voice samples in Sonic CD, with designer Masato Nishimura providing the voice. Sonic's first true voice actor was Takeshi Kusao for the arcade game SegaSonic the Hedgehog, with Junichi Kanemaru continually voicing the role beginning with the release of Sonic Adventure. In Sonic Unleashed, Sonic was voiced by Tomokazu Seki while in Werehog form. In English, Sonic was cast to Jason Griffith starting from Sonic X. Griffith was later replaced by Roger Craig Smith, starting with Sonic Free Riders and Sonic Colors in November 2010. [24] Actor Jaleel White voiced the character in all of the DiC -produced animated series: Adventures of Sonic the Hedgehog, Sonic SatAM, and Sonic Underground as well as the Christmas special, Sonic Christmas Blast. In Underground, White also voiced Sonic's brother and sister, Manic and Sonia. [25] Actor Ben Schwartz will voice the character in the Paramount Pictures feature film, which is set for release on February 14, 2020. [4] [26] Appearances Video games Sonic's first shown appearance in a video game was in the 1991 arcade racing game Rad Mobile, as a decorative ornament hanging from a rearview mirror. Sonic's first playable appearance was in the platform game Sonic the Hedgehog for the Sega Mega Drive/Genesis, which also introduced his nemesis Dr. Robotnik. His two-tailed fox friend Tails joined him in the game's 1992 sequel, Sonic the Hedgehog 2. Sonic CD, released in 1993, introduced Sonic's self-appointed girlfriend Amy Rose and recurring robotic doppelgänger Metal Sonic as Sonic traveled through time to ensure a good future for the world. Sonic 3 and its direct sequel Sonic & Knuckles, both released in 1994, saw Sonic and Tails battle Robotnik again, with the additional threat of Knuckles, who is tricked by Robotnik into thinking Sonic is a threat. Sonic 4 (2010–2012) continues where the story of Sonic 3 left off, reducing Sonic to the only playable character and releasing in episodic installments. The second episode sees the return of both Tails as Sonic's sidekick and Metal Sonic as a recurring enemy. Other two-dimensional platformers starring Sonic include Sonic Chaos (1993), Sonic Triple Trouble (1994), Sonic Blast (1996), Sonic the Hedgehog Pocket Adventure (1999), Sonic Advance (2001), Sonic Advance 2 (2002), Sonic Advance 3 (2004), Sonic Rush (2005), Sonic Rush Adventure (2007), Sonic Colors (2010), and Sonic Generations (2011), all in which were released for handheld consoles. Sonic Adventure (1998) was Sonic Team's return to the character for a major game. It featured Sonic returning from vacation to find the city of Station Square under attack by a new foe named Chaos, under the control of Dr. Robotnik (now known as Dr. Eggman). It was also the first Sonic game to feature a complete voice-over. Sonic Adventure 2 (2001) placed Sonic on-the-run from the military (G. U. N. ) after being mistaken for Shadow the Hedgehog. Sonic Heroes (2003) featured Sonic teaming up with Tails and Knuckles, along with other character teams like Team Rose and Chaotix, against the newly rebuilt Metal Sonic, who had betrayed his master with intentions of world domination. Sonic the Hedgehog (2006) features Sonic in the city of water, "Soleanna, " where he must rescue Princess Elise from Dr. Eggman while trying to avoid a new threat to his own life, Silver the Hedgehog. He is the only playable character in Sonic Unleashed (2008), in which he unwillingly gains a new personality, "Sonic the Werehog, " the result of Sonic being fused with Dark Gaia's power. He gains strength and flexibility in exchange for his speed, and new friends including a strange creature named Chip who helps him along the way. In Sonic Colors (2010), Eggman tries to harness the energy of alien beings known as "Wisps" for a mind-control beam. The anniversary title Sonic Generations (2011) features two playable incarnations of Sonic: the younger "classic" Sonic, whose gameplay is presented in a style reminiscent of the Mega Drive/Genesis titles, and present-day "modern" Sonic, who uses the gameplay style present in Unleashed and Colors, going through stages from past games to save their friends. Sonic Generations features various theme songs including modern and retro versions that are able to be selected from throughout Sonic's twenty-year history. [27] In April 2013, Sega announced that Sonic Lost World would launch in October 2013 for the Wii U and Nintendo 3DS. [28] Sonic and the Secret Rings (2007) features Sonic in the storybook world of One Thousand and One Nights. A sequel, titled Sonic and the Black Knight (2009), continued the storybook theme, this time taking place within the realm of the Arthurian legend. Sonic has also been featured in other games of many genres other than 2D and 3D platform games. These include Sonic Spinball, Sonic Labyrinth (1995), the racing games Sonic Drift (1994), Sonic Drift 2 (1995), Sonic R (1996), Sonic Riders (2006), Sonic Rivals (2006), Sonic Rivals 2 (2007), Sonic Riders: Zero Gravity (2008), and Sonic Free Riders (2010), the fighting games Sonic the Fighters (1996) and Sonic Battle (2003), the mobile game Sonic Jump (2005), and the role-playing video game Sonic Chronicles: The Dark Brotherhood (2008). Video games such as Dr. Robotnik's Mean Bean Machine (1993), Knuckles' Chaotix (1995), Tails' Skypatrol (1995), Tails Adventure (1995), and Shadow the Hedgehog (2005) starred supporting characters of the Sonic series, although Sonic himself cameos in most of these titles. Non- Sonic games Sonic has made many cameo appearances in different games, most notably in other Sega games, such as being a power-up in Billy Hatcher and the Giant Egg, walking around the main hallway in Phantasy Star Universe on the anniversary of his first game's release (June 23), and appearing in the 2008 remake of Samba de Amigo. He is also a playable character in Christmas NiGHTS into Dreams. Nintendo, Sega's former rival, made reference to Sonic in Donkey Kong Country 2, by showing Sonic's shoes next to a trash can that reads "No Hopers" on the Cranky's Video Game Heroes screen. [29] Sonic has appeared in several crossover titles, including playable appearances in Super Smash Bros. Brawl (2008), Super Smash Bros. for Nintendo 3DS and Wii U (2014), and Super Smash Bros. Ultimate (2018). [30] He appears in the crossover party game Mario & Sonic at the Olympic Games and in its sequels Mario & Sonic at the Olympic Winter Games, Mario & Sonic at the London 2012 Olympic Games, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario & Sonic at the Rio 2016 Olympic Games and the upcoming Mario & Sonic at the Olympic Games Tokyo 2020. Sonic is also a playable character in all three Sega Superstars titles. In June 2016, it was announced that Sonic would be a playable character in the second wave of characters coming to Lego Dimensions. [31] Animation The first animated series, Adventures of Sonic the Hedgehog, aired in 1993. It was a comical take on Sonic and Tails' adventures battling Robotnik, filled with slapstick humor and loosely based upon the plot of the games. Pierre De Celles, an animator who worked on Adventures of Sonic the Hedgehog, described the show as "fun and humorous. " [32] Also premiering in 1993 was Sonic the Hedgehog. It was a more dramatic series which portrayed Sonic as a member of a band of Freedom Fighters that fight to free their world from the evil dictator, Dr. Robotnik. In 1996, two episodes of an OVA titled Sonic the Hedgehog were released in Japan. For the American release, the two episodes combined and released as Sonic the Hedgehog: The Movie by ADV Films. [33] A separate third series was released under the title Sonic Underground in 1999. It featured the introductions of Sonic's siblings, Sonia the Hedgehog and Manic the Hedgehog, and Sonic's mother, Queen Aleena, who must defeat Robotnik and rule Mobius as the "Council of Four". The show ran for one season in syndication on the Bohbot Kids Network block before it was cancelled. A new series titled Sonic X began airing in 2003. The 78-episode anime series detailed Sonic's struggle to protect the Chaos Emeralds from Eggman and new villains. Featuring a cross-world and interstellar journey, Sonic X depicted Sonic and his friend Chris Thorndyke in quests to save the world. Sonic: Night of the Werehog is a short film produced by Sega's VE Animation Studio, released to coincide with the release of Sonic Unleashed. In the film, Sonic and Chip enter a haunted house, and must deal with two ghosts trying to scare them. Sonic also makes multiple cameo appearances in the Disney films, Wreck-It Ralph and its sequel Ralph Breaks the Internet. [34] In October 2013, Sega announced that a new animated series, titled Sonic Boom, would be produced. [35] The show ran for 104 11-minute episodes between 2014 and 2017 on Cartoon Network in the US and Canal J and Gulli in France. Sonic makes a guest appearance in the OK K. O.! Let's Be Heroes episode "Let's Meet Sonic". [36] Live-action film On June 10, 2014, a film based on the Sonic series was announced. Known as simply Sonic the Hedgehog, it is being produced by Neal Moritz on his Original Film banner alongside Takeshi Ito and Mie Onishi, Toby Ascher is executive producing, written by Evan Susser and Van Robichaux and produced as a joint venture between Paramount Pictures and Marza Animation Planet. The film is expected to be a live-action and CGI hybrid. [37] The movie was filmed in 2018, with a release date initially set for November 8, 2019. Upon the release of the film's first trailer in late April of 2019, however, Sonic's appearance was heavily criticized, leading to the director, Jeff Fowler, to announce a redesign of him, pushing back the release date to February 14, 2020. The second trailer for the film was released on November 12, 2019, featuring the redesign, which drew in a far more positive response from both fans and critics alike. [38] Print media Sonic's first comic appearance was in a promotional comic printed in Disney Adventures magazine (and also given away as a free pull-out with a copy of Mean Machines magazine), which established a backstory for the character involving the origin of his color and abilities and the transformation of kindly scientist Dr. Ovi Kintobor into the evil Dr. Ivo Robotnik. Numerous British publications, including "Sega handbook" Stay Sonic (1993), four novels published by Virgin Books (1993–1994) and the comic book Sonic the Comic (1993–2001), published by Fleetway Publications / Egmont Publishing, used this premise as their basis. [39] The American comics published by Archie Comics, Sonic the Hedgehog (1993–2017), Sonic X (2005–2008), and Sonic Universe (2009–2017) are based on the settings established by earlier animated TV series, the ABC " SatAM " cartoon, the Sonic X anime, and an expansion to the series, respectively. The former series is currently the second longest-running licensed comic series in the history of American comic books, second only to Marvel 's Conan series (first issue released in 1970). In France two comic books named "Sonic Adventures" were published by Sirène in 1994. Guinness World Records recognized Sonic comic as the longest-running comic based in a game. [40] Archie Comics also released a twelve part crossover with Mega Man beginning in 2013. [40] Sonic has also been featured in two different manga. One series was simply called Sonic the Hedgehog, and featured a story about a normal hedgehog boy named Nicky Parlouzer who can change into Sonic. [41] The other series was a compilation of short stories and was separated into two volumes, the first being called Dash and Spin, and the other called Super Fast Sonic!!. Characteristics According to various official materials from Sega, Sonic is described as a character who is "like the wind": [42] a drifter who lives as he wants, [43] and makes life a series of events and adventures. [44] Sonic hates oppression and staunchly defends freedom. [45] Although he is mostly quick-witted and easygoing, [43] he has a short temper [43] and is often impatient with slower things. [42] Sonic is a habitual daredevil hedgehog who is honest, loyal to friends, keeps his promises, [44] and dislikes tears. [46] He took the young Tails under his wing like a little brother, [47] and is uninterested in marital proposals from Amy Rose. [48] In times of crisis, he focuses intensely on the challenge [42] as if his personality had undergone an astonishing change. [44] Sonic's greatest strength is his running speed, being known in the game's universe as the world's fastest hedgehog. [45] Many of his abilities are variations on the tendency for hedgehogs to roll into tight balls for protection with the addition of spinning his body. Since his introduction in 1991's Sonic the Hedgehog, Sonic's primary offensive maneuver is the basic "Spin Attack" (or "Sonic Spin Attack"). [49] Later games in the series expanded on this basic attack and two of these enhancements have become mainstays of his: the Spin Dash which was introduced in Sonic the Hedgehog 2 and involves Sonic spinning on the spot before blasting off at full speed, [50] and the Homing Attack, officially introduced in Sonic Adventure, in which Sonic dashes toward a target in midair. [45] Sonic's only weakness is that he cannot swim, sinking like a rock if plunged to a deep body of water. [46] The only exception is that he can swim in the Sonic the Hedgehog Adventure Gamebooks. [51] When the seven Chaos Emeralds are collected and used, Sonic transforms into "Super Sonic", a faster and invulnerable version of himself that can fly. [52] In Super Sonic form, Sonic's irises turn red and his body becomes golden. Reception and legacy As Sega's mascot and one of the key reasons for the company's success during the 16-bit era of video game consoles, Sonic is one of the most famous video game characters in the world. In 1993, Sonic became the first video game character to have a balloon in Macy's Thanksgiving Day Parade. [6] In 1996, Sonic was also the first video game character to be seen in a Rose Parade. Sonic was one of the three game characters inducted on the inaugural Walk of Game class in 2005, along with former rivals Mario and Link (both from Nintendo). [9] One of a class of genes involved in fruit fly embryonic development, called hedgehog genes, has been named " sonic hedgehog " after him. [53] He is also named in the song Abiura di me of the Italian rapper Caparezza. On the other hand, Sonic's apparent romantic relationship with Princess Elise in the 2006 video game resulted in major criticism. [54] [55] Sonic's characterization and relationship with Eggman in Sonic Boom earned a positive response by Patrick Lee of The A. V. Club and Emily Ashby of Common Sense Media. [56] Sonic has also been used as a symbol for Sega's various sponsorships. Between 1993 and 1997, Sega sponsored the JEF United Ichihara Chiba football team, during which period Sonic appeared in the team's uniform. [57] During the 1993 Formula One championship, Sega sponsored the Williams Grand Prix team, which won the Constructors' Championship that year, as well as the team's lead driver, Alain Prost, winning the Drivers' Championship. [58] Sonic was featured in the cars, helmets, and their rivals McLaren used to paint a squashed hedgehog after winning races over Williams. [59] The 1993 European Grand Prix featured a Sonic balloon and Sonic billboards. In 1992, according to Sega of America marketing director Al Nilsen, Sonic was found to be more recognizable than Mickey Mouse in the six-to eleven-year-old demographic, based on the character's respective Q Scores, although this claim could not be confirmed by Q Score developer Marketing Evaluations, Inc. [60] [61] Nintendo Power listed Sonic as their sixth favorite hero, stating that while he was originally Mario's nemesis, he seems at home on Nintendo platforms. They added that he has remained as one of gaming's greatest icons. [62] In 2004, the character won a Golden Joystick Award for "The Sun Ultimate Gaming Hero". [63] The character's popularity declined in the mid-1990s, and Sonic failed to place in Electronic Gaming Monthly ' s Coolest Mascot of 1996 in either the editors' or readers' picks, being beaten out by not only competitors Mario and Crash Bandicoot, but Sega's own Nights; however, in a 2008 poll of 500 people, Sonic was voted the most popular video game character in the UK with a 24% vote while his old rival Mario came second with 21% of the vote. [64] [65] [66] Later that year, Sonic was ranked as the most iconic video game character in an MSN rankings list. [67] In 2011, Empire ranked him as the 14th greatest video game character. [68] And he was voted 10th out of the top 50 video game characters of all time in Guinness World Records 2011 Gamers' Edition. [69] Sonic ranked ninth on GameDaily 's Top 10 Smash Bros characters list. [70] GameDaily also listed his "next-generation stumble" in their list of video game characters' worst moments, using his relationship with a human female as one of the worst parts of it. [71] Ken Balough, Sega's former associate brand manager, said that Sonic's appeal endured because the character is "a gaming legend, first and foremost" who originated "from a series of games that defined a generation in gaming history, and his iconic personality was the epitome of speed in the early ‘90s, pushing the limits of what gamers knew and expected from high-speed action and platforming games. " [72] A Japanese team developing the Radio & Plasma Wave Investigation (RPWI) instrumentation for the upcoming Jupiter Icy Moons Explorer spacecraft, to be launched by ESA and Airbus in 2022, was able to gain Sega's approval to use Sonic as the mascot for the device. [73] An Internet meme called "Sanic" has been used based on a poorly drawn Sonic; typically, the meme uses one of Sonic's catchphrases but with poor grammar. Sega's official Sonic Twitter account has made numerous references to it, [74] and it appeared in official downloadable content for Sonic Forces on in-game shirts. [75] References ^ Orr, John. "Seen and heard: The wide-ranging career of Ryan Drummond".. Retrieved 30 July 2017. ^ "Zetman Blu-Ray". Anime News Network. Retrieved 2017-07-22. ^ "English Video Game Actors Join Disney's Wreck-It Ralph Cast". Retrieved 2017-07-22. ^ a b Kroll, Justin (August 8, 2018). "Ben Schwartz to Voice 'Sonic the Hedgehog' in Upcoming Movie (EXCLUSIVE)". Variety. ^ Horowitz, Ken (2005-06-22). "Sega Stars: Yuji Naka". Sega-16. Archived from the original on 2010-11-14. Retrieved 2010-11-14. ^ a b c Kennedy, Sam. "The Essential 50: Sonic the Hedgehog".. Archived from the original on 22 August 2004. Retrieved 8 March 2015. ^ Davis, Cameron and Shoemaker, Brad The History of Sonic the Hedgehog, GameSpot. Retrieved June 16, 2008. ^ The Sonic franchise had sold approximately 80 million units as of June 2011: See Smith, Jamin (2011-06-23). " Sonic the Hedgehog celebrates his 20th birthday".. Retrieved 2016-09-08. In addition, Mario & Sonic at the London 2012 Olympic Games sold 3. 28 million copies and Sonic Generations sold 1. 85 million units as of the end of March 2012, Sonic & All-Stars Racing Transformed sold 1. 36 million units as of the end of March 2013, Sonic Lost World sold 710, 000 units as of March 2014, and Sonic Boom: Rise of Lyric / Sonic Boom: Shattered Crystal sold 620, 000 units as of March 2015. See "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. 2012-05-11. p. 6. ; "FY Ended March 2013 Full Year Results Presentation" (PDF). 2013-05-13. p. 21. ; "FY Ended March 2014 Full Year Results Presentation" (PDF). 2014-05-12. ; and "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). 2015-05-11. Retrieved 2016-09-08. ^ a b "Walk of Game 2005 inductees". Retrieved 2008-04-02. ^ a b c d Sonic the Hedgehog GameTap Retrospective. Retrieved 2009-02-21. ^ "Sega Visions Interview with Yuji Naka". October 1992. Archived from the original on 2007-09-28. Retrieved 2007-06-28. ^ a b c Wawro, Alex (March 21, 2018). "Sonic the Hedgehog's origin story, according to the devs who made him". Gamasutra. Retrieved March 21, 2018. ^ Sheffield, Brandon (4 December 2009). "Out of the Blue: Naoto Ohshima Speaks". UBM plc. Retrieved 15 February 2012. The original Nights was chiefly made with the Japanese and European audiences in mind -- Sonic, meanwhile, was squarely aimed at the U. S. market.... [Sonic is] a character that I think is suited to America -- or, at least, the image I had of America at the time.... Well, he's blue because that's Sega's more-or-less official company color. His shoes were inspired by the cover to Michael Jackson's Bad, which contrasted heavily between white and red -- that Santa Claus-type color. I also thought that red went well for a character who can run really fast, when his legs are spinning. ^ Yahoo Playback. "Yahoo Playback #94". Yahoo, Inc. Archived from the original on 2009-12-22. Retrieved 2009-12-13. ^ Brian Ashcraft. "Sonic's Shoes Inspired by Michael Jackson". Kotaku. Retrieved 2009-12-13. ^ GI Staff (August 2003). "Sonic's Architect: GI Interviews Hirokazu Yasuhara". Game Informer. Vol. 13 no. 124. pp. 114–116. ^ "Revealed: Why Sonic can't swim". February 2009. Retrieved 2009-02-27. ^ "Masato Nakamura interview". Sonic Central. Archived from the original (flash) on 2008-12-23. Retrieved 2006-02-07. ^ a b Sega Video Game Illustrations. Nippon Shuppan Hanbai (Deutschland) GmbH. 1994. ISBN 3-910052-50-9. ^ "Sonic 06 Developer Interview". Sonic Team USA. Retrieved October 21, 2013. ^ "E3 2006: Sonic Team Interview". GameSpy. May 24, 2006. Archived from the original on October 22, 2013. Retrieved October 21, 2013. ^ Ng, Kaeng (March 2, 2009). "Sonic Unleashed's Werehog Will Return". Escapist Magazine. Retrieved October 21, 2013. ^ "Sonic Boom gives Sega's series a new look, two new developers". Polygon. Retrieved February 10, 2019. ^ "Out of the mouths of hedgehogs". Sega. 2010-07-15. Archived from the original on 2011-05-24. Retrieved 2010-07-15. ^ Erikson, Hal (2005). Television Cartoon Shows: The shows, M-Z (2 ed. ). McFarland & Co. p. 758. ISBN 0-786-42256-4. ^ Gartenberg, Chaim (May 24, 2019). "Sonic movie delayed to February 2020 so they can fix Sonic". The Verge. Retrieved July 17, 2019. ^ "A Look Back at 20 Years of Music History with Sonic". 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"GOTTA GO FAST to keep up with this legendary duo! 💥🥊 Watch the epic crossover episode of OK KO x Sonic the Hedgehog Sunday, August 4th at 4:45p (ET/PT)" (Tweet). Retrieved July 19, 2019 – via Twitter. ^ Kit, Borys (October 22, 2017). " ' Sonic the Hedgehog' Movie races to Paramount (Exclusive)". The Hollywood Reporter. Retrieved October 22, 2017. ^ Plunkett, Luke (12 November 2019). "New Sonic The Hedgehog Movie Trailer Shows His Redesigned Face". Retrieved 12 November 2019. ^ Allan Sugarbaker (24 September 2001). "Interviews: James Wallis".. Retrieved 22 January 2012. I teamed up with Carl Sargent and Marc Gascoigne to produce four more Sonic books, novels this time, for Virgin Publishing, under the pseudonym of 'Martin Adams'. ^ a b "Sonic the Hedgehog, Mega Man team up for first time". USA Today. 2012-07-10. Retrieved 18 July 2013. ^ "1992". The Green Hill Zone. Retrieved 18 July 2013. ^ a b c Sega of America. "Sonic's official character profile from Sega of America". Sega of America. Archived from the original on 2005-03-05. Retrieved 2008-03-10. ^ a b c Sega (2004). Sonic Heroes instruction manual, pp. 6 ^ a b c Sonic Team. "Sonic's official character profile". Sega of Japan. Archived from the original on 2008-07-31. Retrieved 2006-04-12. ^ a b c Sega (1999). Sonic Adventure instruction manual, pp. 18 ^ a b Sega (1997). Sonic Jam, Sega Saturn. Sonic World's Character Profiles (in English) ^ Sega of America. "Tails's official character profile from Sega of America". Retrieved 2008-06-25. ^ Sega of America. "Amy's official character profile from Sega of America". Archived from the original on 2010-02-24. Retrieved 2008-06-25. ^ Sega (1991). Sonic the Hedgehog instruction manual, pp. 3 ^ Sega (1991). Sonic the Hedgehog 2 instruction manual, pp. 6 ^ " Sonic's Vital Statistics ". Retrieved November 17, 2017. ^ Sonic Team. "Super Sonic's official character profile from Sonic Team". Archived from the original on 2008-07-01. 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Archived from the original on 2011-05-23. Retrieved 2016-07-07. CS1 maint: archived copy as title ( link) ^ Hester, Blake. "Sonic the Hedgehog's Long, Great, Rocky History". Retrieved 2016-03-14. ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. pp. 40, 41. ^ "Golden Joystick Awards 2004: Winners announced! ". Computer & Video Games. Archived from the original on 2007-03-17. Retrieved 2009-05-25. ^ "The Best of '96". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. pp. 90–91. ^ Moore, Matthew. "Sonic voted favourite character in UK". London:. Retrieved 2006-06-03. ^ "Sonic Trounces Mario in UK Favourites Poll at C3 News".. Retrieved 2012-08-15. ^ Douglas, Jane. "Top 10 iconic game characters". UK MSN Tech & Gadgets. Archived from the original on 2008-11-02. Retrieved 2009-05-25. ^ Dyer, James; McComb, David; Plumb, Alastair; Scarborough, David (May 26, 2010). "The 50 Greatest Video Game Characters - 14. Sonic". Empire. Retrieved August 2, 2013. ^ "Guinness Names Top 50 Video Game Characters Of All Time". Retrieved 2011-02-19. ^ "Top 10 Smash Bros. Characters - Page 2". GameDaily. Retrieved 2009-08-07. ^ Sliwinski, Alexander (2013-03-08). "Joystiq".. Retrieved 2013-03-13. ^ GameSpot Staff. " Sonic the Hedgehog Q&A. " GameSpot. September 8, 2009. Retrieved on November 29, 2009. ^ Plunkett, Luke (October 2, 2019). "Actual Space Mission Picks Sonic The Hedgehog As An Official Mascot". Retrieved October 2, 2019. ^ Webster, Andrew (June 23, 2016). "Talking to the man behind Sonic the Hedgehog's incredible Twitter". Retrieved November 25, 2017. ^ Glagoski, Peter (November 25, 2017). "Get your Sanic on in Sonic Forces with some free DLC". Destructoid. Retrieved November 25, 2017. External links Sonic the Hedgehog on IMDb.
Follow ing Go To "I'm Sonic, Sonic the Hedgehog! " — Sonic, in Sonic the Hedgehog. One of the most popular video game franchises of all time, and one that is both famous and infamous. A fast blue hedgehog, a two-tailed fox, and a red echidna who protects a bunch of Green Rocks go down to the local pub. A floating fat man with a penchant for robots bursts in on their Happy Hour martinis to announce his schemes to Take Over the World with the aforementioned green rocks. The hedgehog, fox, and echidna put down their drinks, mutter something along the lines of "Aw, hell naw! ", and proceed to kick the floating fat man's ass from here to New Brunswick. Rinse and repeat, adding lots and lots more characters (some of which can be found here). And that's Sonic the Hedgehog in a nutshell — well, except for the pub part ( and the "hell, naw" part... usually). Created in 1991 for the then-fledgling Sega Genesis (and not-so-fledgling Sega Master System) by a group of fifteen people tasked with creating a mascot to compete with the face of video games (who were later to be named Sonic Team), Sonic quickly became the gaming company's mascot, immediately replacing Sega's previous mascot, Alex Kidd. The spunky, ever-lovin' cobalt-blue insectivore grew in strength and speed with each sequel to put its creators into a healthy competitive spot with Nintendo (and other, lesser gaming companies, most notably Hudson Soft and SNK) during the 16-bit Console Wars. The games were positively brilliant. The sprites were incredibly well-drawn, the levels were huge and expansive with a few alternate paths, and they incorporated many design features like loops, corkscrews, and crumbling ledges that were never seen before in any game. Many entertainment companies were given the license to produce no less than four cartoon series, seven comic series, countless books, a sunday comic strip, and even an anime movie, all to capitalize on Sonic's success. For a while, the Sonic series even overshadowed Nintendo's poster boy, Mario, due to the technical whizziness of its concept (helped by Sega dropping the term " Blast Processing " into its ads) and the proto-Badass nature of its main character. (This was the predecessor to the eventual family-friendly versus mature games debate, with a hedgehog with an attitude standing in for killing beeyotches. ) And the concept was so simple: The aforementioned trio of Sonic (the hedgehog), Tails (the fox), and later Knuckles (the echidna) try to thwart Dr. Ivo "Eggman" Robotnik's (the floating fat man) attempts at world domination using his army of robots and the Chaos Emeralds *. Run fast, collect rings, bash robotic critters, and it's all good. Sonic hit a bit of a Dork Age during the run of SEGA's Saturn console, which was a good deal less successful than its predecessor. The spinoff game, Sonic R, was the only noteworthy Sonic game on the console. Sonic X-treme was announced, but it was cancelled due to a permission dispute between developers, and filled in at the 11th hour by an upgraded port of the less-than-stellar Sonic 3D: Flickies' Island. The series got revitalized in a truly 3-Dimensional incarnation on SEGA's next console, the Dreamcast. Sonic Adventure and Sonic Adventure 2 were noted for their production values and ambitious plotlines, but also criticized for questionable gameplay choices and other teething problems; such as the screwy camera and awkward controls usually found in platformers that tried to make their first jump to 3D. Sonic Team attempted to address these concerns with Sonic Heroes, which focused more on team-based gameplay and less on story. The physics, graphics, and gameplay of its successor, Shadow the Hedgehog, drew some ire, but it mainly received criticism for its melodramatic story and dialogue. And then came the game simply titled Sonic the Hedgehog, usually referred to as Sonic the Hedgehog 2006, which was released in 2006 for the Xbox 360 and 2007 for the PlayStation 3. By forcing the game out for a Christmas release, what was yet another attempt to undo the Polygon Ceiling became a very Obvious Beta that actually accentuated the issue. Among the game's many criticisms was the Havok physics engine and loading times reaching lengths that hadn't been seen in almost a decade. As the ire towards the 3D Sonic games reached its peak, Sega went for a simpler route with Sonic Unleashed, getting rid of much of the main cast and completely revamping the gameplay to a simpler style involving "boosting", much like Dimps' 2D Sonic Rush Series, while pairing it with a completely different gameplay style for variety. The tone was also considerably lighter than the progressively serious tone that characterized the previous games. Unleashed received a mixed reception for the latter style, but it was considered a step in the right direction for giving the series the exhilarating speed experience it needed and addressing much of the problems that previous Sonic games had. Sega listened to the reception and refined the boost-centric gameplay for the Nintendo-platform-exclusive Sonic Colors and the milestone-celebrating Sonic Generations, further reducing the prominence of the large cast and lightening the tone to a more humorous Saturday Morning Cartoon tone. Sonic Lost World continued the latter trend, but introduced a completely new Mario -inspired gameplay style, which has led many to ponder if Sega has gone too far with the Lighter and Softer trend just as they did with the Darker and Edgier trend before. In 2017, Sega released Sonic Mania, a new 2D sidescroller done in the style of the original 16-bit games. Developed by fans and former romhackers, the game has received wide critical acclaim, making up for previous attempts to bring the classic 2D gameplay back and, at least for the time being, creating a lot of goodwill for the franchise again. As mentioned, some titles in the series have been notable for suffering mixed to negative critical reception. In line with all the controversy, large varieties of theories exist to explain why the Sonic series is struggling in terms of reviews such as hastened development for deadlines, a lack of talent or caring from the development team, over-reliance on new "gimmicky" gameplay styles or features, taking the series in too dark a direction, unrealistic demands from nostalgic fans, or the inability to give the franchise a concrete identity. Nevertheless, the series still remains massively popular and beloved by many fans in spite of the absurd controversy, and is among the top 10 best selling video-game franchises of all time. Do not let all that has been stated above fool you, beyond all the disappointments, constant jabs, and notorious fanbase, one thing is still clear: People do love Sonic. A feature-length Live-Action Adaptation based off the franchise is in the works at Paramount after having been stuck in Development Hell since the 1990s, and is set for release in 2020. Neal Moritz of The Fast and the Furious fame and Tim Miller of Deadpool are executive producing this film, while Jeff Fowler, best known for the 2004 short Gopher Broke, will direct in his feature film debut. Sonic has also appeared in every Super Smash Bros. game since Brawl. Here's where you can discuss all matters pertaining to this series. open/close all folders Main Series Games Sonic the Hedgehog ( Sega Genesis, Sega Master System, Game Gear, 1991) Sonic the Hedgehog 2 (Sega Master System, Game Gear, Sega Genesis, 1992) Sonic the Hedgehog CD ( Sega CD, 1993) Sonic 3 & Knuckles (Sega Genesis, 1994) Sonic the Hedgehog 3 Sonic & Knuckles Knuckles the Echidna in Sonic the Hedgehog 2 Blue Sphere Sonic Adventure ( Sega Dreamcast, 1998) Sonic Adventure 2 (Sega Dreamcast, 2001) Sonic Heroes ( Nintendo GameCube, Xbox, PlayStation 2, 2003) Sonic the Hedgehog ( Xbox 360, PlayStation 3, 2006) Sonic Unleashed ( Sonic World Adventure in Japan) ( Wii, PlayStation 2, Xbox 360, PlayStation 3, 2008) Sonic the Hedgehog 4 Sonic the Hedgehog 4: Episode I (iOS, Wii, PlayStation 3, Xbox 360, PC, Android, 2010) Sonic the Hedgehog 4: Episode II (PC, PlayStation 3, Xbox 360, Android, iOS, 2012) Sonic the Hedgehog 4: Episode Metal (unlocked by having an Episode I save file on the same platform as Episode II) Sonic Colors (Wii, Nintendo DS, 2010) Sonic Generations (Xbox 360, PlayStation 3, PC, Nintendo 3DS, 2011) Sonic Lost World ( Wii U, Nintendo 3DS, PC, 2013) Sonic Mania ( Nintendo Switch, PlayStation 4, Xbox One, PC, 2017) Sonic Forces (PC, PlayStation 4, Xbox One, Nintendo Switch, 2017) Handheld Games Sonic Chaos ( Sonic & Tails in Japan) (Sega Master System, Game Gear, 1993) Sonic the Hedgehog: Triple Trouble ( Sonic & Tails 2 in Japan) (Game Gear, 1994) Sonic Blast (Game Gear, 1996) Sonic the Hedgehog Pocket Adventure ( Neo Geo Pocket Color, 1999) Sonic Advance Sonic Advance ( Game Boy Advance, 2001) Sonic Advance 2 (Game Boy Advance, 2002) Sonic Advance 3 (Game Boy Advance, 2004) Sonic Rush Sonic Rush (Nintendo DS, 2005) Sonic Rush Adventure (Nintendo DS, 2007) Sonic Rivals ( PlayStation Portable, 2006) Sonic Rivals 2 (PlayStation Portable, 2007) Racing / Sports Games Sonic Drift (Game Gear, 1994) (Japan only) Sonic Drift 2 (Game Gear, 1995) Sonic R ( Sega Saturn, PC, 1997) Sonic Riders (Nintendo GameCube, Xbox, PlayStation 2, 2006) Sonic Riders: Zero Gravity (Wii, PlayStation 2, 2008) Sonic Free Riders (Xbox 360 Kinect, 2010) Mario & Sonic at the Olympic Games (Wii, Nintendo DS, 2007) Mario & Sonic at the Olympic Winter Games (Wii, Nintendo DS, 2009) Mario & Sonic at the London 2012 Olympic Games (Wii, Nintendo 3DS, 2011) Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U, 2013) Mario & Sonic at the Rio 2016 Olympic Games (Wii U, Nintendo 3DS, 2016) Mario & Sonic at the Tokyo 2020 Olympic Games (Nintendo Switch, 2019) Sega Superstars (PlayStation 2, 2004) Sega Superstars Tennis (Wii, Nintendo DS, PlayStation 2, PlayStation 3, Xbox 360, 2008) Sonic & Sega All-Stars Racing (Wii, Nintendo DS, PlayStation 3, Xbox 360, PC, 2010) Sonic & All-Stars Racing: Transformed (Wii U, Nintendo 3DS, PlayStation 3, Xbox 360, PC, 2012) Team Sonic Racing (Nintendo Switch, PlayStation 4, Xbox One, PC, 2019) Spinoff Platformers SegaSonic the Hedgehog ( Arcade, 1993) Knuckles' Chaotix ( Sega 32X, 1995) Tails Adventure (Game Gear, 1995) Sonic 3D: Flickies' Island ( Sonic 3D Blast in North America) (Sega Genesis, Sega Saturn, PC, 1996) Shadow the Hedgehog (Nintendo GameCube, Xbox, PlayStation 2, 2005) Sonic Storybook Series Sonic and the Secret Rings (Wii, 2007) Sonic and the Black Knight (Wii, 2009) Sonic Boom Rise of Lyric (Wii U, 2014) Shattered Crystal (Nintendo 3DS, 2014) Fire & Ice (Nintendo 3DS, 2016) Other Spinoffs Sonic Eraser (Sega Genesis, 1991): Japan-only Sonic puzzle game, made for the Sega Meganet. Sonic's Edusoft: An unreleased Edutainment Game developed for the Sega Master System around 1991. SegaSonic Bros. : An unreleased arcade puzzler by the creator of Bubble Bobble. Stood under the radar for over two decades. Sonic Spinball (Sega Genesis, Sega Master System, Game Gear, 1993) Dr. Robotnik's Mean Bean Machine (Sega Genesis, Sega Master System, Game Gear, 1993): A Dolled-Up Installment of Puyo Puyo made as a tie-in to the Adventures of Sonic the Hedgehog cartoon. Sonic the Hedgehog's Gameworld: A game for the ill-fated Sega Pico edutainment console in 1994. Wacky Worlds Creativity Studio: Technically not a Sonic game, but Sonic appears as the game's mouse cursor, Tails appears as an interactive stamp, and both are prominently featured on the games box art. Tails And The Music Maker: One of three games featuring Sonic's two-tailed friend as the star, and released for the Sega Pico in 1994. Tails' Skypatrol (Game Gear, 1995) (Japan Only) Sonic Labyrinth (Game Gear, 1995) Sonic the Fighters (also known as Sonic Championship) (Arcade, 1996) Sonic's Schoolhouse (PC, 1996) Sonic the Hedgehog The Screen Saver (PC, 1996) Sonic Jam (Sega Saturn,, 1997) (compilation) Sonic Shuffle (Sega Dreamcast, 2000) Sonic Pinball Party (Game Boy Advance, 2003) Sonic Battle (Game Boy Advance, 2003) Sonic Chronicles: The Dark Brotherhood (Nintendo DS, 2008) Sonic Jump (Mobile, iOS, Android) Sonic Jump Fever (iOS, Android, 2014) Sonic Dash (iOS, Android, 2013) Sonic Dash 2: Sonic Boom (iOS, Android, 2015) Sonic Runners (iOS, Android, 2015) Sonic Runners Adventure (Android, iOS, 2017) Big's Big Fishing Adventure 3: The Trial (Browser game, 2016) note Super Smash Bros. : Sonic has appeared as a major Guest Fighter in these games: Super Smash Bros. Brawl Super Smash Bros. for Nintendo 3DS and Wii U Super Smash Bros. Ultimate LEGO Dimensions: A Sonic the Hedgehog Level Pack known as " Sonic Dimensions " was introduced on November 18, 2016, which comes with a physical Sonic minifigure and models of the Tornado and Speed Star. Sonic Forces: Speed Battle (iOS, Android, 2017) Other Arcade Oddities TV and Video Film Comic Books Literature Other Vote on the best game in the series here! Tropes throughout the games: A-F 1-Up: Either in form of a monitor or capsule with a character's head on it or a Sonic icon, depending on game. Abandoned Catchphrase: In the 1990s Sonic had "way past cool" as his catchphrase in Sonic Sat AM. This was carried over to Archie Comics' Sonic the Hedgehog. Along with most of his other Totally Radical qualities, this has been abandoned over time. Absentee Actor: There are exactly three games in the entire franchise where Sonic does not appear at all, not even as a cameo; Dr. Robotnik's Mean Bean Machine, Tails' Skypatrol and Tails and the Music Maker. Likewise, Eggman has had the honor of either starring or cameoing in almost every single game in the franchise, with the exceptions of Sonic Eraser, Tails Adventure, Tails' Skypatrol, Tails and the Music Maker, and Sonic and the Black Knight. Like Eggman, Tails almost always has either a starring role or a cameo. Not counting games before his debut, he's only been absent from Sonic Labyrinth, SegaSonic the Hedgehog, Sonic Blast, and Dr. Robotnik's Mean Bean Machine. Abusive Precursors: The ancient Echidnas. One clan, Knuckles' ancestors, raided the shrine of the Master and Chaos Emeralds for power, trampling the innocent Chao and awakening the fury of their guardian god Chaos, who promptly went on a Roaring Rampage of Revenge that was stymied until the events of Sonic Adventure. Another clan, rivals of the first, was even worse, working to conquer the world with high technology and Killer Robots known as the Gizoids until someone sealed them in the Twilight Cage, where they remained until the events of Sonic Chronicles. The ancient Babylonians from Sonic Riders were a kingdom of Sky Pirates. Accessory-Wearing Cartoon Animal: Most of the male characters wear nothing except shoes and gloves. Chip wears even less, only a necklace. Adaptation Personality Change: A lot of adaptations do this. Perhaps most notably, Sonic SatAM turns Dr. Ivo "Eggman" Robotnik from a clownish Anti-Villain to a ( mostly) deathly serious overlord. Sonic's personality in different medias can range anywhere from an incorruptibly kind and laid-back Ace to a Jerkass Knight In Sour Armor. Pretty much the whole cast that has been in more than one interpretation of the franchise has undergone this process to some extent. Added Alliterative Appeal: Some games, such as SegaSonic, CD, Chaotix, and 3D Blast use alliterative names for all levels. Advanced Ancient Acropolis: Angel Island's inner workings are astonishingly intricate, from Hydrocity to Sandopolis to the Hidden Palace. Babylon Garden is an even more dramatic example. Aerith and Bob: Although most characters' surnames are "the (species)", like Sonic the Hedgehog, Knuckles the Echidna, and Rouge the Bat, two anthropomorphic main characters break this convention: Amy Rose and Miles "Tails" Prower. Neither of these two characters are considered foreign to the others, and even dimensional traveler Blaze the Cat follows the main convention. It's also worth noting that these two are the only two animals with names considered normal on Earth. Airborne Aircraft Carrier: Robotnik's favorite type of weapon, starting with Sky Base in the Sega Game Gear Sonic the Hedgehog and continuing with the Egg Carrier and its variations in the modern games. Alternate Continuity: Taken Up to Eleven, as the Sonic series has various different continuities in it. After Sonic Generations reintroduced Classic Sonic as the past self of Modern Sonic, Sonic Forces reestablished that this version of Classic Sonic is now from another dimension. This is due to Sega mandating that Modern Sonic and Classic Sonic are to continue together as separate franchises, so there is effectively a split timeline between Sonic Adventure and Sonic Mania. The animated miniseries Sonic Mania Adventures appears to be an alternate take on the events of Sonic Mania Plus. Both the video game(s) and cartoon of Sonic Boom has its own distinct continuity from the main series video games. The 2019 live action/CGI Sonic movie is also set in its own distinct timeline. The Sonic the Hedgehog OVA, aka Sonic the Hedgehog: The Movie has its own self-contained timeline. The three DiC Sonic the Hedgehog cartoons which each have their own distinct continuity; Adventures of Sonic the Hedgehog, Sonic the Hedgehog (unofficially called Satam Sonic), and Sonic Underground. The Archie Sonic the Hedgehog continuity, which technically consists of two continuities in itself due to undergoing a Continuity Reboot late in its run. And thats not counting the fact that the Archie comics prior to the reboot had its own established multiverse with a potentially infinite number of alternate Sonic universes). The IDW Sonic the Hedgehog comic is also set in a universe distinct from the Archie Sonic comics. The UK-exclusive Sonic the Comic is likewise its own distinct timeline. Various Sonic-related manga with little to no consistent canon between them. And then there are various non-canon one-off stories (i. e. the Sonic the Hedgehog Promo Comic, the Sonic the Hedgehog Story Comic) storybooks (i. Stay Sonic) and non-canon crossovers with other video game franchises like Super Smash Bros, along with games of dubious canon like Sonic Spinball. All-Natural Gem Polish: Each of the Chaos Emeralds are cut to perfection. The seven emeralds were originally just eight-sided gems; they were later changed to diamonds to reflect the Master Emerald. All There in the Manual: Among Sonic's various, obscure, contradicting origin stories is that he was born on Christmas Island, and that he gained his speed from an experiment with Dr. Kintobor. Always Night: The haunted house levels in some games, as well as some of the casino levels. Amazing Technicolor Wildlife: Be honest; have you ever seen a blue hedgehog in the wild? How about pink or silver? American Kirby Is Hardcore: Old American artwork of Robotnik depicted him as constantly scowling (and with black eyes), as opposed to the oddly-always-smiling Eggman of the Japanese artwork. In Adventures of Sonic the Hedgehog, Robotnik had his 'evil' design, but was a bumbling boob prone to Angrish. Amusingly Inverted in the original design for Sonic made by Sega of Japan, which included fangs, an electric guitar, and a spiked collar. It turns out that this was actually an attempt to invoke this trope to attract American audiences. It was the American Sega team that trimmed him back to the Wild Ace we know and love. Attempted to be invoked again in Shadow the Hedgehog. Interviews with Team Sonic reveal that the gun-toting dark turn of the game was supposed to attract American audiences specifically. It failed. Another Side, Another Story: A lot of games have this from the start (for example, 2 sides in Sonic Adventure 2, etc. ), though they're usually accessible from the beginning. However, the Sonic Riders subseries unlocks the alternate "Babylon" storyline after you're done with the Heroes, and Sonic Adventure allowed you to start a character's story immediately after you encountered him in someone else's part of the game. Knuckles's story in Sonic 3 & Knuckles may also count, since several pieces of evidence within that story claim it to take place after Sonic and Tails's stories. This was also in effect in Sonic the Hedgehog (2006) with three different characters' scenarios, but in the end it practically meant the developers only had about a dozen levels and were forced to re-use them all twice to make the game long enough. And that's not counting the fact that the final level is a bunch of Remixed Levels. Arc Hero: Sonic Team has done this throughout the Sonic the Hedgehog franchise, to the point you could almost subtitle them based on the Arc Hero. Of course, it eventually became a never-ending Debut Queue and led to some backlash due to Loads and Loads of Characters. Sonic the Hedgehog 2: Sonic and Tails, plot-wise a new sidekick, gameplay introducing two player mode. Sonic the Hedgehog 3: Sonic and Knuckles, plot-wise a new rival, gameplay introducing characters with different abilities. Sonic Adventure 2: Sonic and Shadow, plot-wise another new rival who was directly related to Space Colony Ark and Gerald Robotnik's experiments. Also introducing the idea of seeing the plot from different perspectives with Hero Mode and Dark Mode. Sonic Heroes: Sonic and Tails and Knuckles. Plot-wise, the Power of Friendship on full display, and gameplay-wise, the Stance System of changing the leader on the fly. Sonic Rush: Sonic and Blaze, who had a direct relationship with new Arc Villain Eggman Nega. Sonic the Hedgehog (2006): Sonic, Shadow, and newcomer Silver, who came to stop Sonic from becoming the Iblis Trigger and creating his Bad Future. Sonic Unleashed: Sonic and Chip, a new sidekick also directly related to the new Arc Villain. Gameplay was more about the contrast between default Sonic and his new werewolf-like form. Sonic Colors: Sonic and Yacker, or the Wisps generally, a new powerup system. Sonic Generations: Sonic and Sonic, bringing it full circle for the anniversary, combining new gameplay with classic gameplay. Arc Words / Running Gag: At least one character has said "Long time no see" in almost every game since Sonic Adventure. In Sonic Adventure, Tails says this to Sonic in Sonic's story, and Amy says it to Sonic. In Sonic Adventure 2, Knuckles says it when first meeting up with Amy and Tails, and Rouge says this to Knuckles just before their boss battle against each other. In Sonic Heroes, Sonic says it to Tails and Knuckles in the opening cutscene for Team Sonic's story, and Rouge says this to Team Sonic before the Team Sonic vs. Team Dark battle. Metal Sonic also says this to Sonic at the start of the final boss battle; one of the few cases where it has been a long time. In Shadow the Hedgehog, Sonic ( see a pattern here? ) says this to Shadow when you run into Sonic at the beginning of the very first stage. In Sonic Rush, Blaze says this to Eggman Nega when she first meets him in Sonic's side of the story. In Sonic the Hedgehog (2006), Sonic and Rouge both say this at multiple points each in the game. In Sonic Rush Adventure, Eggman says this the first time he encounters Sonic in the game. Sonic Riders: Zero Gravity. Wave greets Tails with, "Long time no see, shorty! " In the 3DS " Mario & Sonic at the London 2012 Olympic Games ", Tails says it towards the fog impersonating Mario & Luigi. Too be fair, they probably haven't seen each other after the winter Olympics. After being absent from the core games since Sonic Unleashed, the catchphrase returned in Sonic Forces. Sonic says the line to Infinite in one of their later encounters. He also greets Classic Sonic with the variant, “It’s been generations since I’ve seen you. ” So far, two games in the series, specifically Sonic Heroes and Shadow the Hedgehog, have featured a line that involves "A million faces" and how "one by one they fall". Art Evolution: See the page image? Sonic, as depicted on the left, is what he used to look like. ◊ In Sonic Adventure, he was remade to be taller, have green eyes, and have longer limbs and quills. It was modified further in that direction in Sonic the Hedgehog (2006). Sonic Unleashed onwards, his looks are now a hybrid of the "Classic-Era" and "Adventure-Era" designs. This is Lampshaded in Sonic Generations, where the current-style Sonic teams up with his very different-looking Genesis-era self. Over the years, we have this. ◊ The Artifact: The franchise has had some trouble finding ways to keep all of its facets relevant. Knuckles was Sonic's first example of The Rival, but has since been displaced by Shadow, who was first introduced as Sonic's Criminal Doppelgänger. The Master Emerald has also been less and less utilized, often merely as an excuse to include Knuckles, even though by rights it should be one of the most important artifacts in the franchise, since it can both enhance and suppress the powers of the Chaos Emeralds. The Babylon Rogues from the Sonic Riders series have also become this, even within their own spinoff. Part of their story involves their connection with the Floating Continent called Babylon Garden, but since Babylon Garden's story appears to have been concluded, they've been reduced to token opposition in Extreme Gear competitions. Artistic Age Artistic License – Biology: Several character designs are disturbingly quirky from a physiological standpoint: The way Sonic's face is designed makes it look like his two eyes are connected to each other, which, by definition, makes him a double-irised one-eyed hedgehog. Also, his lack of hips and general lack of anatomy should make it impossible for him to exert any speed or strength, much less the kind he achieves. Even if we look past the improbability of two soft tails having the strength and friction to even make Tails hover, much less airborne, they couldn't possibly spin in a helicopter-like pattern without getting quickly twisted and tangled up. Brawl in the Family lampshades this by Sonic asking Tails how he rotates his tails like that. The comic reveals Tails does it by rotating his bum cheeks, much to Sonic's further confusion. Artistic License – Geology: Emeralds are primarily green, occasionally veering into yellow or blue. The Chaos Emeralds, however, are all the colors of the rainbow. It can be explained as the devs going by the Japanese meaning of the word, as "Emerald" can be used as a generic term to refer to any gemstone in Japan. Ash Face: Dr. Robotnik is prone to have it in some of the 2D games after his creations are defeated. Astral Finale: Frequently. Awesome, but Impractical: Several games offer a "Perfect" bonus for collecting every single ring in a stage; the Genesis games offer a 50, 000-point bonus and Sonic Adventure 2 gives you an A rank regardless of your score. However, given that getting hit knocks your rings out and you typically can only get a limited number of them back afterwards, and that you'd have to do some very thorough exploration that in 16-bit games will likely take you to the 10-minute limit, the Perfect bonus is virtually never worth it. Bag of Spilling: Sonic and co. are forced to constantly recollect the Chaos Emeralds in each game. With the sole exception of Sonic 3 and Sonic Unleashed (where Sonic starts off with the Emeralds and loses them as a plot point note), the games offer no explanation as to why they keep losing the Chaos Emeralds. Bash Brothers: Sonic and Tails, in many incarnations. Can also apply to any character alongside Sonic, including his younger self. Batman Can Breathe in Space: Apparently, Sonic and his friends are able to breathe in space (as seen in several games and Sonic X), including Dr. Eggman, the one human main character, in Sonic 3 & Knuckles, Sonic Adventure 2, Sonic Pocket Adventure, and Sonic Advance 3. Belligerent Sexual Tension: Knuckles and Rouge have displayed this at times. Benevolent Architecture: Springs, zip lines, ramps, speed boosters, and other helpful devices have a knack for showing up where they're most needed to get through a level. Berserk Button: The following is what you should do if Sonic catches you harming Tails in any way, shape and/or form: stop what you're doing, turn around, and run. Not that it'll matter, but just a suggestion. Also, don't call him a rat unless you want to be ranted at. Knuckles will flip out if you steal/are trying to steal/he believes you are going to steal the Master Emerald. Never suggest to Amy that Sonic really does not love her. Especially if you are Sonic. Black and White Morality: While the series sometimes dips into greyer areas, the general tone of the franchise has largely been basic Good Vs. Evil conflicts. Even the more morally ambiguous characters are just jerks at the worst. "Blind Idiot" Translation: Before the developers had settled on a name for Sonic, he was referred to as "Mr. Needlemouse". The Japanese word for "hedgehog" is "harinezumi". Guess what a literal translation of that would yield. Bonus Stage Collectables: The Chaos Emeralds were the former Trope Namers, and examples in the first two games. The third game introduced unlimited attempts at the emeralds, moving them away from this trope, and since then most games have had them collected automatically during cutscenes, making them normal MacGuffins. Boss-Only Level: A trademark of the series; first there was Final Zone, and then it really took off after The Doomsday Zone, with the final boss of every game gaining its own level, usually played in Super Mode. In fact, every boss gained its own level around that time. Bottomless Pit: Relatively rare in the early Sonic games, but increasingly common as the series has gone on. Taken Up to Eleven in Heroes, where every zone after Power Plant is basically a giant pit with platforms and grind rails suspended over it. Break Out Mook Character: The Moto Bug, playable in this Game Mod. Broad Strokes: Many of the games in the series (outside of the story-arc -driven Adventure era games) tend to have light continuity between each other at best. Kevin Eva, who was the community manager of Sega Europe in the mid-2000s, claimed the reason for this is because Sega and Sonic Team like to play fast and loose with what's considered canon or not in the series, and that what's considered canon or non-canon can and has frequently changed over time, hence why Sega and Sonic Team are so vague and indecisive over the series timeline. "One of the things I also went on to say in that thread was that the canon was and is somewhat in flux all the time. As since it is, for want of better phrasing, whatever SEGA want or need it to be at the time. So it could easily change. " Calling Your Attacks: "Chaos Control! " "Sonic Wind! " "Black Wave! " "Laser! " "Drill! " "Frrrrrrenzy! " Canon Discontinuity: The Sonic the Hedgehog Promo Comic was originally the western backstory for Sonic and Robotnik, according to the original US Sonic Bible. Once Sonic Adventure retconned the western and Japanese branches of the series to follow the same continuity, this old backstory was discarded (although given the game manuals never even acknowledged this old backstory, it's arguable if it was ever even established in the first place). Sonic 2006 put this on itself, due to a Cosmic Retcon Reset Button Ending; however, Sonic Generations has Crisis City as a location and even has Blaze reference the events of the game, but it's likely more a result of time travel shenanigans than anything. Canon Immigrant: The Swatbots of SatAM fame have been introduced into Chronicles, although with a notable armor overhaul. Amy and Charmy first appeared in the Sonic manga produced by Shogakukan in 1992, albeit looking rather different. Amy was lifted from there and redesigned for Sonic CD. A 1993 manga redesigned to fit more with the Sonic look, with the same characters, was released... and Charmy was subsequently lifted and used two years later in Knuckles' Chaotix. Arguably one of the most successful stories of a canon immigrant, as shown above with the 'Ascended Extra' point. Sonic's love for chili dogs in the Adventures of Sonic the Hedgehog has been more tightly integrated into the official canon in the past few years; there's a chili dog salesman in Unleashed, Sonic is summoned with two in-hand in the opening of Black Knight, and he's given one as his birthday present from Tails in Generations. Cartoony Tail: Tails has two tails that enable him to fly like a helicopter when he spins them. There's no indication of how this is anatomically possible. Casino Park: The Trope Namer, from Sonic Heroes, but most games feature a casino level anyway. Cerebus Rollercoaster: While the early games were lighthearted, cartoony games, the series started shifting into a more serious, shonen-anime like tone with the Sonic Adventure duology. Sonic Heroes briefly went back to a more cartoony tone ( sans the Last Story), only for the series to reach the epitome of its Cerebus Syndrome with Shadow the Hedgehog and Sonic the Hedgehog (2006). Due to complaints about this, Sega has been consciously going back to the series' more lighthearted, cartoony roots, with hints of it in Sonic Unleashed (despite still taking itself seriously), and officially starting with Sonic Colors. With that being said, Sonic Generations may have some darker, serious moments at points — although it still has much of the series' lightheartedness still on board to balance it out. After all, it is a milestone game for the whole series. As of Sonic Lost World, Sega seems to be taking the series back in a more serious direction, as the game has some dark moments and the tone is closer to the Sonic Adventure games, and Sonic Forces is the darkest the series has been outside SA2. Chain Reaction Destruction: What bosses in 2D Sonic games do when they run out of hitpoints. Chaos Architecture: Good luck trying to find a consistent model or design for recurring locations in the Sonic series. Take Angel Island, for example, the recurring Floating Continent and home of the Master Emerald; it's gone through several different designs over the series, and most notably it was significantly shrunk down in size in the Adventure series. Cheeky Mouth: Most Sonic characters exhibit this occasionally. Not as a cost-cutting animation measure, mind you, but actually as a signature style that has stayed with Sonic since his first appearance. The trope is even ubiquitous enough to occur on 3D models, such as the trope picture above. Needless to say, whichever cheek is most visible to the viewer will usually be where the mouth is. Color-Coded Stones: Both played straight and averted. The Master Emerald, which stands alone, is green. The Chaos Emeralds are a set of seven; only one is green and the others are differentiated by color. Given the Real Life example below, they should probably be called Chaos Beryl instead. The first level and Green Hill Zone of the original Sonic the Hedgehog is the Trope Namer, Green Hill Zone. The first level and Green Hill Zone of the sequel is Emerald Hill Zone. In Sonic Adventure and Sonic Adventure 2, the Chao race courses were all named after gemstones and the prize for winning is a medal following that color scheme. Combat Parkour: Sonic takes full advantage of his speed and agility to flip and bound around badniks and Eggman's mechanical creations, expertly weaving between and around attacks before either striking them directly or kicking their missiles back at them. The parkour-like aspects of his fighting style are more apparent in cutscenes and in the animated adaptions. Comeback Mechanic: The games that support multiplayer races will usually have a feature that swaps two players' locations in the stage. Sometimes, it's a hidden item, and sometimes, it's a character's ability. Naturally, this is only useful to a player who's fallen behind. Compilation Re-release: Practically all of the original games from the Genesis and Master System up to the Dreamcast were re-released on later (non-Sega) consoles in some form or another. Conjoined Eyes: Most of the hedgehogs. Continuing Is Painful: Almost every Sonic game since Adventure resets your score to zero every time you die, almost assuring a bad rank if you're far enough into a stage. Sonic Colors doesn't reset your score but unfortunately, it doesn't reset the time back to 0:00 (or whatever it was when you most recently hit a checkpoint) either. It continues from what it was when you died. So it's still painful. Continuity Creep: Continuity was increased heavily around Sonic Adventure, with several plot points often hinging on those of previous games. However, this was inverted from Sonic the Hedgehog (2006) onward, since the games from that point on have been much less connected to one another aside from offhand nods. Continuity Nod: As of Sonic Adventure, the Sonic series now makes frequent nods to previous games. Sonic Chronicles in particular is full-on Continuity Porn. Cool Airship: The Egg Carrier from Sonic Adventure, as well as Eggman's Eggmobile hovership that he uses at every possible opportunity. (Bonus points for Eggman's Eggmobile being an installable cockpit for many of his mecha. ) Cool Plane: The Tornado and the Egg Carrier. Cosmic Horror Reveal: It has repeatedly happened that Eggman suddenly finds himself out of his league when his schemes provoke godlike horrors, such as Perfect Chaos, Dark Gaia, and Solaris, and Sonic has to go Super to bail Earth — and Eggman — out of the mess the doctor had caused. Credits Medley: One of the oldest examples of this trope in videogames. The 16-bit games traditionally replay the whole soundtrack over the credits. Crosshair Aware Crossover: Thanks to the Olympic Games series, Sonic has one with the Super Mario Bros. franchise, its historic rival. Sonic characters also crossover with other Sega characters in the Tennis and All-Stars Racing installments of the Sega Superstars series. Sanrio and Sega have also collaborated with Sanrio characters dressed up in Sonic outfits in honor of the series' 25th Anniversary. In the OK K. O.! Let's Be Heroes episode "Let's Meet Sonic", Sonic and Tails visit Lakewood Plaza Turbo and help KO fight Lord Boxman. Cultural Translation: Subtle but still there. Some of the classic designs were changed a bit outside of Japan, in the official art. For example, Sonic was given a mohawk ◊, his eyebrows became more expressive (which was carried onto Adventure everywhere), and he became slightly more built, while Tails became more stereotypically cute ◊ (chubbier, rounder, shorter snout, shorter fur, belly fur combed flat, etc). Cut Lex Luthor a Check: Eggman shows an incredible talent in weaponry, vehicle, and robot design, and an ability to mass-produce many of these designs. Of course, even if he doesn't want to sell his inventions, he also shows a fondness for casino and theme park designs, and could probably gain a lot of money and influence just by entertaining people. In Sonic Colors, even our heroic duo admit that they'd happily pay to enjoy Eggman's new theme park for a while... if it wasn't such a painfully obvious trap, of course. He actually does cash in on his inventions in Sonic Battle and Sonic Riders. In the former, he sells generic versions of his E-100 Series models as security droids, and in the latter, he runs Robotnik Inc. which provides a good handful of the Extreme Gear of the first game including, hilariously enough, the personalized gears of roughly half the cast. He also runs the security service Meteor Tech which, while having an ulterior motive in the end, did seem to legitimately provide security services for Future City and the rest of the continent it resides on. Darker and Edgier: Shadow the Hedgehog and his self-titled game, Sonic the Hedgehog (2006), and Sonic Adventure 2, even, what with its themes of revenge, government conspiracies, military weapons projects, and apocalyptic scenarios. Sonic Adventure turns darker and edgier towards the end. Preceded by Sonic CD, which possessed numerous Bad Futures, and had a much more downbeat tone than any of the Genesis titles. SatAM was darker than the games to the point of being an In Name Only adaptation. The second Sonic X series (third season outside of Japan) was darker than the first one. And before that, the Sonic Adventure 2 adaptation was darker than rest of the show. And then there's Sonic Forces, in which Eggman has conquered the world and... it's not a pleasant place to live. Nor will it remain habitable for much longer if Eggman is allowed to remain in power. Death by Origin Story: Maria and Gerald Robotnik for Shadow. Death Course: Even in the middle of nowhere, out in the ocean or in the middle of a forest, Sonic and the gang will inevitably cross paths with crates, spikes, drills, and other nasty hazards. Defeat Equals Explosion: Almost every enemy that is defeated throughout the series explodes, from Badniks that explode in a puff of smoke as the animal inside is freed to Eggman's various boss machines that fall apart as explosions engulf them. Defeat Means Friendship: The gang's usual method for making new friends. Happened with Knuckles, The Chaotix, Gamma, Shadow, Rouge, Silver, and Blaze. Deliberate Injury Gambit: In the classic games, a number of bosses can be defeated more quickly by getting hit, recovering at least one of the spilled rings, and taking advantage of the remaining Mercy Invincibility to get hits on the boss, bypassing their defenses. Demoted to Extra: Every character in Sonic the Hedgehog who isn't Sonic, Tails, or Eggman had this happen to them to varying degrees. Between Sonic the Hedgehog (2006) and Sonic Boom in 2014, the only playable appearance by a character other than Sonic were Tails and Metal Sonic in Sonic the Hedgehog 4 Episode 2, as well as Tails piloting vehicles in bonus stages of Sonic Rush Adventure and Sonic Lost World. Some other characters were playable in the spin-off game Sonic Rivals 2 (2007). Knuckles and Shadow were not in Sonic Unleashed, and the two and Amy didn't appear in the Wii version of Sonic Colors. The setting of the latter game logically prevented appearances from other characters, but the DS version inserted random cameos of most of the cast. This continued the trend of other supporting characters solely making cameos in most in other games. The Chaos Emeralds also go from being a central plot point of the series to an optional extra sidequest in both versions of Sonic Colors, although this is averted for Chaos Emeralds on the DS port. Gathering all of them allows you to access the True Final Boss and also to witness the Golden Ending. Tails does get substantial time as a supporting character even in the games he is not playable in, but considering in-story he is Sonic's partner in heroism, his gameplay role still seems limited. For example, in the standalone Sonic & Knuckles, he only appears in the closing cutscene if the game is played as Sonic. Chaos has no real role in Sonic Battle 's plot; his appearance is just for the sake of having Emerl copy skills from him. Flickies for Sonic the Hedgehog CD, where they can be seen on Little Planet, yet are not relevant to the badniks like in the other classic games (instead, flowers pop out of them). The wisps in general in Sonic Lost World, since there is no explanation for their presence. One kind of them, the White Wisps, just get cameos since Sonic does not need them to boost. Classic Sonic rarely appears in newer games because as far as Sega is concerned, he and Modern Sonic are one and the same. They have a mandate that the former can't appear alongside Modern Sonic in either newer games or in merchandise unless a time travel explanation is involved (which was the case in Sonic Generations). Depending on the Writer: Whether Amy is a borderline-abusive Stalker with a Crush or just a girl working with Sonic who happens to have feelings for Sonic varies depending on the game, although recent games have (thankfully) gone for the later route. Derivative Differentiation: The Sonic series was obviously influenced by Super Mario Bros., but in contrast to Mario's strategic, defensive platforming, Sonic's gameplay usually leans more towards casual, heavily streamlined platforming romps with rollercoaster/pinball like physics and design with emphasis put on maintaining speed and precision timing more than anything else, with occasional standard, slower platforming, combat, puzzles, and minigames sandwiched in. Detective Animal: Team Chaotix, which was reintroduced in Sonic Heroes as the Chaotix Detective Agency. Detonation Moon: In Sonic Adventure 2. Deus ex Machina: The Chaos Emeralds have frequently served as an 11th-Hour Superpower source for the heroes ever since the first Sonic Adventure. Directionally Solid Platforms: Common in the 2D games. Disney School of Acting and Mime: The earlier games avoid this, but the games from Sonic Adventure 2 and onward starting relying on broad acting gestures like these. Double Standard: Abuse, Female on Male: Amy Rose is a case of Stalking Is Funny If It Is Female After Male. She's not afraid to use her hammer on anyone who even appears to be romantically interested in Sonic, having claimed him for herself despite his own refusal. In Sonic Heroes, she even attempts to coerce him into marriage using force. Drought Level of Doom: The 8- and 16-bit games are well-known for their final stages being Boss Only Levels with no Rings, forcing you to defeat the Final Bosses without getting hit. Duel Boss: Shadow, General Raxis, and Pir'Oth Ix's Super State in Sonic Chronicles. Also Sonic/Blaze in Rush, Tails/Eggman, Rouge/Knuckles, and the aformetioned Sonic/Shadow in Sonic Adventure 2, Sonic and Shadow vs. Silver in Sonic '06, and Knuckles in Sonic Adventure, but more importantly Hidden Palace Zone from Sonic 3 & Knuckles. Dummied Out: Can be considered a Trope Codifier. Every game in the series has something major in it missing, and sometimes new games are born from those scrapped elements. Eagle Land: Arguably, this is the idea behind Sonic's character design. He is a mishmash of different western Funny Animals (in fact, in one of his earliest character concepts, he was a grey rabbit with a bowtie, and his body and head shape were reminiscent of Felix the Cat), he is the same color as the American flag (but recent information points that his trainers were made red and white to match Santa Claus ' colour scheme), and his 90s snarky, aloof attitude and penchant for XTREME hobbies were distinctly non-Japanese. (He also speaks in Engrish in the Japanese version. ) He also has a tendency to roam the lands randomly helping people, not unlike wild western heroes like Shane. All of this was intentional on Sega's part, since the Japanese branch knew that the Genesis (and to a lesser extent, the Master System) sold more in America than in their own country, and with Nintendo's Super Famicom looming on the horizon, they knew they would need some kind of hook to keep from being trounced internationally. Early Installment Weirdness: The original Sonic games were much more cartoony than the later entries, and the original game only had six emeralds, no Super Sonic, and no spin-dash as well as the "Spike Bug". Even if you had mercy invincibility, landing on spikes would kill Sonic. Gameplay mechanics and art style differences aside, the original US branch of Sonic had a distinctive backstory from the Japanese continuity of the games, as presented in the Sonic the Hedgehog Promo Comic, which the original Sonic Bible did consider to be the series canon backstory by Sega of America of the time. This included differences like there being seven Chaos Emeralds from the beginning, Sonic initially being brown and having regular quills until he ran so fast one day that the heat fused his quills together and changed his color to cobalt blue, Dr. Robotnik starting off as a good man named Ovi Kintobor (who was even a friend to Sonic and built him specialized shoes to protect himself from the heat of the high friction speed he could achieve), until he unwittingly turned himself into the evil Ivo Robotnik via a malfunctioning invention of his. This was either ignored or forgotten over time, but it was eventually nullified once Sega of Japan decided that the US branch of Sonic should share the same canon as the Japanese games, starting with Sonic Adventure and on. Elemental Powers - Not crucial to the characters, but they show up from time to time: Sonic – Blow You Away Tails – Shock and Awe Knuckles – Playing with Fire / Dishing Out Dirt Amy – Heart Beat-Down Shadow – Time Master / Pure Energy / Shock and Awe Rouge – Shock and Awe / Casting a Shadow Blaze – Playing with Fire Silver – Psychic Powers 11th-Hour Superpower: The Super/Hyper/Darkspine/Whatever versions of the core Sonic Trio (and Shadow/Silver/Blaze). The Empire: The Eggman Empire. Enemy Mine: Sonic Adventure 2's memorable Cannon's Core level. Sonic and Eggman have teamed up on multiple occasions when they've had a common enemy: Sonic Adventure 2 against The Biolizard, Sonic Advance 3 against Gemerl, Sonic Lost World against the Deadly Six. Generally, it's because Eggman wants to take over the world, not destroy it, and he can't take over the world if there's no world to take over, so generally, if someone (or something) wants to destroy the world, Eggman will usually fight against them, either with Sonic or without. The fat scientist makes this point almost verbatim in Shadow the Hedgehog as he watches the Black Arms wreck up Westopolis. Shadow has teamed up with characters he's considered enemies several times, most often in his own game. The final cutscene features Knuckles and Eggman actually having a fun moment together. Every 10, 000 Points: Generally, every 100 rings in a level and 50, 000 points overall will give the player an extra life, though that has varied. Everything's Better with Sparkles: Most notable ones will cause temporary invincibility in several games. Evil Laugh: Robotnik's weird " Ohohohohoho! " along with Shadow's maniacal laughter in his own game as well as Mephiles in Sonic '06. Excuse Plot: Most of the games in the series (mainly the pre- Sonic Adventure games and the more recent entries from Sonic Colors and onward) rely in paper-thin stories that amount to "Save the world from the bad guy and his evil robots! " Exposition Fairy: Started out as the Floating Advice Reminder, then turned to the actual characters themselves noting your abilities, usually the NPC secondary characters. Expy: Rouge the Bat is basically an animal take on Morrigan from Darkstalkers. The Nocturnus are very similar to the group of Echidnas, the Dark Legion, from the Archie Comics, and Shade is similar to Julie-Su, and their home dimension "The Twilight Cage" has a similar name to the Dark Legion's dimension "The Twilight Zone". Ix also looks similar to the Sonic the Comic character Dr. Zachary, and Archie's version Dr. Finitevus. The Ifrit in Sonic Rivals 2 is very clearly an expy of Iblis. Like Iblis, the Ifrit is an immortal fire monster named after a djinn in Middle Eastern mythology, and who is responsible for destroying the world in Silver's future. Even their designs are similar, with the Ifrit resembling a winged version of one of Iblis' forms. Faceship: Dr. Eggman builds a lot of these with his face on them, most notably the Death Egg. Failure Is the Only Option: Eggman never succeeds at any of his plans in the long run, either due to Sonic getting in the way, or because whatever force he's using spirals out of his control, and whatever little victories he does earn now and then are short term at best. Eggman Nega in Sonic Rivals reveals that he will never succeed, and that his failures ruin the Robotnik name. Family Theme Naming: There's a small family all named after dairy products: Cream the Rabbit; her mother, Vanilla, and her Chao, Cheese. Other Chao associated with Cream were named Chocola and Milk. Fantasy Kitchen Sink: The series features numerous different elements of fantasy mashed together, from ancient long forgotten civilizations with powerful demigods, aliens that can range from evil to friendly, superhero and shonen anime elements, light science fiction hallmarks, ghosts, monsters, magical artifacts, mutants, storybook characters, "Ghost in the Shell" type stories (i. the story arc of Gamma in Sonic Adventure) and so on. Fanservice: Rouge the Bat. Fastball Special: Sonic seems to make a natural projectile. Very common in Sonic Chronicles and Sonic Heroes. Fictional Earth: The games takes place on Earth, however the geography is completely different and countries are replaced with fantasy versions. Fireballs: From the Marble Zone of the first game to the latest Sonic games. Knuckles can also shoot these in Sonic Heroes. Flash of Pain: Bosses in the 2D Sonic games tend to do that. Floating Advice Reminder: Started in the Sonic Adventure games with Tikal and Omochao, then exploded from there. Fly-at-the-Camera Ending: The ending sequences to many 2D Sonic the Hedgehog games feature Sonic (or Tails, Knuckles, Amy, Cream, etc. ) jumping towards the player and posing while suspended in air. Sonic the Hedgehog 2 's ending is the most notable: both Tails's plane and (Super) Sonic fly away from the player only to come back head first. Follow the Money: Often, rings lead you somewhere. In the 3D games, it's often even possible to perform a light speed dash, which makes Sonic follow a path made out of rings. The rings have been put into arrow formation in most games right up to Colors as a way of making this trope even more obvious. Free-Range Children: Most of the characters are minors (Tails is 8, Amy is 12, Sonic is 15, etc. ), and very few of them have legal guardians. Cream (6) lives with her mother Vanilla, Charmy and Espio have Vector, and Blaze is a princess and is stated to have a living family, though they are unseen. In some cases, an explanation is given; Tails is an orphan, and Knuckles is the last of his species. The rest are unexplained. Frickin' Laser Beams: Used by numerous bosses throughout the series. G-M Gainaxing: This becomes more prevalent in later games, but especially with Rouge the Bat and her ample "assets". Game Mod: Fan reprogramming of the series has become so developed and widespread that parts of SEGA themselves have started to approve it. SEGA Mega Drive Classics Hub even has built in compatibility with fan mods. Gameplay and Story Segregation: In 3D games, all the loops and rings and other items are strangely absent during cutscenes. Though both versions of Tails mention the rings in one of the cutscenes in Sonic Generations, even wondering where Sonic puts them all. Also, Team Sonic's opening cutscene in Sonic Heroes features a loop. Gameplay Roulette: The main console games starting with Sonic Adventure have been infamous for this. They have steadily gotten better with this, since Sonic Unleashed and Sonic Generations only feature two styles of gameplay, and Sonic Colors averts it completely. Glowing Gem: Both the Chaos Emeralds and the Master Emerald frequently glow, particularly when used to give power to someone or something. Goggles Do Nothing: Robotnik gained a pair of them in Sonic Adventure and, aside from a brief moment in Sonic Adventure 2 and Sonic the Hedgehog (2006), never used them, maybe because he has the aforementioned Scary Shiny Glasses. You can buy a replica pair in Sonic Unleashed, and their description points out that "wearing them has no effect. " Gratuitous English: Once Sonic got a voice, though in all fairness, his 'tude * pretty much justified it. See here for more. Gravity Barrier Green Aesop: This is what the series used to revolve around, with Sonic functioning as a nomadic Nature Hero of sorts. Unlike most examples of the latter trope, he is quick to utilize technology to fulfill any tasks he needs to do, but he still seems to carry disdain for Eggman's wanton environmental destruction. Unlike most examples of the former trope, the Aesop was actually subtle. Later games moved on to typical science fiction "hero vs. villain" stories. This is taken to its apex in Sonic CD, where Sonic has the ability to prevent Robotnik from turning the future into a post-apocalyptic, mechanized hell by defeating certain robots in the past. One of the cartoons, Sonic Sat AM, would take the green overtones of the games and expand on them. CD also showed that, utilized properly, technology could benefit the environment via the Good Futures, which showed nature and technology working in harmony. Every continent you visit in Sonic Unleashed is beautiful... then you get to Egg man Land. The general aesthetics of the games, especially the earliest ones (and levels of later games that draw inspiration from them) plays with this trope, as the "nature" Sonic is protecting appears to already be pretty artificial already (such as being made up of geometric shapes or the ground having that checkerboard pattern on them). Green Hill Zone: Trope Namer, and sometimes used as a Nostalgia Level. Growing with the Audience: The series started doing this with Sonic Adventure. Both it and its successor represented a time when the original Sonic fanbase was now older, and thus they started to appeal to the older fans. The original "standard cartoon game" aesthetic of the original games was replaced with a darker, more realistic bent. The stories went from "save the world from goofy mad scientist" to complex epics involving themes such as genocide, growing up, and corrupt governments. This continued until Sonic the Hedgehog (2006), at which point the ire towards Sonic's stories getting needlessly convoluted and dark forced Sega to reverse the trend. The Good Guys Always Win: Sonic and friends have always triumphed over Eggman and whatever villain rears their ugly head in the end, no exceptions. At worst, they'll just temporarily incapacitate him. Even killing him, which Mephiles the Dark succeeded in doing in Sonic 2006, was a short-term setback for Sonic thanks to the Chaos Emeralds. The Archie Comics even have this enforced on them due to mandates that none of the core cast are allowed to die and Sonic is never allowed to suffer a long term defeat — even if Eggman gets the upper hand over him on occasion, Sonic always has to overcome him in the following issue. Hard Levels, Easy Bosses: Generally, the bosses in the series are easier than the levels, save for a few Wake Up Call Bosses. #HashtagForLaughs: Since 2015 and under the influence of a new PR team, the social accounts started posting more silly and self-aware posts, as well as being more involved with their fans. On their Tumblr account, the posts are usually followed by funny tags telling how their office life is, asking the followers to send drawings of their coworker "Angry Sandra", or teasing the development of Big's Big Fishing Adventure 3. He Knows About Timed Hits: Tails constantly reminding you to save your game in Sonic Chronicles. You can tell him to stop doing that, though. It won't stop him, but you can. Helpful Mook: Many airborne enemies throughout the series like to position themselves so that Sonic could homing attack through them to the place he needs to go. Hijacked by Ganon / Make Way for the New Villains / The Man Behind the Man: The games started using these kind of twists once the series made the leap to 3D; Sonic Adventure was the catalyst of this trend; Chaos, who Eggman had planned to exploit to destroy Station Square and build Robotnikland, ends up becoming the real threat of the game. In Sonic Adventure 2, Gerald Robotnik, despite being dead, ends up becoming the major threat, with his Eclipse Cannon being rigged to destroy the Earth via Colony Drop if it got the Chaos Emeralds put into it. In Sonic Heroes, Metal Sonic is revealed to be the true villain, having imprisoned Eggman and impersonated him, pulling strings so that he could copy the data of all four teams, all as part of his scheme to get revenge on Sonic. In Sonic Battle, Emerl, the robot you were training the whole game, becomes the game's final boss after Eggman drives him berserk with the Final Egg Blaster. In Sonic Advance 3, if you collect all the Emeralds and beat Altar Emerald's boss, Gemerl (a robot that was built from the remains of Emerl) turns against Eggman, steals the Emeralds from you and transforms into a new form, forcing Super Sonic and Eggman to team up in order to defeat it. In Sonic 2006, Mephiles the Dark, who was originally Solaris until he was split between himself and Iblis, kills Sonic, which makes Princess Elise cry, which unleashes Iblis and allows Mephiles to merge with it back into Solaris, which nearly leads to the space time continium getting destroyed. Eggman is an ant compared to the threat he poses in this game. In Sonic Rush Adventure, Eggman and Eggman Nega turn out to be the real threat behind Captain Whisker. In Sonic and the Black Knight, Merlina is the cause behind everything that's going on in the game. In Sonic Free Riders, Eggman is the main threat of the game as usual, but for the final race, Metal Sonic pulls this trope a second time by briefly taking the center stage, having gone behind Eggman's back by disguising himself as another robot so he could secretly study the other racers, and then challenge Sonic to a one-on-one race by using all the data he compiled to his advantage. In Sonic Generations, Modern Eggman and Classic Eggman are controlling the Time Eater. Sonic Lost World has Sonic and Eggman team up for an Enemy Mine early in the game, Eggman looking upstaged by the game's villains for the bulk of the game, but at the start of the last area, Eggman fakes his death and sneaks off to complete his final mech in time to be the game's final boss. Homage: Super Sonic is a throwback to Dragon Ball Z. The Death Egg is, of course, a Star Wars reference. The Eclipse Cannon likewise brings the Death Star to mind. Hover Board: The Extreme Gear in the Sonic Riders series. Hover Skates: Shadow wears a pair. Hub Level: Knuckles' Chaotix, Sonic Adventure, Sonic the Hedgehog (2006), Sonic Advance 3, Sonic Unleashed, and Sonic Generations. Huge Holographic Head Humanlike Hand Anatomy: The characters have a strange variation of this; their hands are human-like, but their feet are very... not human, but not exactly those of their derived species, either. Their feet are just... ovals. No features, no toes, nothing. They look like ovaloids flattened on the sole part. Note that most of the characters wear shoes anyway, so you rarely have to behold their flipper ◊ feet. ◊ This has somewhat changed in Sonic Forces, where if the avatar character is wearing sandals, he/she is shown with only one toe on each foot. Image Song: Since Adventure, every main 3D installment gives at least each player character one of these. Iconic Sequel Character: Sonic and Dr. Eggman were the only characters introduced in the first game. Sonic's most well-known friends, Tails, Knuckles, and Amy Rose, were introduced respectively in Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic the Hedgehog CD. Shadow the Hedgehog from Sonic Adventure 2 also counts. In Case of Boss Fight, Break Glass: The series has many bosses defeated in this manner. Inconveniently Placed Conveyor Belt: They are seen throughout various levels in the series. I Have Many Names: Apparently, whether it's "Eggman" or "Robotnik". Outside of Japan, it's both as of Sonic Adventure games. Said game established that Robotnik is his true name, while Eggman is an alias. Sonic Adventure 2 also hinted (but didn't outright confirm) that this is true in Japan as well, by giving his grandfather the name Gerald Robotnik. In the End, You Are on Your Own Informed Ability: Sonic's speed is sometimes this relative to the other main characters, especially in the older games before the characters' abilities had speciated as much. For instance, some of the earlier games contain situations where Knuckles, Tails, and even Robotnik can run as fast as Sonic. Tails can still fly as fast as Sonic runs, but they make sure it looks like he's flying. Not running. Especially prominent in the 2D games. In every single one before Sonic Advance 3, all characters share the exact same running and jumping physics, with the sole exception of Knuckles having a lower jump in Sonic 3 & Knuckles and Amy not being able to curl into a ball in Sonic Advance. Adverted in most 3D games, where Sonic is noticeably faster than the rest of the cast as a result of Divergent Character Evolution. ( Except when he's not. ) Informed Flaw: Eggman is no doubt fat, but it's often said to be from overeating, and we have only seen him actually eat once. Then again, he took down a twelve inch sandwich in two bites during that one instance, so this has some merit. He probably eats offscreen. Informed Species: Sonic barely resembles a real hedgehog. The same goes for every other hedgehog character — Shadow, Amy, Silver, and others. Knuckles looks nothing like an echidna (different snout, quillocks, etc) but as the most famous echidna in popular culture, he gets away with it better. Charmy the Bee, Mighty the Armadillo, Wave the Swallow, Jet the Hawk, Storm the Albatross, Rogue the Bat, and many, many others don’t resemble their species. Some of them even look like humans in costumes. Interspecies Friendship: Let's start with the fact that Sonic, a hedgehog, is friends with a two-tailed fox and an echidna. Foxes actually have been known to eat hedgehogs in real life. There was also Shadow the Hedgehog's sibling-like relationship with Maria, who was human. Insistent Terminology: The early games' manuals were insistent that getting hit with no rings would cause you to lose a "try. " Insult Backfire: Outside of Japan, Robotnik's "Eggman" name was first used by Sonic as an insult in the original Sonic Adventure, and Robotnik promptly corrected him that his name was Robotnik, not Eggman. By Sonic Adventure 2, he's embraced the nickname, presumably because he wanted to use the name " Eggman Empire ". Or maybe he embraced it earlier than that, considering he uses it as a password on board the Egg Carrier in the first Adventure game. Invincibility Power-Up: Present in many Sonic games, whether in classic "starman" fashion from item boxes, to some variations like the purple wisp in Sonic Colors Wii. Invisible Anatomy: The anthropomorphic characters have five fingers, but oddly enough, have no toes. This especially shows with Big and Tikal, who wear sandals. Human characters, on the other hand, do have toes. In Sonic Forces, the avatar character can be seen with only one toe on each foot if he/she is wearing sandals. It Seemed Like a Good Idea at the Time: Knuckles has some really odd, if not outright boneheaded, ways of protecting the Master Emerald from thieves. Kaizo Trap: The Egg Viper in Video Game /Sonic Adventure and Death Egg Robot from Sonic the Hedgehog 4 will crash through the floor after you beat them, and send you falling to your doom if you don't get out of the way (in the case of the Egg Viper) or hit it one last time (in the case of the Death Egg Robot). The Kiddie Ride: The infamous Waku Waku Sonic Patrol Car (and less famous Sonic Cosmo Fighter) are actually kiddie rides imbued with a monitor and controls for playing a simple game while the ride is in motion. System 16, an arcade board site, classifies these rides as Sega Kiddy Ride Hardware [1], and notes that in reality they're usually powered by a Sega C-2 or ST-V board. As of 2012, Sega is attempting to re-enter the kiddie ride market with a straight up kiddie ride based on Sonic's car in Sonic & Sega All-Stars Racing [2] ◊ Killed Off for Real: E-102 Gamma remains dead as of Sonic Adventure. Though Evil Knockoffs of Gamma appeared in Sonic Adventure 2, and became a minor plot point in Sonic Battle. Kill Sat: The Death Egg. The ARK. Of course, when the "Kill Sat" part fails (and due to the machinations of Professor Gerald Robotnik), it's Colony Drop time. Lampshade Hanging: Omega once commented on the size of Eggman's ridiculously huge bases with: "ERROR! Unable to determine how a base this size has gone undetected. ERROR! " Last of His Kind: Knuckles. Later Installment Weirdness: The games from Sonic Adventure and on took the series in very different directions both in tone and gameplay, especially in the mid-2000s. Having human characters appear on a regular basis, the tone generally becoming more serious, the Chaos Emeralds being significantly played up in importance, and having new superpowered villains taking the center stage away from Eggman are just some of the many ways the later games contrast the Classic era of the series. Law of 100 Lawyer-Friendly Cameo: The Death Egg for the Death Star. Let's You and Him Fight: First came Sonic vs. Knuckles, then came Sonic vs. Shadow, then came Sonic vs. whoever Sega decided to pit him against for that game. Spilled over into the comics, as well, with some very painful results. At a meta level, this is the M. O. of Sonic the Fighters, Sonic Battle, and the two Sonic Rivals games. Lighter and Softer: The Classic Era Sonic in contrast to many of the Modern Era Sonic games is much more lighthearted, surrealistic and wacky in tone. It's safe to say that characters like Chaos, G. U. N., Shadow, Black Doom, Mephiles the Dark/Iblis and Dark Gaia do not exist in that timeline. Limited Wardrobe: With the exception of spinoffs such as the Sonic Riders games, the characters generally stick to their usual attire. Live Item: The small animals that power Eggman's badniks in the Sonic Adventure titles. Loads and Loads of Characters: To an extent; many of the later titles feature an excessive amount of key characters, albeit usually from the same pile of a dozen or so, with some one-shots as well. It's more a case of Loads and Loads of Main Characters. Recent games have cut down on this, however, mainly focusing on Sonic, Tails, Eggman, Orbot, and Cubot, while other characters play minor roles. Loads and Loads of Loading: Sonic the Hedgehog (2006) is infamous for this. Long-Runner Cast Turnover: Happened in 1998 with the Sonic Adventure reboot; many characters like Fang the Sniper were removed in favor of new characters like Shadow and Blaze. Happened again to a lesser extent in 2008 with Sonic Unleashed and the games after that point. While other characters are still present, their roles were greatly minimized, with Sonic himself being the only playable character, and the plots focusing on Sonic, Tails, Eggman, and newcomers Orbot & Cubot, with a few one-off characters that serve as plot devices. Malevolent Mugshot: Robotnik/Eggman's face has showed up on everything from Mecha-Mooks to spacecraft. Mascot with Attitude: Sonic the Hedgehog himself, the Trope Namer Meaningful Name: Practically everyone has one. Sonic is faster than sound, Knuckles has spikes on his fists, etc. "Robotnik" is derived from the Czech word for "servitude". Guess what Eggman tries to do in every game. "Eggman" with his Classic Era Jumpsuit ◊, designed to make him look like a walrus; it doubles as a Shout-Out. (The yellow triangles from his cape represent the teeth, in case you are wondering; the rest is plain obvious). Tails has two. His nickname, Tails (for obvious reasons), and his Punny Name, Miles Prower. Made of Iron: Everyone is; it seems to be a part of the way creatures function in-universe. Few machines can compete with their durability. Meanwhile, in the Future... : Sonic the Hedgehog (2006) was horrible about this. Characters will shout "WE'VE GOT TO HURRY! " and run as fast as they can... to save somebody 200 years in the past. Mecha-Mooks: Eggman loves them. Mercy Invincibility: As long as you had at least one ring or shield to your name, this'll kick in when you're hit... unless you're bouncing on spikes in the first version of the original game. Mineral MacGuffin: The Chaos Emeralds. Generally, no matter what the world-threatening danger is, the Chaos Emeralds will either unleash it or stop it. Or both. Also the Time Stones, Chaos Rings, Master Emerald, Super Emeralds, Sol Emeralds, World Rings... Mixed Animal Species Team: The franchise features a lot of different animal teams over the years in it's different iterations such as Team Sonic, Team Dark, Team Rose, Team Chaotix, the Freedom Fighting groups, and etc. Mood Whiplash: Pretty much a staple of the series itself. Things can go from humorously comedic to dark and apocolyptic in a manner of moments. Morally Ambiguous Doctorate: Robotnik, with his grandfather Gerald providing a Face–Heel Turn variant. Motion Blur: He's even nicknamed "The Blue Blur". In some of the 3D games, Sonic can create a blur by Spin Dashing. In fact, everyone who can use the Homing Attack has their own motion blur. Ms. Fanservice: Rouge the Bat was a bizarre attempt at trying to introduce this kind of character into a series otherwise aimed at kids. Her design is basically if you took Morrigan from Darkstalkers and turned her into a cartoon bat. Besides her exposed cleavage and tight-fitting jumpsuit (which could be replaced with an even more skimpy outfit in the original Dreamcast version of Sonic Adventure 2), she even acts promiscuous and flirty with the other characters. The tie-in series like Sonic X did not shy away from this aspect of her character. Multiple-Choice Past: Dr. Eggman Nega. In Sonic Rush and Sonic Rush Adventure, he's Eggman from a parallel universe. In the Sonic Rivals games, however, he's Eggman's descendant from 200 years in the future. Multiple Demographic Appeal: The games, animated series, and merchandising have all long been popular across many ages and both genders. This is probably at least in part due to the fact that many of the people who played the original games in the early nineties are now in their twenties and it's nostalgia setting in. Multiple Endings: Dates all the way back to the first game, though it wasn't until Sonic 3 & Knuckles that the difference was of any significance. Shadow the Hedgehog has 10 different endings, plus the final ending, and 326 total ways to complete the game. Mythology Gag: Sonic's favorite food is chili dogs. This was created by DiC for the cartoons. Sonic Chronicles and Sonic Unleashed are full of them. He's also seen eating two in the beginning of Sonic and The Black Knight. Also in Sonic Riders, " You're supposed to be the fastest thing alive? " "Who ordered the chilidog? " from The Stinger of some of the commercials for the new Mario & Sonic at the Olympic Games in London. N-Z No Conservation of Energy No Ending: Combined with Sequel Hook. Sonic Chronicles ends with Sonic and friends learning that Eggman has taken over the world. And then they thank Bioware for being awesome. No Endor Holocaust: Takashi Iizuka said in a 2017 interview that Eggman blowing up half the moon in Sonic Adventure 2 did not affect the world's tides, even though by all accounts it should have caused catastrophic flooding worldwide. Nonstandard Character Design: Rouge the Bat, being an animal take on Morrigan, is an anomaly in the otherwise noodle-limbed character designs in the series, since she has a much more anthropomorphic figure, complete with human-like breasts and legs suggesting actual anatomy. Noodle People: Nearly everyone. No Sidepaths, No Exploration, No Freedom: Some of the more recent entries are sometimes criticized for having too much running and not enough platforming. Conversely, the games that tend to receive this criticism generally feature more alternate paths and collectable items than earlier 3D games. Noblewoman's Laugh: Robotnik's Santa-esque chuckle. Nostalgia Level: The extra 3D version of the original Sonic the Hedgehog's Green Hill Zone in Sonic Adventure 2. There are also Nostalgia Bosses in Sonic Advance, in the form of Sonic 1 and 2 's first bosses in the X-Zone. Sunset Hill Zone from Sonic Advance 3 certainly qualifies. It even has the music! The final level in Sonic Chronicles can apply sorta. It has a remixed version of the Final Boss fight music from Sonic 3 & Knuckles. Sonic Battle has Green Hill Zone as an unlockable stage. Sky Sanctuary Zone in Sonic 3 & Knuckles features two Nostalgia Bosses. Mecha Sonic shows up piloting the boss vehicles from the first zone of Sonic the Hedgehog and the eighth zone of Sonic the Hedgehog 2 before you fight him quill-to-quill. And said hog-to-mecha-hog fight shares some patterns with the Sonic 2 version of Mecha Sonic (aka Silver Sonic). Sonic Rush Adventure 's Hidden Island 16 is a remake of Act 1 of Leaf Storm, the first zone of Sonic Rush. Wave Ocean from 06 is very much like Emerald Coast in Adventure 1, intentionally of course. Both are beach levels with a lighthouse, and feature Sonic getting chased across a bridge by an orca. Adabat's levels in Sonic Unleashed are very similar to Emerald Coast and Wave Ocean, though without any chase scene. Sonic the Hedgehog 4 is pretty much a Nostalgia Game, particularly Episode I whose levels and even bosses are generally inspired by various areas from the first two games. Taken to Up to Eleven levels in Sonic Generations; you have 2. 5D and 3D re-imaginings of levels from almost every major game from Sonic 1 to Colors. You also have Sonic, Tails, and Eggman in their classic looks, with Sonic being voiceless, and Metal Sonic returns as a boss. Sonic Forces has a Green Hill Zone covered in sand, and Shadow's levels remix music from Sonic Adventure 2. Not Allowed to Grow Up: Sonic has been around long enough to have had major changes to his voice and physique, and only vaguely remember his earliest adventures. But Modern Sonic is officially 15 both before and after his 'birthday' in the beginning of Sonic Generations. Obvious Beta: Sonic the Hedgehog (2006) and Sonic Boom: Rise of Lyric. To ridiculous levels. Once per Episode: Once the characters started to have voice actors by Sonic Adventure, the line "Long time no see! " is always uttered at least once in every game. Off-Model: This Pakistan McDonald's commercial has gained some infamy for it. Offscreen Villain Dark Matter: No matter how much havoc Sonic wreaks on Robotnik's bases, he's always got enough badniks, eternal engines, and wave motion guns for another world domination bid come next game. It reached a peak in Sonic Adventure, where after Sonic and co. spend the entire game taking down the Egg Carrier, he shows up with another Egg Carrier to try and subdue Chaos. Further still, in Sonic Unleashed, he produces a giant fleet of space battleships solely as bait for Super Sonic. One Game for the Price of Two: The series has a nasty habit of foreshadowing events of games that are only playable on other consoles, especially with the Wii. Liked Sonic Colors and want to play the direct sequel Sonic Generations? If your PC isn't built for gaming, then enjoy shilling out triple-digit monetary values for a 360 or PS3. If you bought Sonic the Hedgehog 4 Episode I on WiiWare and want to play Episode II? Same deal (and to unlock Episode Metal will cost even more! ). One-Hit Point Wonder: Assuming they have no rings, every character would count as this, but this is not the case. Final Zone and Death Egg Zone in Sonic 1 and 2, respectively, have no rings whatsoever, effectively rendering Sonic a One Hit Point Wonder for the final confrontations. The 8-bit versions of Sonic 1 and 2 took this even further by offering no rings for any of the boss encounters. Only Known by Their Nickname: Many people don't remember that Tails' real name is Miles Prower. Eggman/Robotnik was retconned in later installments to be Robotnik nicknamed Eggman. Naturally, the Eggman name is used a lot more than the Robotnik one, even by himself. Our Werebeasts Are Different: Sonic the Werehog. Out of Focus: Several concepts within the franchise were dropped as the years went by: The Hyper form, ever since the Death Egg saga in Sonic 3, nothing in the whole Sonic franchise has made use of the mythology surrounding the Super Emeralds again; the normal Chaos Emeralds and the Super form are firmly established as the focal powers, with nothing beyond. Sonic’s proficiency of the Chaos Control; the concept of attaining certain powers with just one emerald was introduced in Sonic Adventure 2 with Shadow who was already attuned with said ability, later in the game Sonic learns the Chaos Control in a dire situation, and his battle with Shadow showed Sonic had already gotten the hang of it; however, after Sonic '06 the series went on to make the Chaos Control less of a recurring ability, linking it more towards Shadow as something inherent of his character, so Sonic isn't seen using the Chaos Control regularly again in order to have Shadow be more unique. Rouge and Knuckles’ rivalry and overall proximity, the two have been interacting less and less as the franchise grows older, Knuckles’ character has been limited to just involve himself in what Sonic is facing at the time, the same way Rouge is limited to be Shadow’s partner in his missions. Oxygenated Underwater Bubbles: Present throughout all of the 2D games where a Down the Drain, Underwater Ruins, or Under the Sea level is present. Also exists in Sonic Adventure, Sonic Adventure 2, Sonic Colors, and Sonic Generations. Pantsless Males, Fully-Dressed Females: Outside of alternate media, this is the default rule for non-human characters in the Sonic franchise. The one exception comes in Sonic Forces. By default, the male avatar is naked and the female one wears a bodysuit, but not only is it possible to fully dress a male avatar, but also if you select a body tattoo or fur pattern for a bodysuit, you can have a pantsless (or nude) female avatar. Panty Shot: In some games, the player can catch a rare glimpse of Amy and Cream's white panties under their skirts. Except for Sonic the Fighters, where she has no panties. People Jars: Dr. Robotnik captures animals and stores them in capsules, which act as Jars. His main use for them is to brainwash them to control his robots for him, so the robots somewhat act as Jars as well. In both cases, Sonic and the gang can free them; the capsules have a switch, while the robots can be destroyed and the animal within will be fine. Physical God: Chaos the God of Destruction, Illumina the Goddess of Dreams, the Master Emerald, Chip a. k. a. Light Gaia, Solaris, and possibly Emerl who is also referred to as a God, even though he's artificial. Pinball Spinoff: Sonic Spinball and Sonic Pinball Party. Pinball Zone: Almost every game in the series has at least one pinball-themed level, whether a regular level or a Bonus Stage. Despite the "zone", the Trope Namer is not from this series. Act 2 of Casino Street Zone in the iOS version of Sonic 4 is nothing but a pinball machine where you need to get a certain amount of points in order to complete it. Pink Girl, Blue Boy: Amy and Sonic, obviously. Planet of Copyhats: Apparently speediness is an anthro trait. Platform Game Plot Coupon: The Chaos Emeralds are used in the games as either collectibles to unlock Super Sonic, or as actual pieces of the plot, with a few games either giving you a bad ending and/or not unlocking the final stage if you don't collect them all. The Master Emerald usually works the same way. Polygon Ceiling: A notable example note: Sega have acknowledged that the 3D Sonic games — up until Sonic Colors — have a (not entirely unfounded) reputation of being plagued with bad camera angles, poor level design, and shaky controls. It's ultimately down to personal opinion as to which of the 3D games is the prime culprit. At the same time, the 2D Advance and Rush series released at the same time were quite highly regarded, which (along with a heavy sense of Retraux) could explain why Sonic Colors includes a lot of 2D platforming. Pop Culture Osmosis: Some evolutionary biologist must have been a Genesis gamer in his or her youth, as one of the genes involved in the development of the feather in birds and teeth in humans has been dubbed "Sonic hedgehog. " No, really. On a side note, if that gene gets mutated in any way in fetuses, the fetus will be born with Conjoined Eyes, just like the many hedgehogs in this series. Pop-Star Composer: Masato Nakamura (from the J-pop band Dreams Come True) composed the music for Sonic the Hedgehog and Sonic the Hedgehog 2. Famously, Michael Jackson was supposed to compose for Sonic the Hedgehog 3. What happened then? Nobody quite knows, but everybody has an opinion. Jun Senoue and his band Crush 40 wrote music for several of the 3-D games. R&B musician Akon remixed Dreams Come True's "Sweet Sweet Sweet" for Sonic 2006, Jaret Reddick from Bowling for Soup performed "Endless Possibilities" from Sonic Unleashed, and Cash Cash performs the main theme for Sonic Colors. This goes all the way to Sonic Forces, where Douglas Robb of Hoobastank wrote and performed "Fist Bump". Power Dyes Your Hair: Sonic's various transformations throughout the years. The Power of Friendship: The Macguffins of the series are far more powerful when used by the positive feelings of the cast, as opposed to negative feelings. This trope is especially Anvilicious in Sonic Adventure, Sonic Rush, and Sonic Heroes. Power-Up Magnet: The Magnetic Shield, which debuted as the Lightning Shield in Sonic 3 & Knuckles. Power Up Motif: Invincibility powerup has a theme in games where it exists. Prepare to Die: One of Eggman's phrases in Sonic Battle. Private Detective: Vector, Espio, and Charmy were revamped into this role for Sonic Heroes onwards. The Psycho Rangers: Metal Sonic, Tails Doll, and Metal Knuckles in Sonic R. Dr. Eggman, Shadow, and Rouge in Sonic Adventure 2. The Babylon Rogues in Sonic Riders. Punny Name: Miles "Tails" Prower, and Dr. Ivo "Eggman" Robotnik (and his legion of egg-themed machines). Also, Super Sonic. Puzzle Boss Puzzle Pan Reconstruction: Since the flop of Sonic '06, the games seem to be trying to go back to the original Platforming and Speed outlook of the Genesis series. Recurring Riff: In many Sonic games, the main theme of a particular game can be heard throughout the game. Reformed, but Not Tamed: Various characters who started off as foes to Sonic will end up on his side, but still clash against him every now and then. Shadow is a prominent example. Replacement Flat Character: Amy had started as a sweet-natured girl, but during Cream's introduction to the series, she would become more aggressive and short-tempered while still having her nice moments. After Knuckles became more of an ally to Sonic and more of a hot-headed comic relief, Shadow takes the role of the stoic and serious rival from him. Both cases are somewhat of an inversion in that Knuckles and Amy actually underwent Flanderization following the introductions of their "replacements", and were more rounded prior to that. Replay Value: Sonic games generally have a low number of stages compared to most other platformers, which would make the game very short otherwise. What it lacks in stage number is more than made up for in the amount of alternate paths that you can take in getting to the goal. In several games, the replayability is even added to with the Chaos Emeralds, as finding them requires all your exploration ability. Adding onto THAT is the fact that the games were designed with speedruns in mind, encouraging you to replay levels and learn how to get faster and faster times, improving your rank if the game has them. Ret-Canon: The clear use of SWAT Bots and roboticized animals in Sonic Chronicles. The confirmation of Sonic's favorite food being chi li dogs in the Japanese version of Sonic Advance 3, Sonic Unleashed, and Sonic and the Black Knight. The true purpose of Shadow's Inhibitor Rings, shown in the ending of his story in Sonic the Hedgehog (2006), originated in Sonic X. Retcon: Thanks to their debut game ( Sonic the Hedgehog (2006)) undergoing Cosmic Retcon at the end, Blaze and Silver were re-introduced into the series with new origins; Blaze's "new" debut game was Sonic Rush, while Silver's backstory was re-established and re-canonized in Sonic Rivals. Revisiting the Roots: The series, after going 3-D and having elaborate storylines and darker characters, begot Sonic Advance, which played in 2-D and was very reminiscent of Sonic the Hedgehog 2 in stage design, game mechanics, and the simple plot of "Dr. Eggman kidnaps animals; Sonic rescues them. " Less successful was Sonic the Hedgehog 4 Episode I, which was another try at going back to basics. However, its physics made it impossible to play like the old games, making this a failed attempt. This would be remedied, ironically, in a game designed to evolve the series further: Part of the premise of Sonic Generations is that Sonic from the classic games is brought forward in time to the present. Classic Sonic plays very close to the original games, much closer than in Sonic 4, and is near indistinguishable in the 3DS version. Classic Sonic was so well-received, considering the fandom's Broken Base, that Sonic 4: Episode II will be based on Classic Sonic's physics in Sonic Generations. Fully realized with Sonic Mania, built from Christian Whitehead's Retro Engine to replicate 1:1 the classic Sonic physics; designed by long-time fans and modders, the game was a mix of redesigned classic stages with new ones in the style of the original pixel art, answering the question "What if Sonic 3 & Knuckles had a follow-up on the Saturn? ". The result was a commercial success and one of the best-reviewed games of 2017. Ridiculously Cute Critter: The small animal friends you rescue in the older Sonic games, and Sonic the Hedgehog 4. The Chao in the Sonic Adventure games. The Wisps in Sonic Colors. Sonic Runners introduced baby Wisps, which, among other changes from their older counterparts, all constantly have pacifiers in their mouths. The Rival: Sonic tends to attract a lot of these characters for various reasons. Originally it was Knuckles. In his debut, Knuckles fought against Sonic & Tails due to manipulations by Dr. Eggman. After Eggman revealed himself as the Big Bad, Knuckles teams up with the duo to stop him. Afterward, probably due to their egos, Sonic & Knuckles clashed for one reason or another, mostly due to the latter being tricked by Eggman into doing so. Their rivalry has kind of dissipated in recent years due to other adversaries showing up and Knuckles becoming more of an ally, but still pops up now and then. Since Sonic & Knuckles were slowly becoming friends, Shadow debuted as the new, darker rival for Sonic. Unlike Knuckles, Shadow was not being tricked into fighting the heroes and was in fact a dangerous foe in his debut. Originally, he didn't pay Sonic much attention outside of accusing him of copying his style, but due to Sonic's tenacity and cheating death, he earned Shadow's respect and acknowledgment as a Worthy Opponent. Even after Shadow's eventual Heel–Face Turn, this dynamic is retained and the two clash quite often before teaming up against a common foe. Debuting alongside Shadow was Rouge the Bat, who served as The Rival to Knuckles. They're both treasure hunters, but it's more of a hobby for Knuckles and he guards the all-powerful Master Emerald instead, while Rouge is an outright thief who attempts to steal it. This dynamic tends to be laced with Foe Yay, though. Blaze was a bit of a rival to Sonic during the first half of Sonic Rush. The Babylon Rogues to Team Heroes in the Sonic Riders series. Jet to Sonic, Wave to Tails, and Storm to Knuckles, respectively. Since the premise of the series is racing, this is a bit more justified; that, and the Rogues are just jerks. Jet definitely takes it the farthest, though, being almost obsessed with proving that he's the fastest there is, and since Sonic is known as "The Fastest Thing Alive"... Roaring Rampage of Revenge: Shadow's reaction to Maria's death. Attempt on humanity prevented by Amy. Results in the genocide of the entire Black Arms race, as Black Doom can be considered indirectly responsible for her death. Rolling Attack: Sonic can do that. Often others do rolling attacks too. Rousseau Was Right: In Sonic Adventure 2, Amy of all people stops Shadow's Roaring Rampage of Revenge with a speech about this. Running Gag: There's very few that last more than a single game, but Knuckles getting tricked by Eggman, for one, eventually turned into this. If it's an entirely 2D Sonic game, expect there to be a pit with two springs facing each other in at least one level. San Dimas Time: The level timers in Sonic CD, where you regularly travel hundreds of years through time mid-level on a regular basis. Subverted in that traveling through time will reset the timer to five minutes if the elapsed time was greater than that. Scenery Porn: Sonic games are designed to push the graphical power of any console they're on, whether it be the Genesis/Mega Drive, Dreamcast, Wii, PS3, any console. Special mentions in this regard include the original Genesis games, Sonic Unleashed, and Sonic Colors. Sonic CD had some Scenery Gorn in its Bad Future stages, though the Good Futures could potentially outdo the past and present with the area showing technology maintaining the environment instead of destroying it. Recent home console titles like Unleashed and Generations use Sonic Team's aptly-named graphics rendering tool, the Hedgehog Engine, which is capable of rendering close-to-CG quality imagery. Whilst graphical output is undoubtedly impressive, the results are definitely best viewed in 60fps and 1080p in the PC version of Generations. Recently, the modding scene for Sonic Generations unearthed an incomplete version of the Sonic Unleashed rendering engine. Even in its broken state, by fixing what they could, they were able to activate it, which activated directional shadows, light shafts, more advanced (although partially broken) speed blurring, and a noticeable FPS bump brought about by its broken state. The effect that such seemingly trivial features had on the already gorgeous stages is jawdropping. Especially in stages like Sky Sanctuary and Seaside Hill. Supposedly, on the day that Nintendo unveiled the Super Nintendo Entertainment System (which was also the same day SEGA unveiled the original Sonic game), a reporter went to a SEGA Rep and touted the increased graphical capabilities of the SNES over the Mega Drive; specifically citing the vast increase in the number of colors the system was capable of. The SEGA Rep's response was to take him to a curtained off area, and show him screenshots of Sonic and the latest Mario game, before asking " Who has more colors? " Mystic Ruins from Sonic Adventure is this trope, adapting many of the breathtaking landscapes and sceneries the dev team witnessed on their trip to Central America. Schizo Tech: Sonic Adventure and Sonic Adventure 2 feature relatively innocuous and modern aesthetics, while just about everything from Sonic Heroes on features clearly futuristic technology. Science Fantasy: The series has always been a big fan of robots and machinery, and has also dabbled in time travel, alternate dimensions, aliens, and artificial life-form creation, while also containing many supernatural elements like the Chaos Emeralds and ancient gods. Sealed Evil in a Can: It started with Chaos in Sonic Adventure and has become increasingly more evil, more sealed, and more uncanny from there. Seldom-Seen Species: How many hedgehogs in fiction can you name off the top of your head, much less ones that headline a whole series (porcupines don't count)? Knuckles has the honor of being the only major character in all of mainstream fiction (not counting in-universe characters) to be an echidna, which is already a rather unknown animal. Sensitive Guy and Manly Man. Sonic (manly man) and Tails (sensitive guy)... however, when it comes to Knuckles, Sonic is the Sensitive Guy while Knuckles is the Manly Man. Set Bonus: The Chaos Emeralds in most games. Whether they allow the player to become Super Sonic, view the true ending, or both. Shoo Out the New Guy: Silver started out overhyped, but since Sonic '06 and the Rivals games, he's pretty much been reduced to being a member of multiplayer rosters. Shout-Out: Sonic X: Eggman's various mechas were references to Thunderbird 2, Great Mazinger, and the USS Enterprise. In addition, one of Eggman's robots referenced Cutey Honey. Also see the examples of Lawyer-Friendly Cameo, which have been present since Sonic the Hedgehog 2. Sonic Chronicles includes Swat Bots, based on the Mooks from the SatAM show. Sonic also mentions chili dogs, a reference to his Trademark Favorite Food in the US shows. It also has the resident Killer Robot refer to the organic characters as "Meatbags". (Not surprising given the developer. ) It also includes a red stapler. Super Saiyan Sonic. In earlier games, his eye color actually changes to facilitate this. Also, was there anyone who got Rouge's Treasure Scope in Sonic Adventure 2 without immediately thinking of a scouter and eventually a famous phrase? G. N is thought by some to be a reference to S. H. I. E. L. D. As stated above, Eggman is a reference to the I Am The Walrus song. Man, Rouge sure looks familiar.... Shut Up, Hannibal! : Shadow has done this twice, once to Black Doom in the final story of Shadow the Hedgehog and later to Mephiles at the end of his story in Sonic 2006. Sigil Spam: Sonic the Hedgehog makes a lot of cameo appearances in other Sega games. He even appears in the Sega CD and Sega Channel boot up. He is their mascot, and they want you to know it. Some post- Sonic Adventure games (including the Sonic Advance Trilogy) show Eggman's property having a stylized depiction of his face on them (its design is inconsistent from game to game). The same goes for G. N. Single-Use Shield: Sonic collects rings. If he's hit, he loses his rings instead of dying. The shields found throughout the series also qualify. In the first two games, they did nothing more than take one hit for you. In Sonic 3 & Knuckles, the Xbox 360, PS3, and PC version of Sonic Generations, and Sonic Mania, Flame, Water, and Lightning Shields are available. While they are active, they protect the player from flames, let the player breathe underwater, and attract rings, respectively. All three will (at least in S3&K) reflect projectiles without taking damage, but they still disappear after one hit from anything else (and in the case of flame and lightning, touching water). They even grant special powers to Sonic, activated on pressing the jump button while in midair (replacing his weak "Insta-Shield" move that slightly extends the range of his jump attack momentarily): the Flame Shield lets him dash forward rapidly; the Water Shield lets him dash downward rapidly ( Ground Pound! ); while the Lightning Shield gives him a Double Jump. The 3D games, the Sonic Advance series, and its handheld successors, have two shields available. They both act the same as in the first two games, but one will attract rings. The fan-made Sonic Robo Blast 2 has no less than five such shields available — the blue Force Shield, which can take two hits; the white Whirlwind Shield, which gives your character a double jump; the green Elemental Shield, which makes you fully immune to environmental hazards; the red Armageddon Shield, which can be detonated to damage everything nearby; and the yellow Attraction Shield, which draws in rings, but shorts out in water. Slave Mooks: The little robots with animals in them. Sliding Scale of Adaptation Modification: The series many spinoffs and tie ins are all over the place with this, and almost none of them follow the games to a tee: The three DiC Sonic cartoons ( Adventures of Sonic the Hedgehog, Sonic Sat AM, and Sonic Underground) land squarely on the In Name Only end of the scale. The only thing tying them to the games are Sonic himself, Tails, Robotnik (who all look and act very different from his game counterpart) and the very sporadic use of Chaos Emeralds and rings. Sonic the Hedgehog: The Movie is a Recognizable Adaptation. It doesn't reuse any story material from the games, but the art style and tone very closely match the original games, Sonic CD in particular. Sonic X hovers between being a Near Identical Adaptation and a Pragmatic Adaptation, sometimes bordering on Recognizable Adaptation. The first two seasons directly adapt both of the Sonic Adventure games quite faithfully and follow the art style and personalities of the games to a tee, but it also adds a lot of new characters and story arcs that aren't in the games. The third season shifts gears and creates an entire new story arc that has absolutely nothing to do with the games aside from the characters sticking around. The Sonic the Hedgehog Promo Comic is a Recognizable Adaptation, following the aesthetic of the original game to a tie, but having an origin story that is completely different from the game continuity. The Sonic the Hedgehog Story Comic manga is a Near Identical Adaptation. It follows the art style and basic conflict of the games much more closely than the western promo comic, but throws in some minor anime elements and human characters that arent present in the first game. The other Sonic manga published Shogaku Ninensei, CoroCoro Comic, and Shogakukan, in stark contrast, are In Name Only takes on the series. The Archie Sonic comics varied with this. The early comics started as a Recognizable Adaptation (sometimes bordering on In Name Only, but just barely more faithful than Satam) of the games, but quickly veered off by introducing a truckload of new characters and story arcs instead of just adaptating the conflict of the games, making it a Pragmatic Adaptation instead. The Continuity Reboot did away with this, with the new timeline basically being a Near Identical Adaptation of the games with some Pragmatic Adaptation elements sandwiched in. The UK-based Sonic the Comic has a similar situation of being both a Recognizable and Pragmatic Adaptation. On one hand, it does follow certain elements of the original games faithfully, but on the other hand, the liberties they take tend to greatly deviate from the source material. The unofficial continuation of it deviates even further from the source material. Sonic Boom hovers between being a Recognizable Adaptation and an In Name Only adaptation. The core characters and their personalities are still intact, but absolutely nothing else from the games, not even the Chaos Emeralds, are present. Sliding Scale of Anthropomorphism: Most of the main characters are Funny Animals, excluding the humans, robots, and non-anthro animals. Rouge is much more humanlike than the rest of the animals. Sliding Scale of Realistic Versus Fantastic: Sonic lies far on the fantastic end of the scale, with the possible exception of Sonic 2006. Small, Annoying Creature: Chip and Omochao love flying around and dispensing useless advice. Smashing Hallway Traps of Doom: Levels in classic Sonic games have a lot of them. Some of them are in 3D games too. Space Does Not Work That Way: This pretty much describes most of Sonic's space exploration levels, with his sequence of hanging on to Robotnik's rocket ship escaping into the upper atmosphere and managing to reach the Death Egg in space being one of the most accurate examples. Speed, Smarts and Strength: Appears with the three main characters - Sonic the fastest, Tails the Gadgeteer Genius and Knuckles the strongest. Speedy Snail: In real life, hedgehogs are not known for being particularly fast. Sonic the Hedgehog practically made speed his one defining traits. Spike Balls of Doom: Very commonly used. A lot of them can be found within stages, one of the notable enemies called Orbinaut has spiked balls surrounding it and many bosses fire spiked balls, too. Spikes of Doom: One of the common elements throughout the series. There is also the infamous Spike Bug. Its name is something of an Artifact Title, as there is substantial evidence now that it's not a bug and was intentionally programmed in (though it was "fixed" in later revisions of Sonic 1). Spin Attack: Sonic's trademark maneuver. Comes in normal and Spin-Dash flavors (in certain games). Rolling Attack The Spiny: A fair number of Badniks qualify, although since the standard attack method is to hit an enemy while curled into a ball rather than necessarily to hit it from above, some of these are covered in spikes or other harmful stuff on all sides, rather than just the top, and must be defeated by waiting for them to revert to a vulnerable state or using invincibility. Others, though, look more like the Spinies of other games and can be dispatched by rolling into them. Oddly enough, an enemy with this exact name is not an example of this. Spiritual Successor: The Chao Gardens which debuted in the Adventure games are this to the Nightopians from NiGHTS into Dreams.... The Chao are even based on an upgraded version of the A-Life system from NiGHTS. Springs, Springs Everywhere: Springboards are common objects in Sonic series. Often, other things like bumpers and sometimes even clouds do the same thing too. Sprint Shoes: Most games in the series have these, generally called High Speed Shoes/Super Sneakers/Power Sneakers depending on the game. Standard Power-Up Pose: When anyone goes into their Super Form, they usually adopt this pose. Starfish Robots: Dr. Eggman has created a ton of these. See the trope page for details. Stealth Pun: Dr. Ivo "Eggman" Robotnik. "Ivo" is an anagram of "Ovi", the latin term for an egg. And for a Bonus, according to Word of God, the "I" in "Ivo" is pronounced with a soft "e" like in many European languages instead of the usual English "ae", to make "Ivo" (Eevo) sound like "Evil". Steam Vent Obstacle Strictly Formula: The series almost always sticks to two basic plots; The original games almost always used the basic "Mad scientist is making trouble, go stop him! " plot, with very few exceptions or different villains, and even the handful of new villains in spinoff like Tails Adventures tended to be one note bad guys who would vanish after their debut. From Sonic Adventure and on, the main series tried to shake things up by shifting from the previous basic plot to introducing grand-scale conflicts inflicted by a new, monstrous villain or occasional Anti-Villain, usually unwittingly released by the main villain, who is often usurped in threat by it, complete with a climatic showdown with it in an eleventh hour superpowerful form — but unfortunately, this (especially the latter) ended up becoming an overused series formula as well. Currently, the series has fallen back on the more straightforward formula of the original games, while sandwiching in some new minor villains along the way. Super-Deformed: The bulk of the series cast has ridiculously large heads in contrast to their small bodies, almost Bobblehead like in proportion. Super Drowning Skills / Walk, Don't Swim: Since his first appearance in 1991, Sonic has never been able to swim. His allies, Tails and Knuckles, can. Sonic sinks like a rock in water and relies on air bubbles to survive underwater. This is taken to its logical extreme in some of the recent games, where even contact with water causes instant death. In the Mario & Sonic games, Sonic wears a life jacket during the swimming events. As of Sonic Colours, Sonic can swim upwards by jumping in the water, Mario -style. The yellow Wisp also turns him into a tornado underwater, giving him basically complete maneuverability. Suddenly the great blue terror isn't so terrible. Super Gullible: Knuckles seems to have a big problem with this. While him falling for Eggman's lie that Sonic was evil might have made sense the first time, as he had lived on the island all his life and had never heard of Eggman or Sonic, after Eggman reveals his true colors at the end of Sonic 3 & Knuckles, you'd think Knuckles would never trust him again. Unfortunately, he gets tricked into doing his bidding again in three more games ( Triple Trouble, Sonic Adventure, and Sonic Advance 2). Super Mode: For Sonic, Shadow, and Silver, when they get all seven Chaos Emeralds, their fur stands up and becomes golden. Admittedly, Yuji Naka actually is a fan of Dragon Ball, and it had a big influence on Sonic. Blaze the Cat also has one using the Seven Sol Emeralds, though appearance-wise, it's merely a palette swap, with her lavender fur turning pink, and her purple coat turning red. Tails and Knuckles also have Super forms, but the effect is downplayed — they retain their normal appearance, simply gaining a glowing aura. The resemblance is even more uncanny when one looks at the characters involved. Super Speed: Sonic is the foremost example, but nearly every character in the series has some level of this, even Eggman. Taken to the next level in the Movie where Metal Sonic is able to fly in and out of the atmosphere in seconds and both him and Sonic are able to get to distant parts of the world in very short amounts of time. Taken Up to Eleven in Sonic X, where Sonic was able to outrun a lightning bolt in his base form. Super Strength: While it is usually power characters like Knuckles and Omega that have this emphasized, almost all characters have some level of it. In the movie and Sonic X, even Sonic is capable of incredible feats of strength that would give game Knuckles pause. The Team: Various throughout the series. Sonic Heroes takes this and runs with it with no less than four teams of Power Trios. The breakdown is as followed: Team Sonic: Sonic: The Hero, and pretty much the de facto leader of the good guys. Tails: Kid Sidekick as well as the local Gadgeteer Genius. Knuckles: Hot-Blooded Bare-Fisted Monk. Team Dark: Shadow: Aloof Ally, as well as playing The Rival to Sonic. Rouge: Classy Cat-Burglar / Kick Chick Omega: Robotic Psychopath with a Hyperspace Arsenal of weapons. Team Rose: Amy: Plucky Girl, as well as The Heart Cream: Tagalong Kid, with Cheese as the Team Pet Big: Gentle Giant, with Froggy as a secondary Team Pet Team Chaotix: Espio: The Sneaky Guy, being a ninja and all. Charmy: Second Tagalong Kid after Cream. Vector: Defective Detective, he's got a few quirks but nonetheless a brilliant detective. Team Rocket Wins: Eggman has never bested Sonic in the long run, but there has been a handful of times where he managed to get the upper hand. In Sonic Adventure 2, this happens a couple of times — the destruction of Prison Island, the firing of the Eclipse Cannon, and the scene where Sonic nearly dies (and is conveniently saved because Sonic somehow knew how to use Chaos Control). In Sonic Unleashed, he actually manages to defeat Super Sonic, steal the Chaos Emeralds from him, tear apart the planet, and sent Sonic flying helplessly out into space. And Sonic Forces, well... where to begin?!? Teens Are Short: The teenage heroes such as Sonic, Blaze, and Knuckles are significantly shorter than the adult Vector the Crocodile and Vanilla the Rabbit. Temporary Platform: All over the place in numerous games. Theme Music Power-Up: When Sonic goes Super Mode, usually by the end of the game. Or when picking up an invincibility powerup. There Are No Adults: Only Cream is shown to have a parent, and only one adult, Dr. Robotnik, is a main cast member. This Is a Drill: Classic Sonic games had at least one type of badnik with a drill. Sonic 2 and 3 also had bosses with drills. Sonic Colors introduces enemies with drills to 3D. One of the bosses in Sonic Unleashed had a drill. Sonic Colors also has the yellow wisps which turn Sonic into a drill. Three-Point Landing: Sonic and friends like to do that in newer games sometimes. Chip subverts this multiple times at first, but finally manages a perfect landing just before the final level. It's also been a Running Gag since Sonic Adventure for Sonic to royally botch at least one of these landings. Tiered by Name: When Sonic's powered up by the Chaos Emeralds, he becomes '' Super Sonic " and turns yellow. There's other transformations from other sources as well, but this is the most famous. Timed Mission: In the Genesis, Master System, and Game Gear games, you lose one life if the timer hits 10 minutes. Later games do away with this restriction. Took a Level in Badass: Tails has a noticeable one between Sonic Adventure and SA2; he builds himself a mech and is actually useful, and is somewhat able to think for himself. Eggman also takes a massive level in badass between the same two games. He goes from letting Cha os do most of his fighting for him and trying to conquer only Station Square to trying to take over the world with a Kill Sat. He actually gets his hands dirty in SA2 (on-screen at least) and almost manages to successfully kill Sonic. Lampshaded by Sonic: "You've turned into a big time villain, doctor! " Only taken further in later games, where he ceases to be a patsy for more powerful villains and hides an even more dangerous intellect in that clownish exterior. In Sonic Unleashed, he tricks and depowers Super Sonic, while in Sonic Colors, his plan for world domination expands to planetary systems. And then there's Sonic Forces, where he actually managed to conquer the world!!! Don't forget about Amy. See Badass Normal. Big the Cat in Sonic Heroes; similar to Amy, he gains speed and powers to keep up with the others ( his rod acts as a firey ball and chain! ). For the first time ever, we also see him kinda pissed off. Team Chaotix undergoes a bit of this when they're re-introduced, too. Espio originally only had wall-clinging abilities, attacks using his tongue, and his iconic spinning top spindash with no sign of espionage. In his return, all of those skills (sans tongue) come together into him being a badass ninja whose skills are surpassed only by the volume at which he speaks. Charmy was previously one of the slowest characters in Knuckles' Chaotix whose only use was flying around indefinitely. Upon his return, he's become a lot stronger, being able to carry and perform attacks using his two teammates (One of which is huge by Sonic standards) and attack more effectively using his stinger. He even delivers a No-Holds-Barred Beatdown to Robotnik in their ending. Vector was a tall and slinky crocodile who, besides his Doughnut Spindash, was pretty much a slightly weaker version of Knuckles. Upon his return, he's buffed up considerably, utilizes his crocodile jaws and fire breath to fight more effectively, and has become an expert detective who's had a running tradition of accurately figuring out plot-crucial information before anyone else whenever given the chance. Tornado Move: Used by Sonic in some games. In Sonic Heroes, he and the other Speed characters can even whip up a tornado by rapidly moving in a circle. Trademark Favorite Food: Chili dogs, for Sonic himself. Treasure Is Bigger in Fiction: Most notably, the Rings, Chaos Emeralds, and the Master Emerald. Tuft of Head Fur: Tails has an Anime Hair -esque tuft on his head. Underwater Ruins: One level in almost every game is set amidst underwater ruins. Unreliable Canon: In the early days, the in-game stories are simple Excuse Plots about Dr. Eggman trying to rule the world through robots, with Sonic stopping him. SEGA encouraged production of alternate storytelling media, resulting in at least six groups of people working independently on their own interpretation of the franchise, each with their own continuity totally separated from the video games. With the exception of Sonic X, which came later, most kids in the 90s accepted at least one of these adaptations as canon with the video games, a precursor of the franchise's infamous Broken Base today. Unwilling Roboticisation: Eggman's modus operandi in some games, especially the early ones. Urban Fantasy: The series blends fantasy elements like the Chaos Emeralds with urban environments. Said environments were especially common in the post- Sonic Adventure, but they were present in the classic games too, albeit less prominently. Urban Ruins: The Sonic series frequently employs this trope: Dr. Eggman attempts to release Chaos in Sonic Adventure in order to turn Station Square into here. In the Last Story, this comes to fruition when Perfect Chaos floods the city. Shadow the Hedgehog opens in Westopolis as an Alien Invasion and Kill Sats leave the city smothered in flames. Crisis City from Sonic the Hedgehog (2006) is the Bad Future version of Soleanna after Iblis was released. The same setting is revisited in Sonic Generations, thanks to that game's Time Crash. Video Game Flight: Tails' tails come in handy. Err, tail-y. Video Game Long-Runners: We are talking about a franchise that has run for 25 years, has dozens of games under its belt (not counting how many ports and re-releases there are), has made hundreds of cameos in other games, has starred in an absolutely monstrous amount of tie-in comics and merchandise, five different cartoon series and an anime movie, made a top-billed cameo appearance in a Disney movie, and has sold over 85 million games worldwide. And from the looks of things, he ain't going nowhere anytime soon. Video Game Settings: The series has always shamelessly used every standard platform level style. A few settings are notably common in this series, even when compared to other such settings and other such shameless users of them: Temple of Doom, Pinball Zone, and Eternal Engine. Most games in the series will have all three of these, and it's hard to find any that don't have at least one of them. These are so common in this series that one game often has multiple variations of one of the types, e. g. Marble Zone and Labyrinth Zone in Sonic the Hedgehog (16-bit) or Gene Gadget Zone and Panic Puppet Zone in Sonic 3D: Flickies' Island. However, outside of Sonic Spinball, there's still usually only one non- Bonus Stage instance of Pinball Zone. Villain Decay: Dr. Ivo "Eggman" Robotnik went through this starting with Sonic Adventure, which is when he started to get into his habit of releasing sealed evil in cans and constantly failing to learn that Evil Is Not a Toy. In nearly every game since Sonic Adventure, he started to be constantly upstaged by the game's Big Bad while he is forced to help the heroes defeat him. Sonic Colors managed to get him back into the spotlight by having him refrain from trying to unseal an evil and made him go back to using his Mecha-Mooks to destroy Sonic and attempting to mind-control the entire Earth. Sonic Generations plays with this: At first, the Big Bad just seems to be a pretty generic Eldritch Abomination, and Eggman's role is reduced to being a mere victim. But in the end, it turns out the Time Eater was really a robot piloted by the Eggmen all along. Yes, Eggmen, plural. In a similar way, Sonic Lost World has Eggman forming an Enemy Mine with Sonic after the group of demons that he had tried to control, the Deadly Six, betrayed him. However, he was just using Sonic to defeat the Deadly Six, and once they're out of the way, he tries to take over the world with a super-charged mech, leaving him as the final boss. Villain of the Week: There have been several games where a new villain shows up to cause trouble instead of Dr. Eggman; Witchcart from Tails Skypatrol, an evil witch who rides a minecart and is trying to conquer an island with the help of her henchmen. The Battle Kukku Army from Tails Adventure. Void from Sonic Shuffle. Chaos from Sonic Adventure, after sweeping Eggman aside. Black Doom from Shadow the Hedgehog. Mephiles the Dark and Iblis from Sonic the Hedgehog (2006). Imperator Ix from Sonic Chronicles. Erazor Djinn from Sonic and the Secret Rings. Merlina from Sonic and the Black Knight. Dark Gaia from Sonic Unleashed, again after sweeping Eggman aside. Villain-Beating Artifact: The games have traditionally ended with Sonic (and sometimes whatever ally he has at the time) using the Chaos Emeralds to go super, since the Final Boss would be too powerful otherwise, and much of the time, they're out in space or otherwise flying, which Sonic can't do on his own. Though, he does later prove he can take down Chaos, the former Final Boss of Sonic Adventure, in Sonic Generations without the Chaos Emeralds, or at least he has grown much in strength since then. Villainous Badland, Heroic Arcadia: This trope is used routinely in the franchise: In most versions the Freedom Fighters, refugees from Dr. Robotnik's conquest and other sympathetic factions reside in beautiful pastoral or forested lands such as the original Green Hill Zone from the first game or Sonic Sat AM 's Great Forest, a lush, green environment whose foliage is too thick for Dr. Robotnik's machines to navigate. Robotnik himself invariably turns the lands he rules into cold, urbanized, hopelessly polluted wastelands made up of factories and overrun by Mecha-Mooks. Any given game's final world, generally taking place in the heart of Robotnik's domain, will be a robot factory owned and operated by the doctor himself. In a few cases, such as Oil Ocean Zone, these factories also affect the environments around them. Volumetric Mouth: Die by drowning in the 2D games and Sonic does this. Walk on Water: Many, including "Tails" and Knuckles, of the running on water variety. This is also to avoid drowning in water in the latest 3D Sonic games. In fact, in Sonic Generations, Modern Sonic can boost underwater in order to get to the surface during Chemical Plant. Waterfall into the Abyss: Angel Island. Wave Motion Gun: The ARK's Eclipse Cannon in Sonic Adventure 2 and Shadow the Hedgehog, the Chaos Energy Cannon in Sonic Unleashed, the Death Egg in Sonic 3 & Knuckles. Eggman's Interstellar Amusement Park in Sonic Colors had one built in as well, but that one was built for Mind Control rather than destr uction. Wheel o' Feet: The series staple of pretty much all characters who could actually run, though Shadow is a subversion with his "air skates", and Tails with his... tails. While the 2D games showed this whenever Sonic or Knuckles reached top speed, the 3D games brought about a 'motion blur' when they reached top speed (indicated by their hands flowing freely behind their backs). Since the 3D games primarily place the camera behind the character, however, it's hard to notice the effects of top speed. When All Else Fails, Go Right: In his first three games, Sonic is always travelling from left to right across the various zones; it's understood that, even in the more maze-like sections, the intention is to go to the right. The only exception in the original three (and a half) games is the final Death Egg zone, where the intention is still mostly to go to the right, but much more important than that is going up. There are many examples in Sonic the Hedgehog 2 where you go up or left. Particular examples are Chemical Plant Zone and Mystic Cave Zone, which involve you having to go up, down, left, and right several times to reach the end. There are several times when he is travelling left in Sonic 3 & Knuckles. The Sega Master System / Game Gear games were not very different. Only two levels in that Sonic 1 involve climbing and Sonic the Hedgehog Chaos features one special stage where the Chaos Emerald is above you. The Game Gear version of Sonic 2, however, had you end one stage by going left. Word Salad Title: Some of the zone names fit this, notably 1 Scrap Brain Zone, Sleeping Egg Zone, and Panic Puppet Zone. White Gloves: Again, pretty much all the characters, even some of the humans. World of Ham: Several characters in this series have very boisterous personalities. Even the more serious ones such as Shadow or Blaze are hammy at times. Xtreme Kool Letterz: Some of the album titles use the word "Trax" or "Soundtrax". The Chaotix. Alternative Title(s): Sonic The Hedgehog, Sonic.
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These 36 mins passed so quickly. This is better than any interview, what a fun conversation. Download free jeek sonic 2017. I know whats gonna happen. Sonics gonna throw a ring and Tom and Maddie are going to be in a farm. LMAO But I was expecting not to expect something, so it doesn't count.
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